My First: Skydiving Academy

Moby ID: 33242

Description

Mocking the series of real-life products that introduce youngster to society's compulsive consumption needs as early as possible, My First: Skydiving Academy teaches toddlers how falling feels like flying until you hit ground. The three levels (Vulture Valley, Jungle Jump and Frozen Falloff) each have a chuteless baby dropped from an plane into a vertical canyon.

The outcome is inevitable, but points can be scored by avoiding crashing into the sides of the canyons, which bounces the screaming toddler around with ragdoll physics and a detailed description of the sustained injury, but also by steering past flying creatures. Controlled entirely by the keyboard, players are able to slow down the fall and steer. As the baby gains momentum, he starts to ignite from friction and is able to bounce the creatures out of the air, scoring points. This state is also temporarily activated, regardless of speed, by flying through power-ups. Each level needs a pre-set score (based on time, damage and acquired points) to unlock a new one. The background music is lifted from the eighties movie Top Gun.

The game was developed for the TigSource 2008 VGNG competition - games based around titles generated by the Video Game Name Generator website.

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Credits (Windows version)

5 People (2 developers, 3 thanks)

Programming
Design
Audio Design
Special Thanks to
  • Eric McQuiggan (for the excellent testing assistance and game design input)
  • Alana Bell (for putting up with 20 days of - in hindsight - relatively piss poor baby jokes - sorry)
  • www.tigsourcecommunity.com [for wasting way too much of my time - I hate you guys - seriously]

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  • MobyGames ID: 33242
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Game added by Sciere.

Game added March 20, 2008. Last modified February 13, 2023.