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Syobon Action

aka: Cat Mario, dongs.exe
Moby ID: 36900
Windows Specs

Description

This game borrows the assumptions of the platform genre that Lab 14 engaged generally and brings them home specifically, to run-and-jumper ground zero with an environment that uncannily echoes the game that broke the genre, Super Mario Bros 1. There are unimportant distinctions -- for whatever reason, plumber Mario seems to have been replaced by a white bipedal cat-creature, and the enemies are various species of white cloudlike ovals... but like in SMB1, it is not their devious AI that will be causing the player problems. Instead, it is the very geography of the playfield that trips up the player -- lulling us into a false sense of security with a backdrop that's played before us thousands of times, it savagely wrenches things into a skewed nightmare Mushroom Kingdom more akin to movies of "unplayable" ROM hacks than to any gameplay from our actual experience. The very laws of physics we have learned and internalized strike against us -- solid ground falls away unexpectedly; pipes fatally launch us into the sky; platforms unhinge and crush us by surprise; the very flagpoles marking the ends of levels duck and weave out of the way or, worse, shoot suppressing cover fire, as jarring and final as the squishing foot in Terry Gilliam's Monty Python animation. The star of invincibility is fatal to the touch. The only way to feel out where the environment will betray the player is to be let down by its apparent safety, over and over again.

There are four levels, modeled with sadistic fidelity after the four areas of SMB world 1, periodically studded with necessary half-time savepoints. Despite its intentional brutality, however, the game can be finished, and for those who found the too-tough-to-be-released-in-the-West Super Mario Bros.: The Lost Levels a cakewalk, this might satisfy their hunger for senseless failure.

Spellings

  • しょぼんのアクション - Japanese spelling

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Screenshots

Reviews

Critics

Average score: 80% (based on 1 ratings)

Players

Average score: 3.4 out of 5 (based on 9 ratings with 1 reviews)

Very hard Mario clone, though not without some charm

The Good
Heavy on the gimmicks and light on the content, Syobon Action (or Cat Mario) is a monstrously hard parody of Super Mario Bros. If you've played Super Mario Frustration, Asshole Mario, or more ambitious games like I Wanna Be the Guy you'll know what's in store here. Just a game that relentlessly kills you at every step.

The only reason these games exist is so people can brag on internet forums that they defeated them. It's like the Olympics for keyboard warriors. "I only died 342 times!" "Pussy! I only died 341 times!" With the exception of I Wanna Be the Guy (which is a very good game), none of these games are actually fun on their own. In fact, most of them suck. Hardcore. Syobon Action sucks just as hard as the rest, but I will say in its defense that it sucks in a way that's fairly pleasurable. (Just like your mom! WAKA WAKA WAKA!)

Here is a sample five minutes of Syobon Action:

"Okay, so this looks exactly like Mario, except the hero's a cat. I'm moving right, I'm jumping to hit a...WHAT?! That brick moved away from me! Okay, I just managed to hit a brick, and it spawned a mushroom, I'll get it to roid up my cat, and...huh? The mushroom killed me! Restarting. I'm moving right, ignoring the mushroom, jumping over a pipe and...crap, something just flew out of the pipe and killed me again. Restarting, moving right, ignoring the mushroom, jumping over the pipe to avoid the flying thing, and...a brick fell on me. Great. Restarting. Move right. Ignore the pipe, dodge the flying thing, dodge the falling brick, and...the ground fell out from underneath me. Fuck that noise, does anyone have a college application?"

It's pretty unrelenting. But the game does follow its own internal logic. Basically, every time you would do something in Mario, don't do it here unless there is no other way to proceed. You know how you could ride a pipe down to a secret treasure room in Mario? Do that here and you'll end up in a deathtrap. Even the final boss isn't defeated in a typical way. Use some lateral thinking and you'll go quite a way towards making the game easier for yourself.

There's one feature I REALLY appreciated. You can press the space bar to speed up the game by 2X. You'll restart a lot of times here and it's nice to be able to blitz through the easy parts at double speed.

The Bad
You finish the game and get a weird nothing of an ending. The creator was probably paying tribute to those slap-in-the-face ending screens so many old-school games have, but it doesn't work. I've busted my balls here, and I want a reward.

As I said before, the only reason to play this game is so you can claim you've played it. It's not very fun, except in an "ouch" masochistic sense, and it's haphazardly designed in places, with lots of puzzles that you can just stumble through.

And, when you get to the core of things, it's not even very hard. Sure, I racked up a three digit death count on my first try, but all the challenges are based on memorizing the locations of boobie traps. Once you've played the game once and know the layout of the levels you'll have no more problems with it.

The Bottom Line
Treat this game like a drug. The correct procedure is to do it, and then forget about it. Sure, it's kind of cute. But it's not so much a game as a spiritual exercise in patience and perseverance. Definitely could have been better.

Windows · by Maw (832) · 2010

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  • MobyGames ID: 36900
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Contributors to this Entry

Game added by Pseudo_Intellectual.

Additional contributors: LepricahnsGold, Solid Flamingo, Harmony♡.

Game added October 21, 2008. Last modified February 22, 2023.