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Psychotoxic

aka: Psychotoxic: Gateway to Hell, Psychotoxic: The 4th Horseman

Description official descriptions

Psychotoxic is a first-person shooter where the player controls one Angela Prophet, whose mission is simply to save the world from the Fourth Horseman who can bring Armageddon to end all existence. Angela, with a little help from some friends, must journey through the futuristic cities and fantastic Dream Worlds, shooting many enemies in the process in order to stop the evil from destroying everything.

Gameplay spans through two different kinds of levels: There is the Real World, which is a futuristic city with normal weapons and enemies, and then there is a Dream World where not only the guns, but also the enemies and visuals are sometimes quite weird. There are 19 weapons in all, which means that both the dream- and the real world has about 10 guns each. They span from normal pistols and rifles to more fantastic ones that the dream world has to offer.

The basic gameplay is 3D shooting through the eyes of Angela as she makes her way through the levels, shooting people (and monsters), collecting stuff, opening doors, and talking to folks. Once in a while she gets to the Dream World where each level is wackier than the last one, ranging from cartoon-themed ones, to gothic villages and very hell-like environments also.

Spellings

  • Психотоксик: Врата Ада - Russian spelling

Groups +

Screenshots

Promos

Credits (Windows version)

55 People (28 developers, 27 thanks) · View all

CEO
Original Screenplay and Design
Leveldesign, Gamedesign
Videoediting
Textures, Graphics
Sounds, Music
Frank Fitzner
Managing Director
Characterdesign and Modelling, Additional Object Modelling, Rendering, Texturing
Additional Gamedesign
Tim Bruns
  • Thanks to Konni; my parents and all who believed in me!
Chief Programmer, Framework
David Strippgen
  • Thanks to Franzi and my family for endless support!
Programmer
Achim Meyer
  • Thanks to my parents and friends!
2D/3D Artist, Graphics and Textures, Object Modelling, Particle FX
Additional Scripting
Weapondesign, Leveldesign
Soenke C. Seidel
  • Thanks to my parents and friends!
2D/3D Artist, Graphics and Textures, Object Modelling
[ full credits ]

Reviews

Trivia

German version

In the German version, the game is automatically set to the "low gore" mode which can't be changed in-game. This results in a complete removal of blood and ragdoll effects (the latter does not apply to explosions).

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Identifiers +

  • MobyGames ID: 20380

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Contributors to this Entry

Game added by Evilhead.

Additional contributors: tarmo888, Klaster_1, Patrick Bregger.

Last modified February 22nd, 2023.