Turok 3: Shadow of Oblivion
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When the Primagen's Lightship was destroyed in Turok 2: Seeds of Evil the resulting explosion created a shockwave throughout the universe. This effect nearly ended the life of Oblivion, a 'thing' that drifts through space, consuming anything that ends up in its way. Also during this explosion, a new world was created. In this world lies the Turok family tree, and Oblivion knows that the only way the pain the lies within can be stopped is to destroy the Turok line.
The third title in the Turok series allows you to choose who will become the successor of the Turok lineage, either Danielle Fireseed or her brother Joseph. Each has unique paths through the same levels, as Joseph's small size allows him to fit into air ducts to take the low road, while Danielle's magnetic grappling hook allows her to take the high road. Each also has unique upgrades to basic weapons. While Danielle's shotgun upgrade coats the shrapnel in napalm to immolate anything they touch, Joseph's instead charges them with electricity, causing them to ricochet off of walls and floors. The story is told through in-game cutscenes with highly detailed models. There are no keys to collect this time around, as each level leads linearly into the next.
Turok 2's multiplayer mode returns, and includes the ability to add computer controlled bots. Each playable character in multiplayer mode has a unique set of weapons they can use.
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Credits (Nintendo 64 version)
105 People (104 developers, 1 thanks) · View all
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Reviews
Critics
Average score: 80% (based on 22 ratings)
Players
Average score: 3.5 out of 5 (based on 17 ratings with 1 reviews)
Hey, somebody spilled some Half-Life in my Turok!
The Good
That guy who always yells his own name (Turok himself) in the first two games is shot stone dead in the first two minutes, which comes as a great relief. Also, with a high-res pack the graphics look real purdy-like and the character animations are pretty good for an N64 release.
The Bad
Of course, really good animations don't mean too much when the rock-stupid AI has the enemy running back and forth while trying to find its way around a stool. Also, this time around the trademark dinosaurs only make a small appearance, presumably hitting the catering table the rest of the game. No sir, this time around they decided to go with the Half-Life style of scripted sequences, which isn't necessarily a bad thing. However, they also decided to go with the Half-Life storyline, which is possibly one of the cruddiest concepts anywhere. The story has been jerked to one side to make it officially Turok, but the monsters-running-amok-on-our-world-and-hilarity-ensues-with-plasma-weapons thread is unmistakable, and still very stupid. Also, I haven't played the first one in years but I don't remember it handling this horribly. Either the engine is severely dated or they decided to enhance the experience by removing the controls.
The Bottom Line
Eh. It has moments, sure, but it takes all the worst of the genre it copies and only hints at the best. If you're one of the space monkeys who liked Turok 2, go ahead and give her a whirl.
Nintendo 64 · by Vance (94) · 2002
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Game added by Kartanym.
Additional contributors: Indra was here.
Game added April 9, 2001. Last modified August 27, 2024.