Stunts
Description official descriptions
Stunts (4D Sports Driving outside of US) is a 3D car racing simulation that puts emphasis on racing on stunt tracks. The game contains a variety of cars, courses and opponents to choose from (who represent a difficulty level). The game provides unusual stunt objects including loops, corkscrews and jumps. Race tracks contain three types of surfaces: paved road, gravel road and ice. Each of them offer different grip and traction. There is also grass and water that surround roads. The former slows down the car and the latter is lethal and the car instantly crashes. It is possible to watch races in instant replay from different camera angles. A track editor is included as well.
Spellings
- 4Dドライビング - Japanese spelling
Groups +
- Automobile: Audi Quattro
- Automobile: Chevrolet Corvette
- Automobile: Honda NSX
- Automobile: Lamborghini Countach
- Automobile: Lamborghini LM002
- Automobile: Lancia Delta
- Automobile: Porsche 911
- Automobile: Porsche 962
- Distinctive Software 4D series
- Gameplay feature: Recordable replays
- Games that include map/level editor
- Games with manual lookup copy protection
- Genre: Stunt racing
Screenshots
Promos
Credits (DOS version)
13 People
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Design | |
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Sound Fx |
Reviews
Critics
Average score: 76% (based on 26 ratings)
Players
Average score: 3.9 out of 5 (based on 131 ratings with 12 reviews)
Maybe not everyone liked it, but I did!
The Good
I think that everyone has the right to have his own opinion. However, blasting a game like is something I can't let happen. I've had so much fun with this game!
The object of the game is simple: pick from one of 11 totally different cars and try not to mock it up while driving through classic stunts such as loops and corkscrews. You can race against the clock or a computer-controlled character.
The cars are really heterogenous and range from a F1 to a 4x4. Some of them are slower, but can be handled more effectively on dirt or snow. Personnally, I liked the Audi Quattro as it was the most polyvalent car. Compared to TD3, you have a choice of a lot of more cars.
Tired of racing the same tracks? I guess you could eventually be; just build your own! This is a feature that is really cool: you can create totally wild tracks, which gives a lot of more value to the game. Many websites on the internet still feature some tracks that you can download and try. Before Doom came out, I didn't enjoy designing game levels as much as I did with Stunts.
Now let's evaluate the game considering it was released in 1990. First of all, it was fast and it was totally playable on a 286. Even if the 3D engine didn't feature the texture mapping and all the gizmos we're now used to, it gave a good representation of the environment. Unfortunately, you couldn't see far ahead. As for the sound, the FM effects were good enough. As a matter of fact, Stunts squeaked much better sound out of my AdLib than other racing games. Of course, the engine sound changed depending on your car.
The Bad
No head-to-head modem play. Stunt Driver by Spectrum Holobyte did have this option and it would have been really fun if it was in that game.
The Bottom Line
Distinctive software must have had it with the Test Drive series. Accolade went on its own and released Test Drive III the same year Stunts was released. While TD3 was technologically better, Stunts deserves a
mention as a game which let you actually enjoy playing it all the time, no matter if you're good or bad. Win a race against a nasty opponent and you'll be glad; crash your car like hell and you'll also laugh your heart out.
No matter what, I consider Stunts as one of the best games I've ever played. It took quite some time for me to get bored of it. I guess the track builder helped a lot. Stunts is half a simulator, half an action game, so don't play it too seriously.
DOS · by Olivier Masse (443) · 1999
The Good
Stunt represented a new advance in racing games. It has a lot of cars to choose from, different types of adversaries and, the best of all, an excellent track editor. In the times of the BBS's, before the Internet, it was very common to download and exchange tracks for this game. The editor was very easy to understand, too. It would be interesting to see a Windows 9x/NT version of this game, with improved graphics, and obviously, with the track editor.
The Bad
The enemies seem to drive very perfect, even the easier ones. This is a thing that happens in almost every driving game. They tend to drive in turns very perfect.
The Bottom Line
An innovative game, that I would like to see in a newer version.
DOS · by Emepol (212) · 2002
Not terribly realistic, but fun all the same.
The Good
If
The track editor extended the life of the game. Got the top score in all the tracks? Bulid a new one! This was half the fun, though; Stunts was a buggy game, and you could build a track that, when properly exploited, would unleash some bizarre racing behavior. I've made a massive jump, crashed into something, and flown almost a mile high into the air.
The Bad
Like all DSI games, control was digital, even if you were using an analog joystick. (I go into why this is a really, really bad thing in my review for Test Drive.)
Sometimes the bugs in the game bit you in the ass when you were playing normally. They didn't seem so funny then.
There's no multiplayer support. This wasn't common for 1990, but Stunt Driver had it, and Stunts didn't.
The Bottom Line
Yes, it's a cheesy game and hardly realistic, but it's still fun to play. So fun, in fact, that there are still several Stunts fan pages around today.
DOS · by Trixter (8952) · 1999
Trivia
Okay, try this in real life: Drive real fast down a long, straight road, then do a huge jump, get airborne, and then (while in the air) slam on the brakes to slow down in time to make it around that nasty corner. Is it going to work? Nope, but it works in Stunts! ;-) Of course, this just makes the game more fun! :-)
Analytics
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Related Sites +
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IGCD Internet Game Cars Database
Game page on IGCD, a database that tries to archive vehicles found in video games. -
Luke's 4D Sports Homepage
From the author: "I set up this site because a like the game and I wanted to provide the fans of 4D Sports Driving with a place to share their knowledge, thoughts, and achievements. Later I found out that there already is quite a bunch of websites doing exactly that but well, here's another one. " It's actually a very comprehensive site. -
Stunts 1.1 and 4D Sports Driving - A Comparison of Driving Speed
Alan Robinson's excellent comparison between all four versions of the game. -
Stunts Racetracks and Links
A site with custom tracks for Stunts, and lots of links to Stunts web pages. -
The Stunts Webring
A web ring for the Stunts game - links galore. -
The Swedish Stunts Team
Swedish site dedicated to Stunts. -
ZakStunts v8.0b
Fansite with an active community, competition events every months, new tracks, tips & tricks, new cars, replay uploads, rankings. statistics and other information on the game
Identifiers +
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Contributors to this Entry
Game added by Andy Voss.
Amiga added by Martin Smith. FM Towns, PC-98 added by Terok Nor.
Additional contributors: Trixter, Macintrash, Brolin Empey, marquisor, Victor Vance, Infernos.
Game added October 26, 1999. Last modified September 20, 2024.