S.T.A.L.K.E.R.: Shadow of Chernobyl

aka: S.T.A.L.K.E.R.: Cień Czarnobyla, S.T.A.L.K.E.R.: Oblivion Lost, S.T.A.L.K.E.R.: Shadow of Chornobyl, STALKER: Shadow of Chernobyl, STALKER: Shadow of Chornobyl, Stalker
Moby ID: 27172

Windows version

It has flaws, but the unique gameplay and mesmorizing game world make S:SoC one of the most unique games in years.

The Good
The Graphics: Not spectacular, but the art design stands out and they work hand in hand with other elements to create a visually appealing and surreal setting in the zone.

Sound: The sound will immerse you into the bizarre surroundings of the zone, and will even sometimes go farther than any of the horrific mutants in creating a genuine atmosphere and feel of terror. The strange sounds emanating throughout the zone along with the stark uninviting and harsh wind is guaranteed to keep you on your toes.

Combat: The combat is great, realistic and very involving. It can be tough, but it only helps immerse you further due to the realism and genuine feeling that you have to take care of yourself and survive, using any method possible be it a bigger gun or patching yourself up before the battle.

The Game World: The game world is easily the best part, The Zone is a well defined and scary place, and is wide open for exploration... at your own risk. The game sucked me in more than any other "sandbox" type game, as the complex system of the zone is so well balanced and unique. You will have the desire to explore, but the dangers of the Zone will keep you on edge too.

"Hybrid" gameplay:

Is it a first person shooter with RPG elements? Is it an RPG with guns? It's hard to say. To me, it feels like a cross between a lite-RPG, a military simulator, a horror game, an adventure game, and of course a shooter. This hybrid of gameplay blends seamlessly with the equally unique system of the zone, you will make a name for yourself, affect the world, and truly feel like you are trying to survive from crazed militants and frightening mutants and the deadly "anomalies" that are strewn across the zone.

The Bad
Mediocre Voice Acting: No one really seems to put any effort into their roles, and just grunts out lines. It's also inconsistent, important characters will speak English but others will speak Russian, and sometimes a glitch will cause them to just revert to Russian which can be confusing for someone like me who doesn't speak Russian.

Bugs, Bugs, and More Bugs: The engine needs some serious retooling. There are too many glitches to note, the list I attempted to compile consisted of over 300 giant bugs... and this is after several patches. It also has a strangely steep system requirement due to poor threading of the engine. It's also a bummer to have an intense fight crash on you.

Difficulty: STALKER's difficulty can be daunting at first. I almost wanted to hate the game because I had to do the first mission 20 times on the "Rookie" setting. There is almost no tutorial and you are thrust into the game rather jarringly, so you have to learn the game through lots and LOTS of trial. If you have patience, you will soon adapt to the difficulty and you will adapt to the zone, but the initial difficulty can make the game have a slow and sometimes frustrating start.

Disappointing story: The story had lots of ideas going for it, but it never really went anywhere. It doesn't help that the character you play as has no characteristics at all. The endings are also a disappointment. There are moments that the story is interesting, but usually those moments relate more to new areas of the zone and events in the zone, and less about the characters story. I also felt let down as, while I know this is not a direct adaptation of "The Roadside Picnic" or the film "Stalker," I feel like it could have used the more philosophical elements of those stories to greater effect.

Graphics are as bad as they are good: Like I said, STALKER looks good from the artistic standpoint, and looks very surreal and neat, but when you look at the game from the technical standpoint, its not impressive at all. Animations are stiff, facial expressions sort of jerk around unblinkingly, lighting is slightly off, and some textures are just very low resolution and sometimes jaggy.

The Bottom Line
Stalker is a game that is impossible to describe. The best way to describe it is if you have played the game "Deus Ex;" Imagine Deus Ex, but with a more realistic weapons system, a sandbox world, and mutants. It's similar to that, but even then, it defies categorization. Stalker is one of the most unique games in years, if not ever. It's hard to explain, it's hard to even understand, but it will suck you in and compel you to play through many times over.

If you are open minded, and want a change of pace from other shooters, STALKER will bring you that change and despite its problems, the amazing and memorizing game world will win you over and make up for almost all of the flaws (Except maybe the constant crashes, which usually happen during the best parts). Check out this game if you have not already!

by Kaddy B. (777) on August 8, 2009

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