Leather Goddesses of Phobos! 2: Gas Pump Girls Meet the Pulsating Inconvenience from Planet X
Description official description
Almost twenty years passed since the inhabitants of Earth defeated the Leather Goddesses of Phobos. The year now is 1958, and the scientific world is excited at the news of the discovery of a new planet in the Solar System, a so-called "Planet X". One night, a spaceship crash-lands in the small town of Atom City, Nevada, home to a military base and a nuclear power plant. The alien Barth, a self-described "Pulsating Inconvenience" from Planet X, brings terrible news to the people of Earth: the Goddesses have conquered Planet X and forced its denizens to become sex slaves.
Gas Pump Girls is the sequel to Leather Goddesses of Phobos. The player can choose between three different protagonists: the alien Barth, the gas station owner Zeke, or Lydia, the daughter of the astronomer who discovered Planet X. Barth's scenario involves different tasks, while the humans' gameplay is largely identical, with the exception of different dialogues.
Unlike the previous game, the sequel is a graphical adventure without any text input. The player interacts with the environment in a point-and-click fashion, with a "smart cursor" that automatically changes its shape depending on the possible action that can be executed with a person or an object. The game has multiple-choice conversations, many of which are optional.
Credits (DOS version)
47 People (37 developers, 10 thanks) · View all
|Music / Sound Programming
|Graphics / Artwork
|Writing / Dialogue / Story
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Average score: 66% (based on 9 ratings)
Average score: 2.3 out of 5 (based on 14 ratings with 4 reviews)
Okay, I'll admit, there are definitely worse non-commercial games out there, and there are a few things to recommend this. It's got some funny/clever bits, the graphics and music are okay, the sound is pretty good unless you're tight on memory.
But that's where it ends. The actual gameplay is Bad with a capital SUCKS.
First off, there hardly is any game: All three variations can be finished with thorough exploration in about an hour apiece, and the two human characters' plotlines are virtually indistinguishable aside from gender. As the game comes on approximately 8 billion 3.5" disks, it takes longer to install the stupid thing than it does to play it. Because of the simplistic interface, there's barely any hidden stuff to discover. Once you've played all three characters, you've seen everything there is to see. Considering this was a $44.95 game at the time of it's release (and still goes for that much now due to its collector's value), you will feel SO gypped.
Second, while the early parts are interactive, a lot of the game consists of waiting. You wait for people to finish talking, you wait while travelling through space (twice), you wait for game events to happen. Were it not for all of this waiting, the entire game would take about 30 minutes to play through. And these are not like the "cut-scenes" in many games these days: There is very little animation, nothing to interact with to pass the time, and it's duller than the most boring visit to great-grandma's house.
Third, it locks up. A lot. Especially if you're playing with the voices and have less than 600K of base memory. Meaning you have to restart and go through the waiting parts AGAIN.
The Bottom Line
Activision apparently released this game only to try to recoup some of their losses from developing it. It's too short to be worth the exorbitant price you'll spend acquiring it, and not entertaining enough to keep you from feeling royally ripped off. This game should be Avoided with a capital DON'T WASTE YOUR TIME.
DOS · by Ye Olde Infocomme Shoppe (1674) · 2000
The art was sexy (but it could have been a lot more sexier). The humor was quite good, and the interface (a simplified pointer interface popularized by Myst years later) was also nice. Finally, kudos to the sound enginering team, who probably supported more sound cards then any other game ever (including the in--package sound dongle you could attach if you didn't have a sound card!)
The puzzles were a bit baffling, despite (or sometimes because) of the simplistic interface. Also, the storyline of the Man and Woman were virtually the same (only the sex of the characters they interacted with changed), so it was kind of a cheat to say "play 3 different characters" when 2 of them had the same puzzles.
The Bottom Line
If you have never played this game, you aren't missing much except the novelty of it.
DOS · by Tony Van (2803) · 1999
In fact there is not much that I can honestly say I liked in this game. Apart from the concept of the selection of one of three characters where the main plot is perceived from three different perspectives and you can complete the game on three different ways, this game basically contains nothing interesting. There are some nice touches like clear and friendly interface and the fact that all the dialogues are spoken but it can not make the rest to be forgotten.
Basically the whole plot is weak and ridicilous. You are playing either as a gas station owner Zeke that is a past incarnation of Larry Laffer with much more luck with women or as a daughter of the scientist Lydia that seems to be a female equivalent of Larry Laffer. There is also Barth - the alien that visited Earth in its spaceship. Zeke (or Lydia) is trying to save the Earth from invasion of matriarchal race of goddesses from Phobos but in order to do so he/she needs to help Barth. Barth on the other hand is collecting objects to fix its spaceship in order to go home. Even if the concept of crossing over of the plot played by one of three characters works nice, the realisation is horrific. The idea that Barth needs to collect iron, pumpkin, vine or pool ball to fix his spaceship is disastrous to the game. The same goes with Lydia and Zeke who are trying to gather all the possible objects only to find some unbelievable usage for them. Everything is filled with a sexual context but unlike to what can be seen in Larry series it is completely idiotic making the main human protagonists acting like horny and full of lust people who are looking for a chance to get laid. The music does not exist and fully spoken dialogues does not save the day.
The Bottom Line
Do not play this game even if you are counting to see some "flesh" (if you know what I mean). Cartoon graphics are nice but they do not make this game attracting. The concept of the game does not save it due to horrible plot and horrible presentation of the final result.
DOS · by mailmanppa (5956) · 2016
The ending sequence mentions a forthcoming third and final Leather Goddesses game, which was never released.
Author Steve Meretzky really liked a particular puzzle from A Mind Forever Voyaging (recording incriminating evidence and broadcasting it to the world) so much so that he re-used it in Leather Goddesses of Phobos 2.
Some boxed games came with a "LifeSize Sound Enhancer" which connected to the back of the PC and a stereo system (or speakers) allows you to hear digitized speech without a Sound card!
While the product was labeled for mature audiences, some of the more risque art was retouched to be less erotic at the last minute.
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Contributors to this Entry
Game added by Tony Van.
Game added November 26, 1999. Last modified August 14, 2023.