Star Saga: Two - The Clathran Menace

Moby ID: 3950
DOS Specs

Description

The second entry in Masterplay's Star Saga, combination of science fiction role-playing with a strategy board game. Gameplay allows for up to six players, who assume the role of pre-created characters (dossiers are provided in the game package) - a true merging of computerized and non-computerized RPG elements.

The package also includes a fold-out poster map that acts as the game board, six colored stones for player markers, and a stack of game text booklets, which minimizes the number of game disks.

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Credits (DOS version)

6 People

Reviews

Critics

Average score: 87% (based on 1 ratings)

Players

Average score: 4.4 out of 5 (based on 6 ratings with 1 reviews)

An interesting point in CRPG history, though an evolutionary dead end

The Good
The Star Saga games were an original idea, an attempt at escaping the limitations that storage and processing power put on CRPGs of that era by using the computer only to moderate interactions in conjunction with an actual game board and booklets of text.

This was also an early social game. Though, unlike most Dani Bunten designs, it could be played solo, most of the fun came from swapping story snippets and friendly competition with the other players.

Of the two games that saw commercial distribution (the trilogy was never completed, and the story thus never finished), the first had some particular moments that stick in the memory. In fact, one particular key planet and the events on it spawned a ritual phrase that I still find myself using despite the fact that I've long since moved away from the friends who understand the reference.

The Bad
Sadly, the games weren't very self contained. Though there was some attempt to introduce players who hadn't played the first one at the beginning of the second, I can't imagine the experience being that great. Even worse, while the first game reached a sort of resolution as your character prepared to leave the home sector and chase a bigger piece of the story, the second did not end as cleanly and the fact that the third game was never available really rankled.

The second game also seemed a little less intense than the first. At several points in the first game, you experienced an "aha" feeling, and discovered a new facet of the story. But the second game didn't add anything new. You found new nexi along the threads discovered in the first game, but there just weren't the same sort or number of surprises and twists.

The Bottom Line
A very cool game for its time, but sort of an evolutionary backwater. Eventually Moore's law has brought us 3D rendered worlds, and nearly infinite capacity for descriptive and conversation text. The idea of the text-booklet CRPG is obsolete.

Apple II · by weregamer (155) · 2003

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Contributors to this Entry

Game added by Ye Olde Infocomme Shoppe.

Apple II added by Andrew Greenberg. Apple IIgs added by ZenicReverie.

Game added May 2, 2001. Last modified September 16, 2023.