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Army Men: Sarge's Heroes 2

Moby ID: 4188
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Description official descriptions

It seems those plastic men never lack any energy nor motivation to take each other out. Like in the other Army Men games, Sarge and the Green Army are at it again with the Tan Army. This time, General Plastro of the Tan Army has teamed up with members from the Blue side to wipe out the Green Army. As Sarge, you must fight your way through numerous missions with the backing of assorted weaponry ranging from crossbows to rocket launchers, in order to save Green Nation from the enemy invasion. Mission objectives vary from complete destruction of the other side to rescue missions.

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Credits (PlayStation version)

72 People (66 developers, 6 thanks) · View all

Reviews

Critics

Average score: 56% (based on 25 ratings)

Players

Average score: 3.4 out of 5 (based on 18 ratings with 1 reviews)

I suddenly donā€™t feel so bad about melting these guys on light bulbs.

The Good
The Army Men games are a series that I desperately want to love. I love those little, plastic, green men. They played a big part in my late childhood leading up to my adolescence. In fact, if you were to search my apartment hard enough, youā€™d find a few of them still stashed away. The idea of the Army Men universe is extremely appealing, but the execution usually comes up short. Out of the many, many Army Men games Iā€™ve played, the one that sticks out as the most enjoyable for me is Sargeā€™s Heroes. I feel that it best matched my idea of a great game featuring plastic soldiers, but too many of the mechanics were loosey-goosey. To summarize my problems with it, it had some of the most daft AI Iā€™ve ever encountered and a camera that didnā€™t even try to keep up with the action. I was expecting the sequel to fix these problems and improve on what was good about the first game, but unfortunately, thatā€™s not what I got.

I must say that Sargeā€™s Heroes 2 at least starts off on the right foot. The best parts of the first title were the levels that took place in the ā€œrealā€ world, where youā€™re just a tiny toy soldier fighting your way through enormous environments. So Sargeā€™s Heroes 2 starts you off in the real world in a short and simple mission that takes place on a dining room table. The third level has you climbing to the top of a fridge from the inside. The giant objects look pretty cool and some of the fictitious food products have mildly amusing names. Those levels right there got my blood pumping, and I was ready for more.

You once again take the role of Sarge (though, you are forced to play as Vikki for a few missions) as he tries to defeat the tan army led by General Plastro. The plot is about twice as ridiculous as the first gameā€™s. It involves a serum that reverses the effect of plastrification, an affliction that turns toy soldiers from the plastic world into the figurines weā€™re familiar with. The serum can also make toys come to life somehow, and Plastro is using an army of them to destroy his enemies with the help of a blue spy. Ugh, itā€™s awful and it jumps all over the place. Really, itā€™s a framing device, I guess, so you can basically ignore it, which I suggest you do.

The camera finally stays locked behind you, and thank goodness for that. Now short-ranged weapons like the flamethrower are useful since you can actually see around corners. Sarge still moves like a tank, but since the absolutely daft AI has been carried over from the first game, itā€™s still pretty forgivable. There are also some cool, but needless, power-ups, like a suit of armor that gives you a chrome-like veneer. There are a few new weapons, but nothing overly exciting. Thereā€™s a fire cracker that does pretty much the same thing the grenade does, and an air strike that takes way too long to be useful.

The Bad
It's disappointing, but despite fixing a number of problems found in the first game, Sargeā€™s Heroes 2 winds up being a bigger mess. I can basically sum up its largest flaw with two words: escort missions. It seems that over half the missions in this game shackle you to a lumbering dimwit with the self-preservation skills of a Twinkie. I really donā€™t know why the hell theyā€™d do this. My CPU controlled allies have a higher mortality rate than pigs in a slaughterhouse. Once, I failed a mission because my ally walked his stupid ass in front of me the moment I was firing my bazooka. And every time something like this happens, itā€™s back to the beginning of the mission for me.

So why do they even exist? Itā€™s not like they have endearing personalities that make up for their severe deficiencies. The story doesnā€™t benefit from their continued presence. They sure as hell donā€™t help much during a firefight. There were a few escorts in the first Sargeā€™s Heroes, but they tended to hang back and stay out of harmā€™s way. Most of the time, however, you were a one-man-army, mowing through the tan frontline. Here, your allies are literally just hindrances that do nothing more than annoy. The game would have been improved greatly if they were just removed altogether.

What really disappointed me was the level design. Like I said, it starts off promisingly by offering an open-ish dinner table level, but itā€™s downhill after that. The original Sargeā€™s Heroes had strikingly large levels that had many nooks and crannies to be explored. A few of the originalā€™s levels even allowed for multiple routes to be taken to your objective. The level design in Sargeā€™s Heroes 2, however, is disturbingly linear. The levels that take place in the plastic world are typically a series of tight corridors and walled-in mazes. These are not the colourful, well-designed levels that helped redeem the originalā€™s flaws. These are nothing like them at all. Only a couple levels hold even a glimmer of the originalā€™s creativity, the rest are just tripe.

While Sargeā€™s Heroes 2 boasts a whopping two levels more than the first title, theyā€™re much, much shorter. Most of the levels can be completed in well under ten minutes, many of them can be accomplished in under five. A few of them seem to be only half finished; the last level in particularā€™s final area contains an awkwardly placed barrier. I guess this is for the best. Failing because of dimwitted AI is bad enough when Iā€™m only five minutes into a level, I canā€™t imagine how frustrating it would be after fifteen.

A lot of the gameā€™s design is just balls. It sometimes feels like they didnā€™t know what the hell they were doing. Aside from the tan soldiers, there are also a number of toy robots that you often encounter, and theyā€™re so easily outwitted that I donā€™t think I was ever even touched by one. Itā€™s sad because Iā€™m pretty sure they were meant to be difficult. Theyā€™re often placed at critical moments, but since theyā€™re so laughably easy to kill, theyā€™re pointless. Iā€™m not sure the attack AI for the insects was even implemented, since I never saw one try and attack me. I usually just walked past them, because they certainly never made an effort to stop me.

The Bottom Line
I canā€™t believe Iā€™m saying this, but Sargeā€™s Heroes 2 really made me appreciate the original Sargeā€™s Heroes. Iā€™m serious; the first title is a masterpiece in comparison to this lurching monstrosity. Itā€™s a real disappointment too, because I really expected that theyā€™d take what they did in Sargeā€™s Heroes, fix all the issues, and expand on the originalā€™s idea. Instead, itā€™s like they didnā€™t even try. Iā€™m surprised they even took the time to fix the camera issues. This game is absolutely TERRIBLE. Itā€™s an atrocious entry in an already questionable series of games.

At this point, I feel like a battered spouse. I want to love the Army Men series, but it makes it so hard. Yet, I stick with it, wishing that it will get better. I keep coming back in hopes of finding something that finally satisfies, but all I get is more disappointment. Here I go again, because Iā€™m hoping to find the Playstation 2 port of Sargeā€™s Heroes 2 in hopes that itā€™s the experience Iā€™ve been craving. My reasoning is this: Since the PS2 port came out so closely to the N64 versionā€™s release, perhaps it got all the attention and became a better title, while the other versions suffered. In my heart, though, I know Iā€™m just headed towards more disappointment. Why do I do this to myself?

Nintendo 64 · by Adzuken (836) · 2011

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Game added by Attila.

Game added May 29, 2001. Last modified August 19, 2024.