aka: Gorky 17, Gorky 17: Das dunkle Vermächtnis, Gorky 18, Odium

Description official descriptions


Mutants have been found in the bombed out Polish city codenamed "Gorky 17" near Lubin, and a trio of soldiers (Sullivan, Owicz and Trantigne, each of different nationalities) enters the city to find out what happened and look for any member of the first squad previously sent there. You control the team and direct them through a world of surprises and mysteries that wait to be resolved.


The game is composed mainly of two playing modes. The (tentatively named) "Adventure mode" is displayed in a top-down view, with the team walking around the city in real time, interacting with objects, picking up weapons and ammunition from item chests, and using key items (such as keycards) to advance to new areas. At fixed locations, the team will be ambushed by mutants, and the gameplay switches to the (again, tentatively named) "Battle mode", featuring a battle field in isometric perspective divided into square grids. Each side takes turn moving, attacking, defending and using items; the battle ends when all mutants die, or one of the main characters dies. The battle field would sometimes have items like exploding barrels, or item chests similar to those in "Adventure mode".

Character Advancement

Each time a soldier hits and wounds a mutant, they gain experience; once the character has gained enough experience, they level up and gain stat points which can be used to improve attributes such as hit points, accuracy, etc. Also, each time the character successfully uses a weapon, their experience with that particular weapon will improve, and at the highest level (level 10), the weapon will deal its intended maximum damage (displayed as "max damage" in the weapon info).

Items and Weapons

The soldiers can equip themselves with melee weapons (crowbar, axe), conventional small arms (pistol, shotgun, assault rifle), special weapons (tranquilizer dart gun, stun gun), heavy or sci-fi weapons. All weapons have limited range and most firearms can only shoot in certain directions (for example, pistols can shoot up, down, left, or right, while assault rifles can also shoot diagonally); some fire in bursts or have splash damage, meaning they can hit multiple enemies. Mutants also have varying degrees of protection (armor) against certain types of weapons and some have immunities to weapon special effects (such as stun), which are automatically added to personal notes as the player finds about such information.

In both "Adventure mode" and "Battle mode", characters can transfer and equip weapons and body armor if available, or heal themselves or each other. The characters are 3D models while the environment is a pre-rendered 2D background, similar to games like Resident Evil 2. At certain points in the game, the characters may be joined by surviving soldiers or citizens, and will occasionally encounter boss-like monsters.


  • Gorky-17 Мужская Работа - Russian spelling
  • Горький-17. Запретная зона - Russian spelling (alternative)

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Credits (Windows version)

110 People (96 developers, 14 thanks) · View all

Program Design
Product Development Manager
Box/Manual Layout
Public Relations Germany
Public Relations International
Quality Assurance Lead
Voices Recorded at
  • Brainhaus GmbH & Co. KG
Voice Direction
Final Boss Fight
Special Thanks To
[ full credits ]




In the first part of the game you find a Singing Mutant who keeps singing a song, "Pleasure little Treasure", which is the name of a Depeche Mode song from their "Never Let me Down Again" single.

Russian versions

Two localized versions of ōdi∙um have been released in Russia; both feature plot changes: Gorky 17 is mostly faithful to the original, with main characters identities changed to Russians instead of NATO soldiers, while Gorky 18 features major changes to character personalities, dialogs and plot - in fact, the whole script has been created from scratch. General gameflow is unchanged though.

Sound files

Go to the DAT\COMMON directory that's wherever you installed the game. Grab the "Sound.dat" and "Voice.dat" files, and load them in Winamp. You'll be able to listen to all the sounds and dialogue, but they're all squished together and out of order, so you may spoil bits of the story by doing this.

Information also contributed by chirinea and Irx

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Identifiers +

  • MobyGames ID: 2185


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Contributors to this Entry

Game added by Dragoon.

Amiga added by Evolyzer. Macintosh added by Kabushi. Linux added by Iggi.

Additional contributors: Trixter, Gonchi, Foxhack, Alaka, jaXen, Ivan Napreenko, Klaster_1, Trond Berntsen.

Last modified February 28th, 2023.