The Ball

Moby ID: 49313

[ OnLive add ] [ Ouya add ] [ Windows ]

Windows credits (2010)

73 people (66 professional roles, 7 thanks) with 92 credits.

Teotl Studios

Project Lead Sjoerd De Jong (Hourences)
Lead Programmer Markus Arvidsson
Programming James Tan (Snake), Arthur Denardou, Robert Nagy, Russ McMackin
Scripting Anton Botvalde, Thomas Browett, Sjoerd De Jong (Hourences), Mario Marquardt, Dan Banefelt
Creative Director Sjoerd De Jong (Hourences)
Writers William Massaro, Martin Annander
Lead Artist Markus Palviainen
Vehicle and Character Art Markus Palviainen, Bart Wiltenburg, Benjamin Erdt, Oliver Gam, Charlie Baker, Lukas Arvidsson
Animation Hongman Leung
Environment Art Sjoerd De Jong (Hourences), Lukas Arvidsson, Markus Palviainen
SFX Artist Sjoerd De Jong (Hourences)
Level Design Sjoerd De Jong (Hourences), Thomas Browett, Kevin Cytatzky, Mario Marquardt, Dan Banefelt
Additional Level Design Anton Botvalde, Ben Edney
Music Theodore Wohng
Sound Design Theodore Wohng
Additional Sound Design Chris Vik, Psychotropic Circle
Voice Acting Michael Hillard, Dan Nassick, Gianluca Buttigliero, Paolo Rostagno Giaiero, Andreas S. Henriksen, Nils Jansson, Bernard Schaer
Swedish Casting and Direction Carl Vikman
Localization Paolo Rostagno Giaiero, Katrien Anthonissen, Helga Verdoodt, Daniel Diaz, Oliver Gam, Xavier Moiny, Michael Rosendahl Schmidt, Markus Palviainen
Trailers and Videos Michael Hillard
Website Ryan Watson
Quality Assurance Juha Kangas, Ludvig Kingfors, Gari Malkoc, Martin Annander, Fredrik Englund, Tobias Lundmark, Ivar Dahlberg
Legal Counsel Tommy Persson
Accounting Inger Lund
Office Assistant Katrien Anthonissen

Tripwire Interactive

President John Gibson
Vice President Alan Wilson
Admin Sandy Reynolds
Graphic Design Leland Scali, David Hensley
Quality Assurance Jared Creasy
Legal Counsel Thomas H. Buscaglia (The Game Attorney)
Additional Help Hal, Hazel Whorley, Adam Capone, Charles Jones, Jelmer Kok, Cédric Danneels, Polycron, David Green, Henrik Ryosa, Tom Murphy, Ryan Anderson, Simon Stålenhag, John Barett

Thanks

Thanks to BeyondUnreal, CG Textures, XP Dev
Special Thanks Epic Games - We really couldn't have done this without their support, technology, and of course the Make Something Unreal contest!, Nordic Game Program - Thanks to their funding we were able to work on the game a few months longer!
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Collaborations

MobyPro Early Access

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Other Games

MobyPro Early Access

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Credits contributed by Kabushi, formercontrib.