Comanche: Maximum Overkill

aka: Comanche: Operation White Lightning
Moby ID: 5078


Comanche: Maximum Overkill is the first helicopter simulator to showcase NovaLogic's Voxel engine, which renders organic and lifelike terrain and realistic looking objects that no other game using polygons could match. It features the Army's experimental RAH-66 Comanche light attack helicopter (LHX).

The game features a simple flight model and allows the player's helicopter to take much more damage than it could in reality. Additionally, weapons on the Comanche feature deadly accuracy and power.

There are over 20 scripted campaign missions, similar to all other NovaLogic simulations.

Of great importance to the international gaming world was the addition of "Voxel Space" by Kyle Freeman. This was the first time DOS gamers were given fully illustrated environments within which to "fly" - shadows and reflections moved in realistic, relative sync with the "pilot" and in relation to a "natural" light source.


  • 超級卡曼契 - Traditional Chinese spelling

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Credits (DOS version)

37 People (27 developers, 10 thanks) · View all

Design (System)
Design (Game)
Executive Producer
Technical Advisors
Graphics / Artwork
Virtual Cartography
Sound Producer
Sound Effects
Manual Written and Editted by
[ full credits ]



Average score: 82% (based on 12 ratings)


Average score: 3.8 out of 5 (based on 16 ratings with 3 reviews)

Great arcade shooter

The Good
Movement and agility of the helicopter is great

The Bad
None that i can think of

The Bottom Line
Exellent heli sim, hoped for more

DOS · by Loggins · 2023

The only flight simulator I could ever play...

The Good
Comanche, more than anything else, had that wonderful Voxel engine. It also had quite a game--I will be forever sad that we're not going to really build this fine aircraft. The game featured around 60 or 70 increasingly difficult tactical engagements, some of which featured wingmen, and all of which, featured a variety of Soviet type enemy combatants.

The hunt for the stolen comanche was particularly good, as it was pretty hard to find this invisible aircraft.

We learned to use the rockets as accurately as Hellfires. We were also very good shots with the Vulcan cannon.

There was a definite appreciation of fractals somewhere in the height field designs, and I later made a simplified, home voxel system for looking at mine.

This is the only flight simulator I've ever played. Made it though all but one of its scenarios---wish I could remember its name.

The Bad
You couldn't fly under bridges. Oh well.

Also, when I finally got my 486, it didn't adust to the 10X increase in processor speed. Truely was meant to be seen on a 286. It was hillarious when seen on 100mgh Pentium 1. It worked, but every thing went "LIKE SO FAST".

The Bottom Line
A Very superior flight simulator for those who just can't fly an F15 featuring a further good simulation of modern weaponry.

DOS · by Simon Haller (16) · 2004

Beautiful Graphics, Horrible Simulator

The Good
Comanche's Voxel Space graphics engine was revolutionary at the time of its debut in 1992. Coded largely with "386/486 flat mode assembly programming," it provided incredibly realistic terrain at high frame rates even on a 66MHz computer. The smooth, textured landscapes had to be seen to be believed, and were reason enough to play the game.

Sound and music were very good for their time. There was a healthy variety of camera views and weapons, including rockets, Stinger and Hellfire missiles, a rotary cannon and even an artillery mode where your target's coordinates were uploaded to ground forces which promptly destroyed everything within a hundred yard radius. You could also command your wingman to attack a designated target.

The Bad
Comanche often feels like a graphic showcase with a helicopter game slapped hastily on top. Though the back of the box proclaims it to be "The most realistic helicopter combat simulation ever made," it's probably one of the least realistic, and can't honestly be called a simulation. The game lacks any semblance of a physics engine, and the AI is so horrendous as to be practically nonexistent. Enemy helicopters smash into you with abandon, then fly away as though they never saw you. Missiles double-back on themselves and wind around steep cliff walls. Mobile SAM launchers speed through narrow canyons like Ferraris and never seem to run out of ammo.

All these idiosyncrasies are generally funny, but at times very frustrating. Though you cannot target enemies outside of visual range, they can apparently detect you through solid mountains and will launch scores of missiles at you with uncanny accuracy. Your wingman is a complete waste of space, unable to attack anything without your specific direction. Your missiles always seek the currently selected target, so if you keep changing targets they'll wander all over the map. Even more absurd, if you target your wingman and order him to fire a missile, it will double-back and destroy him!

The campaign missions are very repetitive - you must basically kill anything that moves, which typically means about a dozen helicopters and as many tanks. The terrains and times vary, but otherwise you're playing the same mission over and over. Gameplay usually devolves into button mashing as you try to shoot down enemy helicopters before they crash into you.

The Bottom Line
Comanche is a fun shoot-em-up, but should not be mistaken for a simulator. It has beautiful Voxel graphics and fast-action gameplay, but the pre-school physics and laughable AI ultimately place it in the arcade shooter category. Apache and Gunship 2000 provide a much more satisfying simulation experience, albeit without the fancy graphics.

DOS · by SiliconClassics (848) · 2007



  • FLUX
    • Issue #4 - #18 in the "Top 100 Video Games of All-Time" list
  • GameStar (Germany)
    • Issue 12/1999 - #39 in the "100 Most Important PC Games of the Nineties" ranking


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Contributors to this Entry

Game added by grimbergen.

Additional contributors: phlux, Big John WV, Paulus18950, Patrick Bregger.

Game added October 15, 2001. Last modified March 19, 2024.