Hangman
- Hangman (1970 on Mainframe)
- Hangman (1974 on Terminal)
- Hangman (1975 on Wang 2200)
- Hangman (1975 on Wang 2200)
- Hangman (1976 on Motorola 6800)
- Hangman (1978 on Commodore PET/CBM)
- Hangman (1978 on Compucolor II)
- Hangman (1978 on Atari 2600, 1980 on Atari 8-bit)
- Hangman (1978 on Cybervision)
- Hangman (1978 on Commodore PET/CBM)
- Hangman (1978 on Intel 8080, Heath/Zenith H8/H89)
- Hangman (1979 on Apple II)
- Hangman (1979 on TI Programmable Calculator)
- Hangman (1979 on TI Programmable Calculator)
- Hangman (1979 on TRS-80)
- Hangman (1979 on Commodore PET/CBM)
- Hangman (1979 on TI-99/4A)
- Hangman (1980 on Commodore PET/CBM)
- Hangman (1980 on Commodore PET/CBM)
- Hangman (1980 on Commodore PET/CBM)
- Hangman (1980 on Commodore PET/CBM)
- Hangman (1982 on ZX81)
- Hangman (1982 on TRS-80 CoCo)
- Hangman (1983 on Mainframe)
- Hangman (1984 on VIC-20)
- Hangman (1992 on DOS)
- Hangman (2005 on DOS)
Description
Automating the old game, this program plucks a word from TheFreeDictionary.com, serves up as many blanks as the word has letters, and challenges a player to fill the blanks with letters occurring in the word in ten steps. A stickman's fate hangs in the balance -- should the player not yet have selected the correct letters after ten picks, an innocent doodle may die.
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Game added by Pseudo_Intellectual.
Game added December 4, 2008. Last modified February 22, 2023.