The ninja hero of the original Saboteur game has been killed, and his sister Nina is out to avenge this injustice. She has an array of kung-fu moves on offer, and must put them to use through 700 screens of action. The game design is very similar to the original, right down to the unusual background graphical style. The sections of the game are on multiple levels, separated mainly by ladders, and with lots of weapons and ammunition to pick up along the way. To beat the game you'll have to collect tapes and collect a 14-part computer code.
Credits (Commodore 64 version)
Average score: 70% (based on 5 ratings)
Average score: 2.8 out of 5 (based on 16 ratings with 2 reviews)
One of my favorite games on the XT. I used to play this thing for hours! It's endlessy enjoyable, not to mention challenging.
The graphics are extremely good and detailed (for the time, and considering it's a 4-colour CGA game). The controls are OK and the animations are relatively smooth. The gameplay is simple fun!
The music in the beginning isn't much and the sound effects are horrible. Could've been better.
The Bottom Line
One of the best games you'll ever play on your XT.
DOS · by Tomer Gabel (4539) · 1999
Some of the colors are pretty cool. Some of the Ninja's flips are nice to watch....that's about it. I do like the on-screen box that indicates if a weapon is near.
Where do I begin? I am recognizing that this is an old game, but geez-loweez....the controls STINK!! If you kick, while holding down the left arrow, when you stop kicking, you stop moving...you have to release the left arrow key, and then press it again to start moving...absolutely pathetic. I just could not play this game for more than about 10 minutes at a time, because the controls are so frustrating. A little more "juice" in the sound department wouldn't have hurt my feelings, either.
The Bottom Line
An ancient side-scroller, that I really wouldn't bother with, except to maybe add to your collection for posterity purposes only.
DOS · by Paul Budd (425) · 2000
The PC port of this game was converted almost verbatim, including the single-color sprite graphics from the Spectrum version (or C64, take your pick, since they were nearly identical). This was a change for gamers used to the PC at the time, since most sprites and game graphics usually used more than one color. For examples on how this game looked on the PC, check out the screenshots.
Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.
Contributors to this Entry
Game added by Donny K..
Commodore 64, Amstrad CPC, ZX Spectrum added by Martin Smith.
Additional contributors: Martin Smith.
Game added August 27, 1999. Last modified August 14, 2023.