Super Pitfall

aka: Super Pit Fall
Moby ID: 21193
NES Specs
Note: We may earn an affiliate commission on purchases made via eBay or Amazon links (prices updated 5/17 1:49 AM )

Description official description

Pitfall Harry returns to adventuring in this “Super” sequel to Pitfall! and Pitfall II: Lost Caverns. Harry’s mission: to recover the famed Raj Diamond, and also to rescue his niece Rhonda and loyal lion sidekick, Quickclaw.

Now armed with a gun, Harry must navigate some 270 screens of 8-bit action-platforming. Valuable items will be collected along the way to aid your quest, but beware: dangers also abound, from snakes and spiders to falling rocks and boiling lava!

Groups +



Credits (NES version)

4 People

Reprogrammed by
  • Pony Inc.
Produced by
Player's Guide by
Editorial management by



Average score: 20% (based on 8 ratings)


Average score: 2.3 out of 5 (based on 26 ratings with 1 reviews)

Surprisingly Playable

The Good
There are few golden-age games as venerated as the original Pitfall!, brainchild of developer David Crane and the then-respectable Activision. With popularity comes sequels, and Pitfall! saw many, some of them better than others, but few would argue that Super Pitfall on the NES was one of the better games.

It seemed like a logical extension for the series: More places to explore, more treasures to find, and more ways to deal with threats. Unfortunately, the developers were either inexperienced or lazy, haphazardly combining strange and infuriating design with controls and physics that could generously be described as "unforgiving". Some commentators have even said that these design ideas, applied to a better game, might have actually worked.

This is where the PC-88 version of Super Pitfall comes in. Upon playing the game, it quickly becomes apparent that the NES version is a stripped down port of this title. There is a purpose to crouching: You can shoot at two levels, making it possible to actually defend yourself. There is a purpose to the gold strewn about: You can spend it in shops for helpful items and ammunition. There is a purpose to the hidden orbs with card symbols on them: You can use them as keys to reach new parts of the map.

This is the game that Super Pitfall for the NES was meant to be. A completed game, with fully-implemented mechanics, recognizable graphics, and surprisingly good play control. Early Japanese PCs were not known for their strong action games, which makes Super Pitfall even more surprising: The controls and physics are far better than the NES version, which is particularly impressive considering the PC-88's complete lack of sprite hardware. Jumping, shooting, climbing, and of course swinging from vines are all responsive, with none of the strange control quirks found in many other Japanese PC action games.

The Bad
You may have noticed that most of my praise above is focused on how much better this is than the more well-known NES version. This is because, though it's a solid game with some interesting mechanics, it is neither exemplary nor must-play, it is simply "pretty good", and not without its faults.

First, and most aggravatingly, is the sound. The tinny 10-second music loop found in the NES game is back again, and somehow manages to sound even worse than before. The infuriating invisible objects also return. Thankfully they are more sensibly placed -- an empty dead end or a background object out of alignment is often a sure sign of a hidden item -- but without a guide you will likely still be left jumping around open spaces looking for the key to the next area.

The bosses are also a particular weak point. There are only two in the game, a large stone head that simply moves back and forth on various patterns, which you fight multiple times, and the last boss which is pitifully easy if you stand behind it. A bit more variation would have been appreciated.

The Bottom Line
To be honest, I wasn't expecting much from Super Pitfall. Having played the NES version, I was mostly curious how it compared, and was amazed that it actually compared quite favorably. It's not fantastic, but unlike the NES version, it is actually worth playing.

PC-88 · by j.raido 【雷堂嬢太朗】 (98052) · 2011


MobyPro Early Access

Upgrade to MobyPro to view research rankings!

Related Games

Released 1993 on VIC-20
Released 2012 on iPhone, iPad, Android
Released 1984 on DOS
Released 1982 on Atari 2600, Commodore 64, 1984 on ColecoVision...
3D Pitfall
Released 1995 on DOS
Pitfall Planet
Released 2016 on Windows, Macintosh, 2019 on Nintendo Switch
Snake Pit
Released 1983 on ZX Spectrum, Commodore 64, VIC-20
Pitfall II: Lost Caverns
Released 1985 on SG-1000, Arcade
Pitfall: The Lost Expedition
Released 2004 on Game Boy Advance, 2005 on digiBlast

Related Sites +

Identifiers +

  • MobyGames ID: 21193
  • [ Please login / register to view all identifiers ]


Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by PCGamer77.

TRS-80 CoCo added by L. Curtis Boyle. PC-88 added by j.raido 【雷堂嬢太朗】.

Additional contributors: formercontrib, LepricahnsGold.

Game added February 13, 2006. Last modified May 15, 2024.