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Les Manley in: Lost in L.A.

Moby ID: 3351
DOS Specs
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Description official description

In the sequel to Les Manley In: Search for the King, Les is searching for his best friend Helmut the Human Bean who, along with his girlfriend LaFonda Turner, has been kidnapped from his mansion in Los Angeles. Helmut and LaFonda are not the only ones who disappeared. Recently many celebrities have vanished without a trace and without any ransom note from possible kidnappers.

Unlike the first game in the series, this game is a "point and click" adventure. There is no text parser involved but instead the player uses the mouse pointer over the on-screen objects, so they become highlighted with a question mark. Clicking on them pulls down a simple menu consisting of possible actions that can be undertaken with the objects. Items collected in the inventory are operated exactly the same way but they can not be combined all together - they can only be used with objects or people on the location (including the Les' character himself). During the conversation with other characters, the player has several dialogue lines to choose from. However, since the game is very linear, there is no possibility to fail the game by conducting the conversation in a wrong way. Later in the game the player will have control over two characters.

The game combines cartoon graphics with digitised simple animations of filmed actors and actresses. The latter are mostly used as cutscenes or during the conversations.

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Credits (DOS version)

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The Cast
Lead Design
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Reviews

Critics

Average score: 69% (based on 8 ratings)

Players

Average score: 3.3 out of 5 (based on 15 ratings with 2 reviews)

Short, facile, puerile and silly: I loved it

The Good
This is a game you'll either love or hate.

There are two groups of people who'll hate it 1) puzzle masochists who are happy wasting hours of their lives on games with impossible puzzles, and 2) the politically correct who object to games where all the women characters are blonde, buxom and wearing bikinis. (The thing is, both these groups of people would actually secretly like it, but would be afraid to admit it publically!)

I can honestly say I wish there were more games as short, easy and sexist as this. No lugging around 20 or 30 things in a bulging inventory: in Lost in LA you rarely carry more than 3. And no need for resorting to a walkthrough or for revisiting locations a million times. Instead the story, silly and basic though it is, whizzes along, and the plot and characters carry you through the game.

The Bad
Game design is faulty in places: e.g. I forgot to pick up an axe early on, which meant I got stuck later, and had to go back and replay a large chunk of the game. In fact this happened more than once.

The Bottom Line
If the games you play define you as a person, then you'd better not play this, as it could ruin your image. If, however, you live a balanced and full life and are happy to admit that you play games to relax and unwind then this is perfect, and one of the all time best. Les Manley I salute you.

(n.b. Rarely comes up for sale in the UK or Europe, and is harder to come by than Search for the King. You'll probably have to buy from the States, though it still goes cheaply on E-bay)

DOS · by jossiejojo (37) · 2005

Find you pipsqueak friend in L.A.

The Good
Lost in L.A. is an average sequel to Search for the King, also by Accolade. This sequel has improved a lot over its predecessor, but it still doesn't cut the mustard when compared to other good quality adventure games. The Les Manley series have gone from a silly comedy adventure to a more serious one. Helmut Bean, known as the world's smallest man, invites Les over to stay with him for the weekend at his L.A. mansion, so he arranges tickets for him to fly over and catch up on old times. When Les finally gets there, however, he learns that some famous celebrities were kidnapped, and one of them happens to be Helmut, as well as his lover, LaFonda Turner.

As I said, Lost in L.A. is a big improvement over its predecessor. There is a long introduction that is worth watching. Its graphics have not got that cartoony look that the intro to Search for the King had, but rather it has that gothic feel to it. In the intro, you usually see people having fun when an intruder comes and either kidnaps or murders them, and you hear screaming and a dog barking. This is what is portrayed in the game, and it is this that sometimes help me get right into the game.

When you start the game, you only see the cursor, which changes depending on which action that you want to perform. Point the cursor anywhere on the ground, and some footsteps will appear, telling you that Les can walk over there. But pointing to different objects (including people) will make the cursor change into a question mark. Click the mouse to bring up a list of commands that allow you to interact with the object.

Drag the mouse down to the bottom of the screen, and a chopped-down version of Sierra's icon interface will appear. Clicking on the little monitor allows you to access the control panel, where you can save, load, restart, or quit a game. The rest of this interface is reserved for the items that you picked up throughout your adventure. Like any other adventure game, you can use these items on different objects. There is no typing involved, which takes the fun of typing something stupid in order to get a silly response back. The game describes the scene to you when you first arrive.

Unlike Search for the King, Lost in L.A has 256-color VGA graphics, giving us the joy of staring at digitized actors when you are interacting with them on screen, and they look good in VGA. CGA, EGA, and Tandy support is removed. I cannot think what they would look like if you decide to use something other than VGA. The rest of the graphics in the non-interactive scenes have the same detail as the graphics that are used in the Leisure Suit Larry games.

More often than not, the people that you meet are nice and they are willing to help you accomplish certain tasks, but very little of the characters are bad and some, such as Abe Goldstein, Maladonna, and the Killer Zombie Bimbos, attempt to put an end to your search for Helmut.

The Bad
The only thing that lets this game down is the sound. Even if you use the Adlib, Sound Blaster, or Roland, most of the music seems to be a bit too rough. Your starting point is an example of this. There is digitized sound effects in the game, such as the screams of terror and the bird pooping on the red sports bar, but there does not seem to be enough of these effects.

In certain cut-scenes, you are forced to click the left mouse button in order to get through them, otherwise they appear static.

The Bottom Line
Despite the sound, Lost in L.A. should appeal to mature audiences. Like Search for the King, there is some content that is unsuitable for minors, such as the women stripping in the intro, and Les participating in the Mud Wrestling contest between two attractive women, and ending up in bed with them. As for the game's interface, I like the typing interface better than the interface used in the game.

Rating: ***½

DOS · by Katakis | カタキス (43087) · 2005

Trivia

Cover art

Incredibly enough, the cover art to this game was drawn by Boris Vallejo, the same guy that likes to draw females in medieval situations and with little to no clothing on. He's also drawn covers to other Legend Entertainment games, such as Eric The Unready.

Marketing

Although not ESRB rated, this game carries a "Recommended for Mature Audiences" label.

Awards

  • Computer Gaming World
    • November 1996 (15th anniversary issue) – #9 Best Way To Die In Computer Gaming (getting dumped to DOS after claiming to be a lawyer)

Information also contributed by Foxhack and joyvalley

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Contributors to this Entry

Game added by William Shawn McDonie.

Linux, Windows, Macintosh added by MAT.

Additional contributors: Jeanne, Sciere, Virgil, Patrick Bregger.

Game added June 14, 2001. Last modified January 19, 2024.