Commander Keen 1: Marooned on Mars

aka: Commander Keen: "Invasion of the Vorticons" - Episode One: Marooned on Mars
Moby ID: 216

Description official description

Billy "Commander Keen" Blaze, an eight-year-old genius, has flown to Mars in his Bean-with-Bacon Megarocket built out of common household objects. But while Keen was exploring Mars, the alien Vorticons stole vital parts from his ship and hid them in the Martian cities. Now Keen must find the stolen parts if he wants to return to Earth.

Commander Keen 1: Marooned on Mars is the first in a series of platform games. Your objective is to find the 4 missing parts to your ship.

The game begins with a top-down map of Mars. This is the level select screen, where you can walk around and choose the next level you want to enter. On each level, you have to find the exit, and possibly grab a missing rocket part which may be on the level. Once you reach the exit, you're back on the map of Mars.

The levels are typically full of enemy creatures. Most numerous are Yorps, which are mostly harmless, if annoying, but other creatures are a genuine danger. If Keen gets shot or touched, or falls into a pit or some hazardous object, he dies, and you're booted out of the level back to the map of Mars and lose one of the lives.

Thankfully, Keen can defeat some of the enemies with his raygun. He can also find a pogo stick which allows him to jump very high. Other items to find include keycards that open locked doors and bonus items which give score (Keen gets an extra life if he collects enough score).

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Credits (DOS version)

4 People

Programming
Creative Director
Graphics / Artwork
Level Design
Sound

Reviews

Critics

Average score: 80% (based on 5 ratings)

Players

Average score: 3.5 out of 5 (based on 80 ratings with 8 reviews)

The first Keen game

The Good
The first game in the opening trilogy. You got this game free, and then had to buy the next two. Let's just say that this was good enough to make me splash out on parts 2 & 3. It was a natural succesor to Captain Comic, but a much better game.

The graphics were good - very clear and easy on the eyes. The PC speaker sounds were cute and very well done for the time. The story was invloving and the puzzles were tricky without being frustrating.

The Bad
The control system was poor. Your Jump and Pogo buttons were CTRL and ALT. Your fire was CTRL+ALT. This made running, jumping and pogoing a hit a miss affair as you charged down the corridor only to find yourself wasting ammo rather than jumping the tricky ravine.

The Bottom Line
In every way a classic. Obviously it was vastly inferior to the later CK games with the new engine (CK4 onwards), but for a long time it captivated me like few other games have managed.

DOS · by Steve Hall (329) · 2000

The first game in a great series

The Good
Before they came out with the popular first-person shooter, Wolfenstein 3D, id Software made a trilogy of platform games that centers on eight-year-old Billy Blaze, an ordinary school kid who creates an interstellar spaceship, which he calls his “Bean-with-Bacon Megarocket”, using objects he finds around his house. He dons his brother’s helmet, and transforms into Commander Keen. The first episode, entitled ‘Marooned on Mars’, has Keen exploring the red planet to recover four vital components to his ship that the inhabitants stole while he is out exploring.

Therefore, the object of this Commander Keen episode is to recover all four parts scattered around Mars. When you begin the game, you are presented with a top-down view of the planet, in which you walk along a pre-defined path until you come across a building. Entering it gives you a side view where you need to get your hands on a raygun and get to the exit. Some areas of the building are locked behind colored doors, meaning you also need to collect keycards corresponding to that color.

There are two common lifeforms on the planet, and the first type you will encounter are the Yorps, friendly, one-eyed aliens that Keen eventually takes a liking to. They have the habit of getting in your way (especially in narrow gaps), even pushing you off the platform you are on. One way of dealing with them is by jumping on their heads to immobilize them for a few seconds. They make this cute sound as they go down. Then, you have the Gargs, who are much bigger than the Yorps. They walk around flashing their teeth. Like Yorps, they stop to survey their surroundings, and they charge at Keen when they spot him. Contact with a Garg results in a loss of life and a kick to the overhead view.

Once you have left that one building, a blue square with the word “Done” in huge letters take its place, and you can proceed on. Occasionally, there are shrines that you can enter. In these levels, you make your way to the top, avoiding hazards and enemies, and touching a Yorp statue which gives Keen a telepathic message. One of these hints is about the Standard Galactic Alphabet, the strange symbols you see throughout the game. An earlier shrine lets you retrieve a pogo stick, enabling Keen to get to places he is unable to reach by foot. The pogo is carried over to the rest of the series.

Also scattered around the buildings are various items that add to your score. The most common of these are lollypops, but you can also collect soda cans, pizza slices, textbooks, and teddy bears. Get enough of them, and you might earn an extra life. But if you happen to lose a life, you have to collect them again.

There is no background music while you are playing the game, but the sound effects are nice. You hear Keen's footsteps exactly as you should (both on the map and the normal levels.) The pistol sounds like a cartoon laser gun, and when Keen uses his pogo stick, it makes a nice boing. The sound of Keen dying is good, too. I love the way that Keen looks when he is hit, losing his whole torso, his legs still walking, and his mouth formed into an O-shape.

The controls are easy to use. Only one key can be pressed to make Keen jump, another to activate his pogo stick, and another to bring up the status panel which reveals your score, the number of lives, keycards that you have collected, and more. Before the game, I enjoyed reading the in-game story and watching the static previews of the next two episodes.

The Bad
When you are playing the normal levels, there is always that bland gray background that does not go well with me at all. It can get boring at times.

As I said earlier, you have to press a key to bring up the status panel which shows a lot of information. It would have been nice if that information would be displayed while you are playing the game, and to not have to press a key at all.

In order to fire your pistol, you have to press two keys: [Ctrl] and [Alt] at the same time. Since you are jumping or using your pogo stick most of the time, you may accidentally fire your pistol.

All these problems are rectified in the future Keen games.

The Bottom Line
Commander Keen is episode one of a great series. It may have the simple plot of retrieving stuff for your gizmo, but it is better than the games that involve you rescuing a damsel-in-distress. This game is ancient, but id did not throw in some timer problems, and that means that you will not have a problem running the game on modern systems. If you like platform games, especially the ones that involve you walking around a map and traveling to your next destination, then you won't go wrong with this one.

DOS · by Katakis | カタキス (43087) · 2021

A Definative Platformer. Definitely one of the Best of All Time

The Good
Apogee has always had a place in my heart with their games. Tom Hall, John Romero, and John Carmack have always been involved with making the best games ever made. Commander keen is no different and with Romero and Carmack's increadible coding "skillz" they produced a game that was fun and no eyecandy.. A major plus that seems to be lacking from most all of today's games (the most fun I've had recently has been Half-Life, and the game play of HL can't hold a candle to Commander Keen). Little Billy Blaze will have you staring at your moniter for hours playing through a broad spectrum of levels.

The light-hearted graphics and animations look like someone actually took the time to sketch out and draw what they wanted...they didn't just ley 3D Studio MAX do it for them. The other nice feature is the puzzles. Simple, straight foward, thinking puzzles, unlike many new 3D action games whos puzzles consist of finding new wepons to blow more stuff up(and even still, those puzzles are long, tedious, treks through nowhere [ie: the lame mario like jumping thing in HL]).

The Bad
There hasn't been a sequel in 5 years....

The Bottom Line
I'd rather play Commander Keen to any game I've seen newer than 1995... (except the occasonial Half-Life Lan Party..)

DOS · by Plix (197) · 2000

[ View all 8 player reviews ]

Trivia

Development

Tom Hall (via Classic Gaming):

The first game was actually a joke. It was called Dangerous Dave in 'Copyright Infringement.' (John) Carmack had just gotten a little guy to move around over a tile map, and I looked over at the Nintendo in the corner. I said, 'Wouldn't it be funny to make the first level of Super Mario 3...tonight?' Carmack smiled and said, 'Let's do it!' I copied the tiles pixel for pixel and made a map out of them while Carmack feverishly programmed the guy landing on ground tiles and getting coin tiles. At 5:30 in the morning, we dumped that on (John) Romero's desk and went home to crash. Romero played it all the next day, saying 'This could make so much money!' It was pitched to a friend of a friend at Nintendo, and they liked it so much, they wanted a demo. We added Mario graphics and Koopas and stuff, and sent it to them. It apparently got to the head guys at Nintendo, but they didn't want to enter the PC market.

Softdisk didn't want to use the smooth scrolling trick Carmack had discovered (since it didn't also work in CGA!), so we thought, well, if they don't want it, we could do something ourselves.... So we thought, hey, we'll make our own game. We needed a topic. I asked if they cared what topic-sci-fi, fantasy, whatever. I think Carmack mentioned a kid that saves the galaxy or something. I went off and fifteen minutes later, came back with the paragraph that you see in Keen 1. I read it in a Walter Winchell voice (he's a nasal 40s radio/newsreel announcer). Carmack clapped after I was finished, and we were off and running.

We got contacted by Scott Miller of Apogee, and once Keen was published, it was making enough for us to live on, so we quit and formed id.

Mods

There are some level packs and even mods (files changing the graphics in the games) circulating for this game.

References

Throughout the game there are references to Keen's grandfather, whose name is William J. Blazkowicz. Interestingly, William J. Blazkowicz is the main character in Wolfenstein 3D, id's first person shooter made two years later.

Signs

The writings on the signs in the game actually make sense. Much like the runic writing in Ultima, you can translate it letter by letter and discover what they mean. There is a table to help you translate all those messages on 3drealm's website.

Trilogy

Marooned on Mars is the first of three episodes of the series Commander Keen: Invasion of the Vorticons.

Information also contributed by Accetone, Maw and Xa4

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  • MobyGames ID: 216
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Contributors to this Entry

Game added by Tomer Gabel.

Additional contributors: Xa4, Frenkel, Pseudo_Intellectual, formercontrib, Patrick Bregger.

Game added August 14, 1999. Last modified April 24, 2024.