🕹️ New release: Lunar Lander Beyond

Game Dev Story

aka: Game Hatten-Koku++
Moby ID: 50321

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iPhone screenshots

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Title Screen.
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GameDex, the in game equal to E3.
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Yes, there is an ending ... of sorts.
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Such accuracy!
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Your new game options. Choose which console, among others, to determine the development costs.
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The Game-Box, more a box than a cube.
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Game Kid, GAME KID!
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What a lovely shade of green, Mr Sonny.
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The many genres to choose from. The more games you design with each, the better the level of expertise.
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Quality is the most rounded direction.
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You'll gain points as you go along, just keep pumping the games out and you'll pick them up in time.
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Shiggy! Always wanted to work with him.
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Yes! Stop judging my idea and get back to work!
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The team take a breather, they can afford to though.
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There's no limit to how high it can be, though.
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Fire! Fire! ... no, wait, never mind, she's just 'on' fire. False alarm, people.
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The in game menu gets you easily into whatever your gamers heart desires.
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Boosts can be purchased to increase your stats in quick time.
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The better the game, the longer the line.
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What's in a name?
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Doh! Level him up to improve his performance.
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High rated games will make the hall of fame, allowing you to create sequels.
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Another level up method, training. Miss Jones, for example, can watch an Anime to get some inspiration.
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She blames Pokemon, of course.
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I'd like to thank God, but more specifically this game!
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I'm a little concerned for that reviewer, why on Earth would you want to cry over it?
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Hire and fire of staff keeps things fresh, but the more you do it, the less likely you'll find someone new or better.
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Your staff are paid a base rate, no negotiation, and as they level up, the pay goes up with it, so be mindful what you spend.
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Starting from the top, things look mighty bleak. But stick with it and get some projects out the door.
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More often than not, you'll dip into the fund just to keep things going, but don't panic.
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