Full Void

Moby ID: 206019

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Windows screenshots

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Main menu
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The oppressive atmosphere is established right away in the opening sequence.
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The game's voiceless protagonist in an animated scene.
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Chased by a creature.
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Each screen usually offers a self-contained puzzle.
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You need to use your hacking skills in certain sections to progress.
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Hanging from a ledge.
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Hacking into a crane to move it.
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A lot of precise jumping is involved.
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There are glimpses (flashbacks) of the city the way it used to be.
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Moving crates is also a puzze element.
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Hanging from a rail to escape.
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There is an enemy below.
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Outside, going through a gate.
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There are moments to relax as well.
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A large building you infiltrate.
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Moving a table out of the way.
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You discover a companion who helps you out with the hacking and solving puzzles.
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Like most of the environment, the room is abandoned.
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Hiding while an opponent passes.
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Observing science.
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Another flashback, with the character as a child.
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A narrow escape
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Running near a train.
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There are many, short animated death sequences.
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Gloomy building
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This section introduces electrical (and deadly) components.
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Steam is also deadly.
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A more difficult puzzle
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Hack into the crane to control it.
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Abandoned mechanical creatures
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Chased inside a small passage.
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Time your jumps carefully.
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Climbing.
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You discover a new hacking skill for your companion.
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Find a way to get past this creature.
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Hacking involves creating a sequence of actions and then observing what happens.
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Swinging.
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Something is happening down below.
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Deep inside a laboratory
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Controlling your companion.
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A robot with a child
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Rooms with lots of small children
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You feel a little out of place.
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Children used in experiments
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A puzzle with small passages, levers and fire
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Caught
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A hectic sequence with explosions
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Game dedication
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Completed chapters can be selected from the main menu to replay right away.
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