TMNT: Mutant Melee

aka: Teenage Mutant Ninja Turtles: Mutant Melee
Moby ID: 23633

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Critic Reviews add missing review

Average score: 50% (based on 17 ratings)

Player Reviews

Average score: 3.6 out of 5 (based on 20 ratings with 1 reviews)

Awful!

The Good
Well, the melee mode can be fun, and you can unlock some laugh-out-loud videos in the "other media" section of the library. There's a wide variety of characters to choose from, and they all have their own special moves. There are plenty of arenas, and they are fully interactive, with weapons to be found in crates nearby.

Some crates, when smashed, bestow you with invincibility, super-strength, super speed, and full health; and when thrown at an opponent, when they are hit it will do the opposite, weakening them so they can be beaten easier.

The Bad
The biggest problem with this game is the majorly unbalanced fighters. The one character Traximus actually has a glitch that makes his special meter charge about 5 times faster than everyone else's! That means that he can use his special practically the entire match nonstop! On top of all that, he can do more damage with his fists than everybody else too! You can say to your friends " all right everyone, no Traximus allowed" but the computer picks him 95% of the time.

The computer always picks a Turtle, if you don't. Others like Sleeg and surprisingly Splinter, are so weak you might as well not bother, and the Brothers themselves are worthless. That's bad news, because you must play as them for the beginning of adventure mode. Adventure mode is terrible, with no real storyline, and the difficulty ranges from super-easy to practically unbeatable without pure luck.

The difficulty really depends on the AI for that mission. On the harder missions, they block all attacks, and instantly run over to all crates and smash them as soon as they appear, gaining invincibility almost every time. The mission where Mikey must fight five Foot ninjas at one time is a good example of an unbeatable level.

You can't even turn off the computer players for a one-on-one match; there must always be four fighters. It's not even worth unlocking new fighters, as they are little more than palette swaps (like Oroku Saki, who is the Shredder's true identity), maybe with new special moves.

The other multi-player levels like King Of The Hill and Keep Away are totally unfun (Ironically, one of the King Of The Hill levels, Autumn, is easily the best-looking stage in the game). Ugh.

The Bottom Line
It's not worth it. I only ended up with it because it was part of a huge lot, so unless someone sells it with bunch of really good games, forget it. I'm a Turtles fan, and even I don't like it.

GameCube · by Da Pur Insanitee (23) · 2011

Contributors to this Entry

Critic reviews added by Big John WV, Ace of Sevens, Scaryfun, Alaka, Alsy.