The Fantastic Adventures of Dizzy

aka: Fantastic Dizzy
Moby ID: 3142

[ All ] [ Amiga ] [ DOS ] [ Game Gear add ] [ Genesis ] [ NES ] [ SEGA Master System ]

DOS screenshots

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Codemasters
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Title screen
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Intro story
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Inside Dizzy's home
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Watch out for the Guillotine
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Creepy forest
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Inventory
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Meet Prince Clumsy
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Jump on the barrels to cross the falls
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Oops!
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Complete the puzzle and Good Wizard Theodore will grant you an extra life!
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Watch out for the rats!
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Meet Blackheart the Pirate
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The Palace Guard will let you pass...for a price.
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Dizzy enters the Prince's castle after the crossbow shooting minigame
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At the bottom of the mine
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The mine cart minigame
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At the beach - no time for relax!
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Dizzy at the shipwreck
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Such sweet graphics and such an awfully hard part
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Dizzy found the castle of the evil wizard Zaks!
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This machine powers lifts in the mine. It's very interesting to compare it to the much more cartoony power generator in "Crystal Kingdom Dizzy".
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Inside the cargo hold of the pirate ship, with a very bored-looking fish outside. ;)
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Dizzy has been forced to walk the plank. Now collect stars underwater - an idea also developed in the side game "Bubble Dizzy".
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The (solved) extra life puzzle in DOS version - the hourglass looks better than the Amiga version time bar.
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Inventory view (1), with some incorrect descriptions by the way - the mushroom is clearly not "...and white". ;)
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Inventory view (2)
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An old church in the haunted graveyard.
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The last task in the graveyard - building a bridge. The background changes with times of day, but has different colours that in other areas.
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Inside Zaks castle - this is the final area, very close to the end of the game.
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