Ghost Battle

Moby ID: 26006

[ All ] [ Amiga ] [ Atari ST ]

Amiga screenshots

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Loading screen.
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A brief intro. This is as close to a story this game ever gets.
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The title screen.
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Level 1 loading screen.
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This game might start out looking a lot like Ghost'n'Goblins
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...but quickly takes a turn for Shadow of the Beast.
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The dungeon at the bottom of the well.
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Getting around these pumpkins is a royal pain.
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The first boss. This fight could've been easy, if not for one-hit kills projectiles.
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Can you contain the excitement?
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Stalked by a guy with a chainsaw.
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If these platforms wouldn't make cry like a baby, you are a better gamer than I am.
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Fighting a Grim Ripper-looking-thing.
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Attacked by psychotic muppets in the sewers.
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Another one of those Shadow of the Beast moments.
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Level 3 loading screen.
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Aliens on pogo sticks! What will they think of next?
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Terminator in a bear costume!
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A flying, green laser-shooting demon head.
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Not only that these enemies hurt, but they also push you all over the place.
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Is it an elephant.. or is it a hose?
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Why, thank you!
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Don't even try completing Ghost Battle without cheating...
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Err.. how did I end up in Rush'n'Attack?
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Early Henk Nieborg art is still quite impressive.
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Every stage requires you to complete some kind of a fetch-quest in order to complete it.
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A bug in the Amiga version of this game might prevent you from completing this level.
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Finally!
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The graphics are borderline pretty, but severely overdone.
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ET phone home!
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Almost there! Watch out for meteors - they fling you all over the place.
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Hey there Lord Satan!
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Satan's dead honey, let's go home!
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THE END.
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...or this if you choose to play without cheats...
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The famous Thalion loading screen

Atari ST screenshots

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Our too-cool-4-school hero... and what's with those metal underpants?
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Oh, noez! My girlfriend's been kidnapped by some recycled in-game sprites!
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A little-known fact is that you can actually choose difficulty with F1, F2, and F3 keys.
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"Bravest hero"? Who'd want to be called that, anyway?
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While not as pretty as the Amiga game, Ghost Battle on ST still looks damn fine.
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Would you like a side of Shadow of the Beast to go with your Ghost'n'Goblins?
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In this tunnel you discover that the developers haven't actually tried playing their own creation.
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Make sure to kill the Michelin Man - he drops a better weapon.
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Run children, run! Big Bird went crazy!
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I don't know about you but I can hardly contain MY excitement.
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Amiga might have a graphical upper hand, but the ST game plays better.
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This stage is even smaller and visually less impressive than level 1.
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No strategy is involved in this mid-boss battle. Just duck and shoot.
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More annoying enemies that can't be killed.
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This fire-breathing triceratops has been lifted straight out of Shadow of the Beast.
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I already know the answer - it's about ripping off other games and getting away with it!
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Some parts of this game were painstakingly engineered for maximum frustration.
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At this point in the game the enemy design stops making any kind of sense.
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This is Henk Nieborg's way of saying "I got nothing".
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Remember the hand that kidnaps your girlfriend? There it is!
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That boss is cool, in a and-now-we're-totally-out-of-ideas kind of way.
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You bet! (The infinite lives cheat should have come standard in this game)
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What do witches have to do with the jungle? We might never know!
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And suddenly the game takes a turn for Rush'n'Attack.
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"Henk Nieborg was here"
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And here I was hoping that there will be at least one more weapon upgrade in the entire game.
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This guy could’ve been a complete pushover… if not for crap flung at you from off-screen.
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1) There is no such thing as an unfair game mechanic. 2) Metal underpants rule.
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Can or can’t I hurt the damn wizard? Make up your mind!
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Almost pretty.
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Thankfully, neither Steven Spielberg nor anyone at Capcom ever heard of Ghost Battle.
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I can't quite put a finger on it, but this boss looks vaguely familiar.
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The game ends as abruptly as it begins.
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And that's all you get!
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..still, better than seeing this screen every two minutes.
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