In memoriam, Donald Sutherland

The Club

Moby ID: 32786
Windows Specs
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Description official descriptions

The Club is an organization that recruits "outsiders" to fight in an underground bloodsport. Those "outsiders" come from every possible corner of the earth but have one thing in common: they are good at killing people.

Eight characters with different skills await the player. Renwick for example is an ex-cop which is rather balanced in the skills speed, strength and stamina. Once the decision has been made, the tournament needs to be chosen. Set for example in a Stahlwerk in Germany, each tournament consists of six rounds. Each round has a different objective. The sprint challenge for example requires the player to race to the exit before time runs out. The siege challenge instead requires the player to survive for a certain amount of time in a limited space.

But all challenges have one thing in common: The player looks at his character's back and shoots his way through hordes of enemies. For each kill, the player gets points and builds up a combo-multiplier. How many points the player gets depends on how high the multiplier is, where he hit the enemy and if he performed a special action before the kill like breaking through a door or jumping through a window. Each kill increases the multiplier by one but if the player waits too long between kills, it decreases. The higher it was at the last kill, the faster it will decrease.

The game also features 8 different multiplayer-modes. These include normal Deathmatch and Team Deathmatch as well as modes like Team Fox Hunt in which the teams need to kill the fox of the enemy team in order to win.


  • 더 클럽 - Korean spelling

Groups +



Credits (Windows version)

363 People (333 developers, 30 thanks) · View all

Creative Director
Lead Designer
Lead Level Designer
Level Design
Lead Gameplay Programmer
Gameplay Programmers
Core Tech Lead
Core Tech Programmers
Lead Graphics Programmer
Graphics Programmers
Lead Technology Programmer
Physics Programmers
[ full credits ]



Average score: 73% (based on 67 ratings)


Average score: 3.2 out of 5 (based on 20 ratings with 1 reviews)

One of the games which showed all you need to see in the demo version...

The Good
It's legally playable for free, because the demo version is in fact better, than the full one.

The Bad
Eh...where to begin...

The Bottom Line
Who gives a damn about playing with words? Who gives a damn about over too long texts that could be written? Who gives a damn about any effort to write something spirited? But, more than anything I must ask, who gives a damn about this game? And why am I asking? Because this is a multiplayer game, which no one plays. So, as long one wants to play it, he has to do with the singleplayer, which is desperately boring and poor, absolutely tedious, record stereotypical, as well as Limbo short. If one beats the game, it's not out of principle. It's not out of curiosity. It sure as hell is not because of fun. Ultimately, only the theory of killing the time remains, when one is in such a bad condition, he gets stuck with this game.

It's pointless to write down the single game modes, they all are perfectly identical to each other. And if some lost tiny minor difference is found, it's cosmetical at best. Intro, if a bit amateurish, has an attractive character, and that's exactly how this game tricked me. The demo version was clever as hell, for it was about ten minutes long and it offered the best location of the game. So, the player thought the game has cool settings and played it for so short it didn't get boring. And then ha! All other locations suck, and just ten more minutes of gameplay and the true nature of the game surfaces.

The Club wouldn't survive even on a freeware scene. Hell, even if I crafted it in the dark corner of my room all by myself and then let only my closest family members play it, they would insult me and command me to stop creating games, simply because I can't do it. Because that's how games are NOT supposed to be done. Maybe I am too hard, but...what can you do.

Windows · by Jarek Hanzelka (4) · 2010


Cover Art

The game's cover art work is very reminiscent of the promotional poster for the 2008 movie Street Kings in concept and style. The game was first, however.


The PlayStation 3 version is the only one to make use of the DemonWare middleware.


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Identifiers +

  • MobyGames ID: 32786
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Contributors to this Entry

Game added by Sicarius.

Additional contributors: Sciere, Cantillon, Starbuck the Third, Zhuzha.

Game added February 21, 2008. Last modified March 11, 2024.