Batman Returns

Moby ID: 3620
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Description official description

Frigid winter winds swept over an already chilled Gotham City. Random street crimes were running at an all-time high,despite the holidays. Down below, in the city's frozen sewers, Oswald Cobblepot, known as The Penguin, planned more mayhem and schemed the take over of the frightened metropolis. His loyal army of missile-packing Penguin Commandos and the bizarre Red Triangle Circus Gang are energized by the evil genius of the web-footed orphan. A desperate call to Batman goes up.

Batman Returns is an adventure game with fighting sequences (controled using attack icons of equipped weapons), based on the movie of the same name. Control Batman's combat style, and help conduct relentless interrogations of The Penguins' many allies. Use the Batcave computer to input clues, analyze evidence and review enemy bios. TV news is available in the Batcave as well as in the Batmobile and broadcasts important information that is crucial if it comes to figuring out where to go next in order to find another lead. You're in charge of weapons, too. Stock Batman's Utility belt with enough heat to match the diverse fighting styles of The Penguin and his cold-blooded, sewer-dwelling minions.

The game is divided into several days during which some events happen. The player has full control over the moment when the day should end. In order to complete the game, the player has to gather enough evidence before the Penguin will be elected for the mayor.


  • באטמן חוזר - Hebrew spelling

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Credits (DOS version)

40 People (33 developers, 7 thanks) · View all

Developed by
  • Spirit of Discovery
Published by
  • Konami Inc.
Game Design
Art Direction
Background Graphics
Additional Graphics and Animations
Audio Programming
Sound & Music
Video Models
[ full credits ]



Average score: 67% (based on 8 ratings)


Average score: 3.0 out of 5 (based on 12 ratings with 2 reviews)

Boring game, great Batman-simulator

The Good
This version of Batman Returns is quite odd, sure the console games followed the standard rule at the time and were just a bunch of Final Fight clones with the Batman license slapped over them... groan. However, the DOS version denied us the bat-bashing action of the 8 and 16 bit adaptations, and instead gave us a weird adventure game that focused on the detective-like qualities of the Dark Knight. Basically the game starts you off with the first events that appeared in the movie (the clown gang's attack) and has you following the main events from that point on not by beating the crap out of every gang member that crosses your path, but rather by monitoring events all over Gotham City and collecting clues that help you foil the Penguin's plot to destroy the city with some rocket-launching penguins! And this is what makes it so unique as a Batman game: the fact that it simulates to an extent the detective side of the Dark Knight by allowing you to tap into police and news flashes from your the Batcave, connect and analyse the different types of evidence you gather (from videotapes to blood samples to incriminating documents) and then launch to fight crime by selecting the suit you'll use (each has a depletable amount of armor, so managing them correctly is a must) as well as the gadgets you'll take into battle which include all sorts of smoke and gas bombs as well as different versions of the classic batarang and other assorted goodies. What weapondry you carry with you makes a difference since you may want to interrogate your opponents, feat which is impossible to do if they end up with their heads bashed in. All of these features are controlled from your Batcave hub which works as a series of nice hotspot-loaded backgrounds which take you to different submenus and from which you launch towards the many movie-sanctioned locations that work in the same way. This changes of course when you have to the Bat-twist with the many Gotham City gang members and then the game switches to a fighting game-like perspective with you and your current opponent in each corner for you to duke it out. Combat however is completely a directly controlled affair, and besides some standard arcadey rudimentary control you have to select the actions to be taken by Bats from a lower menu shaped like the bat-belt and watch the action unfold. Not exactly a super-exciting approach, but fitting nonetheless for what's essentially an adventure game.

The production values were pretty impressive for the game at the time, I remember struggling for an entire afternoon with my cousin to try and get the bastard to run properly, but once it did we were graced with some truly amazing (for the time anyway) graphics that captured the great look of the film with lush VGA backgrounds of a snowy Gotham and lovingly drawn sprites and cutscenes, which were also complemented with great sounds and music to complete the general vibe.

The Bad
The sad truth is that regardless of it's cool features the game itself isn't really that amazing. For starters there is a remarkable lack of direction and dynamism, in other words, it's just boring. Most of the time you are just waiting for something to happen and then engage in the same fights against the same bozos with the hope that some revealing clue pops up, and that my friends takes me to a killer flaw in the game design. The entire game revolves around randomly appearing clues that enable you to continue the plot or keep you locked in a perpetual state of nothingness. If the stars aligned for you that day, when you visit the Penguin's penthouse you'll find a videotape of him explaining his masterplan, otherwise you'll just waste your time and will have to wander the streets of Gotham until the available days run out and the Penguin strikes, with the obvious consequences to your bat-popularity.

If things do work out for you, then you just engage in a rather simple connect-the-dots adventure game with little to no challenge to anyone regardless of their gaming experience. There are some little action sequences that involve piloting Bat's Batmovile and Bat-uh...sewer speed boat? But regardless of that you'll be seeing the ending cutscene with Bats speeding away in his Batmovile in no time.

The Bottom Line
A rather boring game that at best is a weak adventure game that poses near zero challenge to anyone and at worst a perpetual exercise in bat-boredom where you just wait around until some game-saving clue falls from the sky and let's you move on with the difference all lying on that randomly-appearing clue. Still it's great production values make the whole experience very palatable, and the interesting approach the game takes towards the simulation of the Dark Knight's more esoteric skills by providing you with access to the batcave's many functions and giving you a more in-depth look at the many gadgets and items Bats has to deal with on a daily basis instead of just punching a badguy's nose in turns the whole experience into a much more interesting thing that the game itself.

Recommended for collectors, people that like to dwelve into adventure gaming's lesser-known waters, and Bat-fans of every kind. NOT for those that just want to enjoy a good game.

DOS · by Zovni (10504) · 2003

Pretty cool back in the days.

The Good
It's a totally different Batman than on the other platforms. It's an adventure with a tiny bit of combat strategy. The first time I played the game, I was amazed by the graphics and sound effects that sounded quite realistic on the PC speaker.

The Bad
The strategy (i.e. fighting) part of the game was boring and sometimes unpredictable. I wished I could just take full control of Batman and beat the crap out of the clowns.

The Bottom Line
It's a detective kind of adventure game, with puzzles that borrows much from the movie. If you've seen the movie, it's solvable without needing a walkthrough. The story doesn't start from A to Z. It begins somewhere near the middle of the movie where the Penguin's members started attacking the city. As Batman, you are to thwart the mysterious villains by doing helluva lot of investigation and occasionally fist fight in auto-mode.

DOS · by 1NDecent (2) · 2014


Subject By Date
game split? Rola (8483) Oct 8, 2009


Hidden message

In the game's data file there is a hidden message from the authors (original writing):

"Thanks for buying Batman Returns the PC game. The design was agonized over. Literaly every pixel of graphics was discussed and many were changed. But we held on, we stuck together, We finished. All 37 backgrounds were done by Ivaylo. The vignettes were done by George then Art, Karen, Brian, and Ivaylo finished them up. Karen did the Batman movement screens Milo, Karen, and Chad did the Batmobile animation. Karen and Chad did the sequence you see on the last couple of days. Ivaylo and Karen did the ID pics with the exception of me, I did that one. Brian did Batman, Catwoman, and The Penguin sprites and concept work for Fatclown and Strongman. Karen did Fire Breather, Fatclown and Acrobats. Steve Q. did the Strongman and some of The Penguin. Chad did much of the boring initial work on most sprites. As far as final win sequences Chad did one of them and Art did the other getting shreck arrested is the key. Steve J. played this game for six weeks everyday all day, Scott tested and played a couple of hours each day and Corey kept me up to the minute on what didn't work. Michelle did the sound effects and music, and took care of the code for music and Dma sounds. Jim did the code for Internal speaker and Adlib sounds. Andy saved you money! his install and compression is worth the 49 minutes to compress, 9 to install (on my machine) one less floppy makes all the difference in the purchase price. I really apreciate everything everyone did to support me on this project. Mike, Troy, Steve Everyone of Park Place Production Team made it possible and I thank them. PLAYING THIS GAME IS THE BEST WAY TO SEE IT!"


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Identifiers +

  • MobyGames ID: 3620
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Contributors to this Entry

Game added by Kent Simon.

Additional contributors: Crawly, mailmanppa.

Game added April 3, 2001. Last modified February 27, 2023.