Animaniacs: Lights, Camera, Action!

Moby ID: 22073
Nintendo DS Specs

Description official descriptions

Warner Bros. Studios is in massive financial debt - one zillion dollars worth of debt, to be precise! And it's all because of Yakko, Wakko, and Dot! Their madcap destruction has caused this dire financial situation, and the CEO, Thaddeus Plotz, has issued an ultimatum: either deliver three feature films on time and as cheaply as possible...or be locked in the Water Tower forever!

In Lights, Camera, Action!, the player controls all three Animaniacs, as well as Pinky and The Brain. Each Animaniac has their own abilities and drawbacks - for example, The Brain can activate complex switches, but cannot jump due to his large head, while Dot can glide through the air with her skirt, but refuses to push anything as it will damage her nails. It's up to the player to switch between each Animaniac as they make their way through each scene, performing the required tasks given by the director.

The Animaniacs are also never in any real danger - they're only filming. However, they must always pick up film reels to keep the cameras rolling. If the player runs out of film, it's game over. Otherwise, if you fall into water or get hurt, you'll just have to restart the last scene that the director asked you to perform.

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Screenshots

Credits (Nintendo DS version)

41 People (26 developers, 15 thanks) · View all

Programming
Editor Engineer
Art Director, Animation
Background Artist
Enemy Scripting & Mapping
Direction, Game Design
Audio
Producer
Executive Producers
VP Mobile And Handheld
QA Manager
QA
Special Thanks To
[ full credits ]

Reviews

Critics

Average score: 51% (based on 14 ratings)

Players

Average score: 3.2 out of 5 (based on 12 ratings with 0 reviews)

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Trivia

Development

This game was originally developed in 2001-2002 for GameBoy Advance only, but due to licensing problems it was delayed and put on ice for more than two years. When it was eventually released in 2005 it was also quickly ported to the (then new) Nintendo DS.

Ending

The ending sequence contains some hidden humorous dialogue if you wait a while when the last screen is showing.

Engine

The isometric game engine developed for, and used in this game, was afterwards also used in Looney Tunes Back in Action for the GBA.

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Identifiers +

  • MobyGames ID: 22073
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Contributors to this Entry

Game added by Ben K.

Additional contributors: MegamanX64, Patrick Bregger.

Game added April 14, 2006. Last modified February 22, 2023.