2112: A Field Trip

Moby ID: 25144

Trivia

Development

Development of the game began in early 2000 under QuickBasic, but the author quickly ran up against a wall; in early 2001 new Visual Basic 6 skills were put to use and the first beta version of the game was ready on August 26th -- a luxurious amount of wiggle room for IFComp entries, judging of which begin October 1st. Ultimately, it placed 24th (out of 51 entries), a midway placing assuredly depressed by its unpopular use of a homebrew text parser.

References

Like Blade Runner and 2001 before it, part of the author's evocation of today's future, tomorrow, is making good and extensive use of the names of businesses and franchises currently active: Boeing, Chevrolet, Starbucks and the Gap all make appearances, though not necessarily with goods and services in their current product line. In the game's README.TXT the author remarks on this:

It's a shame they don't offer a prize for most corporate name-dropping in a single work.

Save Function

2112's game restore / move undo mechanisms are slow, apparently replaying through all moves to that point! Unfortunately, in the case of the restore function, the home job isn't 100% accurate... sometimes dumping the player hundreds of moves back prior to their last save point. Though the one-man re-invention of the wheel (well, of the engine and interface) was unusually impressive (compare and contrast to: the IFComp works of Paul Panks), the unreliability of the restore function alone surely sank the game's average competition rating further by several points. If the game design is going to include player death and unwinnable dead-ends, it is unconscionable to include save functionality that isn't solid; anything less discourages adventurous play (or play at all!)

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Trivia contributed by Pseudo_Intellectual, Patrick Bregger.