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Dragon Age II

aka: DA2

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Critic Reviews 78% add missing review

Capsule Computers (9.5 out of 10)

By being more of a spin-off than a sequel, the game is able to implement a new feel without taking away from the feel of the original, which makes the game feel a lot more solid and able to stand on it’s own.

Mar 31st, 2011 · Windows · read review

PC Format (UK) (9.5 out of 10)

A visceral, well-written and worthy sequel to an excellent game, with huge potential to become a modern classic.

Mar 7th, 2011 · Windows · read review

PC Gamer (94 out of 100)

Dragon Age 2 is not what you expect. Hell, even during preview sessions, I hadn’t anticipated it being this much of a traditional sequel. But by locking down the context – the world and the politics – BioWare were free to fill their creation with more character and vitality than any title in recent memory. The best RPG of this decade? Nine more years will tell, but for now, yes.

Mar 8th, 2011 · Windows · read review

GameTrailers (9.2 out of 10)

Though it doesn't hold a candle to its predecessor when it comes to sheer breadth, Dragon Age II has quite a bit more soul. You'll certainly give a whit what happens to Hawke after you play through the frankly bizarre endgame. Stumble as it does in a few spots, its fundamentals work brilliantly, contributing to some of the most gratifying RPG combat we've played in a long time. If you've got 30 or so hours to spare, there are few games that will arrest your attention so stubbornly.

Mar 8th, 2011 · Windows · read review

3D Juegos (9.1 out of 10)

Dragon Age II es otra nueva demostración del fantástico momento de forma en el que se encuentran en BioWare. Sin renunciar al aroma clásico de la franquicia, el estudio canadiense realiza un interesante cóctel de nuevos/viejos tiempos que acaba redondeando un juego fantástico. Muchas horas de diversión apoyadas en combates frenéticos y el habitual buen gusto de sus responsables, para crear historias con gancho y personajes carismáticos.

Mar 8th, 2011 · Windows · read review

Vandal Online (9.1 out of 10)

Dragon Age II es una grandísima secuela, que mejora aspectos toscos y poco cuidados en el original, y que demuestra una solidez argumental y narrativa pocas veces vista. Quizás el cambio y el énfasis en la acción sea el principal escollo por salvar para todos aquellos que buscaban una continuación del estilo tradicional de Dragon Age Origins. Pero si consiguen solventar dicho problema de concepción, Dragon Age II se desvela como un juego completo (algo más corto, pero igual o más intenso que muchos otros que prometen decenas o cientos de horas de aventura), frenético por momentos, y con un diseño tan carismático como atractivo. Es sin lugar a dudas, una puesta al día de un concepto que ya maravilló a toda una generación de jugadores, y que, por compromiso y deuda, deberían estar obligados a probar. Bioware lo ha vuelto a hacer.

Mar 8th, 2011 · Windows · read review

Eurogamer.it (9 out of 10)

Dragon Age 2 si dimostra dunque un prodotto complessivamente straordinario, i cui pochi e trascurabili difetti, come un comparto tecnico migliorabile, sono oscurati da pregi tanto numerosi quanto innegabili. L'intensità e la qualità narrativa dell'esperienza proposta, i miglioramenti apportati al combat system e al sistema di interazione, uniti alla solita, storica profondità del concept di base, sono infatti elementi più che sufficienti per assicurare un'esperienza di qualità eccelsa in grado di affascinare, divertire, coinvolgere e stupire chiunque decida di immergercisi. L'indimenticabile avventura di Hawke rappresenta senza alcun dubbio una delle esperienze digitali migliori dell'attuale generazione videoludica e nessuno, indipendentemente dai propri gusti personali, dovrebbe privarsi della possibilità di viverla. Fidatevi.

Mar 8th, 2011 · Windows · read review

Absolute Games (AG.ru) (90 out of 100)

«Copy/paste» да сомнительная затея с одеждой — единственные промахи, смазывающие впечатление от Dragon Age 2. Необычайно узкий масштаб, иная система «прокачки», головокружительно динамичные битвы, казалось бы, должны пугать и вызывать неприязнь, но не верьте первым ощущениям. Перед вами — отличная RPG, одна из лучших работ BioWare.

Mar 9th, 2011 · Windows · read review

GameZ (90 out of 100)

Hoewel de keuze voor één hoofdpersonage de replaywaarde flink verlaagt, ben je met een speeltijd van 30 tot 35 uur en drie gevarieerde klassen toch nog wel even zoet. Tezamen met de al aangekondigde DLC is Dragon Age 2 dan ook een waardige opvolger van Origins. Het verhaal van Hawke is aangrijpend en naast actie, spanning en verdriet is er ook veel plaats voor humor en romantiek. Elk van de drie hoofdstukken voelen aan als een goed afgewerkt verhaal op zich, hoewel het er wel voor zorgt dat het spel wat abrupt eindigt. De keiharde combat en het spectaculaire eindgevecht maken echter veel goed. Op grafisch vlak is het ook sterk verbeterd, met het nieuwe uiterlijk van de Elves en de Qunari als beste voorbeeld. De prachtige muziek, geweldige voice acting en geloofwaardige personages geven het spel daarbij wederom een episch tintje. Hou je van RPG’s? Dan raad ik dit spel ten zeerste aan. Hou je van Dragon Age? Dan is dit een ware must have.

Mar 9th, 2011 · Windows · read review

OMGN: Online Multiplayer Games Network (9 out of 10)

I actually thought the game was broken at first and was loading the same dungeon over and over again due to poor programming or something, but lazy level design aside, Dragon Age 2 is great. Not amazing, not breathtaking, and certainly not the second coming of the RPG, but worth a play through and several replays after. It’s a promising step in the right direction, and hopefully, Bioware can tighten it up and pull it all together before Dragon Age 3.

Mar 23rd, 2011 · Windows · read review

Level 7 (9 out of 10)

Jämfört med ettan ett något förenklat rollspel i en spelvärld som krympts betänkligt. Men serien behåller sin status som en av genrens starkaste historieberättare med intressanta karaktärer och en engagerande värld. Det är inte många spel som jag blir så här absorberad av. Dragon Age 2 når inte riktigt upp till föregångarens nivå för min del, men det är väldigt nära.

Mar 8th, 2011 · Windows · read review

PC Games (Germany) (88 out of 100)

Ich mag minutenlange Dialoge, um möglichst viel über meine Begleiter zu erfahren. Schnelle, actionreiche Kämpfe, bei denen meine Gegner nur so durch die Gegend fliegen? Genau mein Ding! Ich treffe gerne moralische Entscheidungen, um zu sehen, wie sich das im Spiel auswirkt. Zu viele verschiedene Fertigkeiten und komplexe Regeln machen mich wahnsinnig. Ich mag es eher geradlinig und strukturiert, damit ich meine Charaktere unkompliziert und effektiv weiterentwickeln kann. Explizite Gewaltdarstellungen gehören in einem Fantasy-Spiel einfach dazu. Aber ich brauche eine große, zusammenhängende und stimmige Spielwelt mit vielen Details, um mich in einem RPG wohlzufühlen. Ich möchte meine Heldengruppe mit möglichst vielen Gegenständen ausrüsten können. Meine Charaktere sollen unterschiedliche Waffentalente lernen und mehrere Waffensets tragen können. Das Kampfsystem darf nicht hektisch sein, am liebsten wäre mir ein runden- oder würfelbasiertes System wie in einem richtigen Pen&Paper-RPG.

Mar 10th, 2011 · Windows · read review

GameStar (Germany) (87 out of 100)

Kein Zweifel, Dragon Age 2 ist ein hervorragendes Rollenspiel. Doch ich merke dem Programm durch und durch an, dass es so viel besser hätte werden können, wenn sich Bioware mehr Zeit gelassen hätte. Ja, die Charaktere sind cool, aber nicht so cool wie im Vorgänger. Dasselbe gilt für die weniger epische Geschichte, die weniger abwechslungsreiche Spielwelt oder das weniger komfortable Kampfsystem. Gut, das ist Kritik auf hohem Niveau, denn Dragon Age 2 macht trotzallem enorm viel Spaß. Aber nach dem grandiosen Vorgänger hatte ich mir dann doch ein wenig mehr erhofft.

Mar 8th, 2011 · Windows · read review

Gameswelt (86 out of 100)

Wieder einmal liefert Bioware ein sehr gutes modernes Rollenspiel ab. Dragon Age II lebt dabei vor allem von der gut gestrickten Geschichte und Hawkes superben Begleitern. Wer Angst hatte, dass die Kämpfe zu actionlastig werden, darf sich beruhigt zurücklehnen. Gerade die Bosskämpfe sind knifflig und fordern euch zuweilen einiges an Nerven und Ideen ab. Dank Entschlackung ist das Spiel vergleichsweise kurz geraten, aber dafür stimmt die Wiederspielbarkeit. Langweilig wird es zu keiner Minute, auch wenn sich Grafiksets und Aufbau der Dungeons viel zu oft wiederholen. Grafisch hat ebenfalls Schritte nach vorn gemacht und bietet mehr Details, allerdings wirken die Umgebungen oft steril. Insgesamt ein würdiger Nachfolger, der Änderungen an den richtigen Stellen beinhaltet und vor allem eins macht: Lust auf einen dritten Teil. Warum trotzdem weniger Prozente als für Teil 1? Weil mir so ein bisschen die besonderen Momente fehlen, und mir das Ganze einfach ein bisschen zu klinisch glatt ist.

Mar 8th, 2011 · Windows · read review

GamingXP (86 out of 100)

Als Fortsetzung von „Dragon Age: Origins“ hat man wahrlich kein leichtes Los gezogen. Alles in allem hat sich „Dragon Age 2“ gut geschlagen, wobei für mich ein Gold Award nicht ganz drin ist. Die flache Story, die teils einfallslosen Wiederholungen bei Questaufgaben und Questorten, all dies nimmt einfach ein wenig Atmosphäre aus dem Spiel, was ich sehr schade finde, weil vor allem die epische Story aus „Dragon Age: Origins“ den Spieler so gefesselt hat. Ich bin zwar zufrieden, weil der Titel technisch ganz gut ist, aber dennoch enttäuscht, weil der Titel meiner Meinung nach so viel ungenütztes Potenzial in sich birgt. Wenn Sie mehr Action als in „Dragon Age: Origins“ wollen, dann sind Sie mit „Dragon Age 2“ gut bedient, aber wenn Sie die Freiheiten, die Story und die Atmosphäre von „Dragon Age: Origins“ geliebt haben, dann sollten Sie sich auf einen Teil 2 der anderen Art einstellen.

Mar 8th, 2011 · Windows · read review

Ten Ton Hammer (86 out of 100)

There is no denying that this game is a stand-out product and another definite milestone in the continued evolution of single-player RPG epics. But to turn a blind eye to its blemishes simply because its story and voice acting are such incredible work, would be a dis-service to the industry, and to gamers. Calling them game-breakers, however, would be inaccurate and insulting to the hard work of Bioware's talented development staff. Sure, the game has its warts, but in the end they are outshone by the sheer enjoyment that comes from playing this title, and becoming the Champion of Kirkwall.

Mar 30th, 2011 · Windows · read review

Games Finder (8.5 out of 10)

Maybe you played the original and like what the game offered or just need a new high quality RPG experience. Regardless, Dragon Age II has it all and won’t disappoint if you give the game the time it deserves.

Sep 24th, 2013 · Windows · read review

IGN (8.5 out of 10)

Every modification to the gameplay and structure of Dragon Age II is a clear improvement over the previous game. The combat is more responsive and bloody, you don’t need to fight the inventory system anymore, and conversations are more engaging thanks to the adapted Mass Effect wheel. There are downsides though; the semi-linear story and repetitive environments have a negative effect on what is otherwise a great role-playing game. Despite these complaints, Dragon Age II is a game I’m eager to replay.

Mar 8th, 2011 · Windows · read review

Meristation (8.5 out of 10)

No hay que confundirse, Dragon Age 2 es un título excelente con mucho que ofrecer a todo tipo de jugadores. Pero no se puede evitar pensar en que no era exactamente el tipo de secuela que se esperaba de un título como Origins, ni tampoco se puede ocultar la discrepancia con algunas decisiones en el diseño o con algunas ausencias inexplicables. Queda la sensación de que Bioware ha girado en una dirección que se aleja de las promesas iniciales de crear un “heredero espiritual” para Baldur’s Gate, a la búsqueda de un público al que nunca le interesó o le interesará un juego con ese grado de profundidad. Sólo el tiempo dirá si la apuesta está bien encaminada, y habrá que esperar a futuros episodios de Dragon Age para ver en que cristaliza una saga que sigue en construcción. Por lo pronto, sólo queda invitar a disfrutar sin prejuicios de este título y a saborear lo que ofrece, que no es poco.

Mar 8th, 2011 · Windows · read review

Game Revolution (B+)

In their reimagining of Dragon Age II, Bioware has transferred one too many points from storytelling and exploration to combat. That doesn't mean this sequel is beyond playable or even average; Dragon Age fans will likely have the heart to finish it without too many complaints despite its flaws, but even they will feel unsettled at times. Nonetheless, Dragon Age II carries enough from its triumphant predecessor that it doesn't tarnish the Dragon Age name too much, though it creates one of those weird moments in life where people realize just how much they can let slide for the sake of enjoying an experience. Much like a threesome. Uh, never mind.

Mar 12th, 2011 · Windows · read review

Gamers.at (81 out of 100)

Es war Qual und Freude zugleich, dass ich mir mit der Wertungsfindung von Dragon Age II viel Zeit lassen konnte. Der Einstieg ins Spiel fiel mir noch relativ schwer, für meinen Geschmack zuviel Action und zuwenig Rollenspiel. Mit beiden Aspekten kam ich allerdings im Laufe der knapp 35 Stunden die ich für ein erstes Durchspielen benötigte immer besser zu recht. Die „Hardcore“-Rollenspielelemente wurden zwar beschnitten, aber viele von ihnen sind noch da, man muss nur etwas tiefer graben. Viel mehr stört mich, dass gewisse Aspekte des Spiels nicht das Niveau erreichen, dass ich von BioWare gewohnt bin. Die Außenareale wiederholen sich immer wieder und auch die Stadt selbst löst in ihrer Gesamtheit nicht wirklich Begeisterungsstürme aus. Geschmäcker mögen verschieden sein und manch einer wird das Spiel sicher anders empfinden, aber für mich ist Dragon Age II eben nur ein weiteres gutes Rollenspiel, das sich einfach nicht aus dem – zugegeben großen – Schatten des Vorgängers befreien kann.

Mar 8th, 2011 · Windows · read review

Thunderbolt Games (8 out of 10)

Dragon Age II is a great game for fans and on the whole, but a handful of the features it boasts come accompanied by disappointing sacrifices that are particularly painful to those who have come to love and expect so much from the series. Be sure to take the handful of bad instances with the good, and you’ll find plenty to like about Dragon Age’s second installment.

Mar 26th, 2011 · Windows · read review

Cheat Happens (8 out of 10)

It may not be the game everyone wanted it to be, but Dragon Age 2 is still an epic, quality western RPG that should be experienced. It's clear that Bioware wanted the game to be much more accessible than its predecessor, and as a result, the game feels like it's not fleshed out as it should be. Still though, you can't deny how much fun it is to blast through a crowd of enemies with your blood soaked sword in the universe Bioware has created.

Mar 17th, 2011 · Windows · read review

newbreview.com (4 out of 5)

Dragon Age 2 is both a button smashing interactive movie, and a strategic immersive fantasy tale. Whilst the PC version is the best of the three versions, Dragon Age 2 is a good game in its own right and an extremely solid platform for the sequel to improve on by taking it to a larger scale and adding more variety.

Mar 16th, 2011 · Windows · read review

GameSpot (8 out of 10)

In certain key ways, Dragon Age 2 is a step back. Regardless of how you may feel about the changes to the formula, however, it's still a great RPG that draws you in, thanks to the power of choice. Here is a game in which decisions have consequences that ripple outward, producing effects you may not have seen coming. What makes them more effective is that there is not always a clearly bad or good path to take--not in this world in which greed and anger course through the veins of so many, regardless of their affiliation. Personal connections in your family and adventuring party further complicate matters, ensuring there isn't one obvious way to continue. It's a shame that these intricacies were tempered by unnecessary simplification and unfocused storytelling. Nevertheless, Dragon Age II makes a strong impression, pulling you through with the promise of another fun quest, another character to meet, and another beast to slay.

Mar 8th, 2011 · Windows · read review

Atomic Gamer (8 out of 10)

Dragon Age II is a fine RPG, but it lacks the kind of lofty ambition that has made BioWare famous. All I can hope for is that a good two or three years is spent on the next game, and that it comes out swinging with a much more hard-hitting story.

Mar 16th, 2011 · Windows · read review

TotalVideoGames (TVG) (8 out of 10)

Dragon Age II is another evolution of BioWare's RPG format. It features slick combat, interesting characters and an intriguing narrative that - for those who can ignore the presentational shortcomings - combine to make an incredibly immersive role-playing experience. However, the game's uninspired, repetitive environments and limited sense of adventure fail to provide a suitable platform for what could have been the defining RPG of this generation.

Mar 14th, 2011 · Windows · read review

GamesRadar (8 out of 10)

In the end, DA2 is sure to be a divisive game. The purist, PC-RPG crowd will hate it for "dumbing down" one of the last remaining hardcore RPGs (which is probably an unfair criticism – you can play it like a hard core RPG on PC, it's just not as simple to do so), while the console clan will love it for making a fantastic series more accessible. Everyone should cotton to the clever, twisty story and fully fledged characters. It's hard to say that DA2 is an overall improvement on Origins, but you can't deny that it's a bold step toward remaking the entire action-RPG genre - something we'll have to evaluate the success of with Dragon Age III.

Mar 17th, 2011 · Windows · read review

Softpedia (8 out of 10)

Dragon Age 2 is a very mixed bag of experiences and a lot of the appreciation that a player will have for it depends on his gaming background and his thoughts on role-playing games. It starts slow and fails to deliver an end game that feels as important as that of Origins, but it has a number of companion and sidequests that are very well written and force interesting choices on the part of the gamer. But the overall simplification that BioWare seems determined to bring to the role-playing genre is a big disappointment for those who grew up playing six or seven times through Baldur's Gate 2. I will probably only go through Dragon Age 2 three times, and for me, that's the best way of showing the difference between the two experiences.

Mar 15th, 2011 · Windows · read review

GamePro (US) ( )

At the end of Dragon Age II, I'm not sure how I feel about the story. What was the message? Is it one of the importance of freedom? Is it a cautionary tale on how power can corrupt? Dragon Age II flirts with both of these messages. But as a game, its streamlined mechanics and more action-oriented combat should appeal to console players, but hardcore fans of PC RPGs may feel slighted.

Mar 8th, 2011 · Windows · read review

Armchair Empire, The (8 out of 10)

Despite the reused art assets, and being forced to revisit areas again, and again, the game is still quite a lot of fun to play. Dragon Age 2 could have benefited from being in development a little while longer to prevent this, but here we are. Nonetheless, the character interactions, how the story develops, and the general streamlining of the game are both enjoyable, and welcome. It does seem that BioWare is shifting gears in how they approach RPGs, and from what there is to see in Dragon Age 2 they have some interesting ideas worth exploring. Just give us a little more variation in settings and it'll be a lot easier to swallow. Ultimately, Dragon Age 2 still manages to be a good game, but it will also be a VERY divisive title among RPG fans.

Mar 20th, 2011 · Windows · read review

Gamer.no (8 out of 10)

Dragon Age II er resultatet av et kompromiss mellom konsoll og PC som plattform. Det er resultatet av at Bioware i stedet for å differensiere sine to store levende rollespillfranchiser, fører Dragon Age II nærmere måten Mass Effect 2 utspiller seg på. Det er rett og slett resultatet av retningen spilldesign generelt tar i 2011. Vi kan like det eller ikke, men Bioware forsøker å få deg til å fokusere mer på historien og mindre på å lage flasker med gift eller finne ut hvor mye større tallene blir hvis du tar på deg en annen sko. Dragon Age II er på tross av sin bunnsolide historiedel og noe mer lettfordøyde rollespillplattform, ingen Messias til rollespillsjangeren. Det er et svært velregissert og godt komponert eventyr som er hakket mer morsomt på PC enn det er på konsoll – men det var vel ingen nyhet. La våre ansikter nok en gang dekkes av blodsprut.

Mar 9th, 2011 · Windows · read review

Cheat Code Central (4 out of 5)

This is a solid game, but it's a step backward for Dragon Age and Bioware alike. The question we all need to ask ourselves is whether we'd rather Bioware spend years (seven, by some accounts) working on an epic like Dragon Age: Origins, or if we'd rather they pump out markedly more flawed editions every eighteen to twenty-four months. I really don't know the answer.

Mar 9th, 2011 · Windows · read review

Gamereactor International (8 out of 10)

It took me a couple of hours to get into Dragon Age II. The first five hours or so I was extremely sceptical, and the changes to character customization and being stuck in Kirkwall made me doubt that I'd ever like it. But slowly but surely it won me over. It might not be the sequel we had been hoping for, though. I can only hope that Bioware doesn't rush out a Dragon Age 3, instead taking their time with the next chapter. I'd love to see a Dragon Age as often as we see a Call of Duty, but sadly I don't see that happening without the quality taking an even further nosedive. Ubisoft showed that it could be done with Assassin's Creed: Brotherhood, but that seems to be the exception to the rule. So while I'm still a Dragon Age-fan, I don't want to see a sequel until 2014.

Mar 11th, 2011 · Windows · read review

Snackbar-Games.com (4 out of 5)

Dragon Age II is, in one overused word, epic. It may lack the grand story and openness of its predecessor, but it more than makes up for it with sharp writing and fast-paced combat. It’s an addictive game you won’t want to stop playing even after the credits roll.

Mar 21st, 2011 · Windows · read review

Game Informer Magazine (7.75 out of 10)

While Dragon Age II on PC fares poorly in most comparisons, it isn’t all bad. It has a leg up on the console versions in the graphical department and the performance is also better. Apart from combat issues, the highlights from the console version make a seamless transition. The cool quests, solid writing, and interesting characters are enough to make Dragon Age II worth checking out as long as you keep your expectations in check. Dragon Age II caters to an audience that didn’t connect with Origins, while alienating those who did. This may result in a better console experience, but considering that Dragon Age: Origins was a love letter to old-school PC RPGs, BioWare’s neglect of the sequel’s PC release is tragic. I appreciate the technical refinements, but improving the polish doesn’t do much good when the basics still need work.

Mar 8th, 2011 · Windows · read review

Mana Pool (7.6 out of 10)

Personally, I find that I have a preference towards receiving more things in exchange for my hard earned (yeah, stop laughing, co-workers!) cash. I expected to receive a sequel with more things in it, not less, and that’s hard to take given the calibre of the developers making it. While there are some improvements, on the whole I’m left with the feeling that I’ve just paid the same money for half as much game as I got first time around, which makes it difficult not to feel cheated.

Mar 25th, 2011 · Windows · read review

ActionTrip (7.6 out of 10)

Even with all the bad stuff we said about the game and the sheer disappointment for its general lack of depth, Dragon Age 2 is still a decent (if slightly dumbed down) role-playing game. Many choices await players on their journey, as they meet numerous new characters and head out on lots of quests and side-quests. In addition, there's a solid choice of weapons to wield and more. The overall narrative may not be as deep and epic as in the first game, but it still offers some unexpected and pleasant variables, which, as we all know, is BioWare's forte exhibited in games like the Mass Effect trilogy. On the other hand, if you were expecting a rich and in-depth experience, the kind Dragon Age: Origins most surely provides, then you're in for a major letdown.

Mar 16th, 2011 · Windows · read review

Gaming Age (B)

If I said something like, "Dragon Age 2 is a great RPG, just not as good as Mass Effect", I'd be wrong. It's not matter of being 'as good as' or 'better than', but different. Dragon Age 2 is a great RPG that's different than Mass Effect. Granted taking the thing I love most about ME, the fully voiced acted dialogue wheel, and transplanting it into the DA universe can only make a winning combo. While I don't feel DA2 has changed my expectations of RPGs, I had a blast playing it, which doesn't often happen with sequels released within the same hardware generation.

Mar 15th, 2011 · Windows · read review

ComputerGames.ro (75 out of 100)

The irony is that the release of Dragon Age II has put things a bit into perspective. A year ago I was criticizing DAO in various regards, but once you put next to its sequel, you realize that Origins has „more” story, more attractive secondary quests, more variety, more... whatever you want. Of course, many might cry „Dragon Age II was developed for consoles as well, that’s the problem”. Well, I’m sorry, but Origins was also a multiplatform title and you can’t find consoles guilty for a weak story, with plenty of holes and rabbits pulled out of the hat to get to a disappointing end. Among other things. Ultimately, Dragon Age II will be judged depending on the player camp: RPG veterans will throw it away, while casual gamers will find themselves at home in this simplified world. Because Dragon Age II isn’t necessarily a bad game, it just fell victim to the money grab started by the success of Origins, with all the negative things that come with it.

Mar 28th, 2011 · Windows · read review

Game Observer (75 out of 100)

I struggle to say this, because Dragon Age: Origins was a contender for Game of the Year 2009 in my book, but its tepid and disjointed follow-up is nothing short of a disappointment. I hesitate to call it a terrible game as well, because it isn’t that far gone. Its mechanics work, and there is nothing inherently counter-intuitive about the design. But it is such a stark contraction to the ideas of what a good game should be, let alone a good sequel, that I cannot deem it worthy of high praise. The game succeeds only on a primal level – it is not broken, and it is far more bug-free than Origins. In the midst of some of the more barren months, perhaps one might find enjoyment in its campaign, but by year’s end, it will be long forgotten. The framework has been set, and its potential is still waiting to be tapped. I just hope that happens before the next Blight.

Mar 21st, 2011 · Windows · read review

gamrReview (7.4 out of 10)

Dragon Age II is a good game and I think it’s important that people understand that. What it isn’t is an incredible game, or even a great game, and it certainly doesn’t feel like a worthy sequel to Origins. BioWare sought to make the console and PC experiences equal and they have pretty much succeeded in that, but the result is a loss in quality all around. While great characters and voice acting remain, BioWare’s hallmark ability to create a living, breathing world falls flat in this sequel. The world is dull and dead and the lack of visual style and variety makes it get old fast. Combat is certainly fun, but former Origins PC gamers can no longer get a strategy fix from it. If you’re interested in a fun romp around an action RPG, pick Dragon Age II up, but if you’re a Dragon Age fan looking to continue what you loved about Origins, you may be better off skipping it altogether.

Mar 15th, 2011 · Windows · read review

PC Invasion (INC Gamers) (7.2 out of 10)

I'll leave you by telling you how the game left me. Despite being monotonous, despite wishing it had hurried up a little during the first third, despite wishing there were different dungeons to explore and despite wishing I had to think a little about combat a little more, Dragon Age II's narrative left me breathless, shocked and reeling on numerous occasions. While the gameplay is far from perfect, Dragon Age II is an absolute must for anyone interested in the world, the lore and a good story - but anyone hoping for something that feels and plays like Origins might want to adjust their expectations accordingly.

Mar 8th, 2011 · Windows · read review

HonestGamers (Staff reviews only) (7 out of 10)

Dragon Age II is a long way away from perfection. But it is its own game, undeterred by the enormous shadow left by several previous BioWare releases. I can’t condemn it too heavily when it is, essentially, the game I’ve been asking of the developer for years.

Oct 31st, 2011 · Windows · read review

Bit-Tech (7 out of 10)

There are parts of Dragon Age 2 that offer immeasurable improvements, mostly when it comes to interface and combat design, but the fact remains that the inconsistent tone and lazy recycling of levels take their toll. It's by no means a bad game, but we can't help being disappointed by its developed-by-numbers feel.

Mar 8th, 2011 · Windows · read review

4Players.de (70 out of 100)

Die schwache Technik ist nicht mal schlimm. Aber nach Dragon Age war eine Entwicklung hin zu noch mehr Rollenspiel wünschenswert, nicht diese Kastration und diese Anbiederungen an schnelle Action. Wer hat denn bitte dieses 08/15-Frauendesign und das lächerliche Blutgespritze zu verantworten? Wer hat bloß diese 90-60-90-Mutter entworfen, die wie 20 aussieht? [..] Wenn der katastrophale Einstieg sinnbildlich für die kommenden fünfundzwanzig Stunden gewesen wäre, wäre das ein Verriss geworden[..]. Aber die guten Quests, die spürbaren Konsequenzen, die sehr guten Dialoge und vor allem ein Kampfsystem, das [..] ab dem zweiten Akt taktisch cleveres Partymanagement fordert, retten dieses Abenteuer in den befriedigenden Bereich.[..] Dass es nicht für eine gute Wertung reicht, liegt auch an einer ebenso kleinen wie sterilen Spielwelt, die mit roboterhaften Bewohnern, seelenlosen Tavernen und fehlenden Erkundungsreizen zu einer Abklapper-Kulisse degradiert wird.

Mar 9th, 2011 · Windows · read review

Video Game Talk ( )

By taking the console version of Dragon Age II and adapting it for the PC, Bioware has clearly antagonized the core fan base of Dragon Age: Origins. Just pop out into the online review community to check out user reviews. From a gameplay perspective, I can fault the developer for making the combat system boring and repetitious. I found the sidequests to be somewhat useless and the character development shallow. It also felt claustrophobic to keep the hero limited to a much smaller section of the game compared to the original. Finally, the story is unfocused and the buildup to the final act felt extremely anticlimactic as well as unsatisfying due to a cliffhanger. If you were in love with Dragon Age: Origins, I'd strongly recommend testing the demo before purchasing Dragon Age II. For those that hated the methodical battles of DA:O, you will probably love the fast paced, mindless combat of DA2. Personally, I was extremely disappointed with the changes between the two titles.

Mar 12th, 2011 · Windows · read review

Gameplay (Benelux) (70 out of 100)

Of je nu een verstokte RPG-fan dan wel hack & slash-fanaat bent, Dragon Age II slaat de bal op te veel cruciale punten mis om lang je aandacht vast te houden. De zwakste BioWare-game in zeer lange tijd.

Mar 30th, 2011 · Windows

RPG Site (7 out of 10)

For me the highs are higher than those in Dragon Age: Origins, but the lows are far, far lower. It never quite manages to reach the high bar that it sets for itself and that its predecessor set, and as a game that makes compromises to appeal to a bigger audience it sits uncomfortably between Dragon Age: Origins which sold a ton despite being as hardcore as they come and Mass Effect 2 which makes similar compromises but makes them better. In spite of all that and after the particularly bad taste it left me with for the first couple of hours I'm happy to say after some 45 hours on PC and around 10 hours on Xbox 360 I really enjoyed Dragon Age II. If you use the systems the game offers to you fully and crank the difficulty up you've got some of the most addictive, tactically taxing RPG combat around.

Mar 8th, 2011 · Windows · read review

Hooked Gamers (6.7 out of 10)

“Lazy” is the best way to sum up Dragon Age II. In some ways, the game feels too familiar. In others, it feels too simplistic. But in no way does it feel novel or impressive or even as good as its predecessor. With the exception of a few battles and one emotional decision, Dragon Age II just feels lazy – lazy in its design, lazy in its execution, and lazy in what it requires of the player. This is what’s called “resting on your laurels.”

Mar 16th, 2011 · Windows · read review

Jeuxvideo.com (12 out of 20)

Dragon Age II permet de réaliser ce qu'aurait pu donner Mass Effect 2 s'il avait été raté. La simplification du système de jeu était attendue, mais on la pensait motivée par une aventure encore plus épique, servie par une histoire passionnante et une mise en scène spectaculaire, ce qui n'est pas vraiment le cas. Entre le peu de soin accordé aux quêtes, faites d'incessants combats dans des environnements recyclés à l'envi, l'impossibilité de négocier ces affrontements de façon stratégique et la médiocrité de la localisation française, l'ensemble n'est même pas du niveau d'Awakening, mais d'un gros DLC peu inspiré. Les amateurs de jeux de rôle tactiques se reporteront donc sans hésitation sur le dernier Drakensang plutôt que de cautionner cette suite bâclée, en concurrence sérieuse avec Gothic 4 pour le massacre de franchise le plus manifeste de ces dernières années.

Mar 8th, 2011 · Windows · read review

Worth Playing (6 out of 10)

The wholesale changes reflect a deeper problem in assuming that your audience isn't as smart as it was to enjoy the first game. It makes the only answer that of dumbing down the sharp edges in an effort to appeal to a wider audience. Change by itself isn't a bad thing, but there is a thin line between streamlining a game to make it more playable and making changes that simply insult your audience's intelligence. One can only hope that a future installment will learn these lessons and return the Dragon Age series to the fore with the kind of risk-taking and storytelling that the first game had handily delivered. It is also difficult to ignore how these sweeping changes pushed Dragon Age into this direction. After so many exploding corpses and fireballs flung around like medieval bullets, Dragon Age II will make me think twice when I see another blood-splashed ad shimmying to guitar riffs and beckoning me to step back into the next dungeon on Thedas.

Mar 19th, 2011 · Windows · read review

DarkZero (6 out of 10)

Dragon Age II isn’t a bad game, but it is a huge disappointment from such a respected and otherwise consistent developer. While the combat has been improved significantly, its failings in other areas – areas in which BioWare usually excel – are numerous and baffling. In the 32 hours it took me to finish the game, I spent the last 10 wishing it would hurry up and get to the good bit at the end. And then it turned out the ending was a bit non-committal and rubbish, too. A shame.

Mar 21st, 2011 · Windows · read review

RPGamer (3 out of 5)

As a huge fan of western RPGs, a lover of all things Bethesda, and someone who would give every BioWare WRPG after Neverwinter Nights a 4/5 or higher, I have to admit that Dragon Age II is not a great game. Too much of it is formulaic, and I can see shortcuts taken, storylines rushed, and events that look like they were planned and written in an afternoon. If a game can be less than the sum of its parts, DA2 would be a prime example. While the combat is fantastic, encounters always play out the same, so that it, like everything else, loses its interest thanks to an overused formula. Also, the voice acting isn't at the level we've come to expect from WRPGs lately. Were the writing stronger, the fights creative, the setting used better, the story interesting, and the choices meaningful, this would be an amazing game. As is, it is a fun timesink for WRPG fans, but don't try it if you aren't enthralled by the genre or if you don't have the time or money to play every WRPG that comes out.

Mar 14th, 2011 · Windows · read review

GameGavel.com (C)

I want to like this game and as an old-school paper RPG player, it should pander to me at the most basic level. That having been said, I doubt I will ever really be a big fan of Bioware RPG’s as long as they keep this current system of character interactions. It will always feel like a rip off, not being able to talk to certain people at certain times, and further more not being able to converse with any more diversity than Pro, con, or aloof smart ass. It will always come off to me as robbing me of one of the chief reasons I play these games in the first place. To play a role other than myself. I think Bioware would be well-served remembering that there are four humors, not just three, and that complexity is the nature of the human, dwarf, or elven experience.

Mar 29th, 2011 · Windows · read review

PCActu (5 out of 10)

A l'époque de Dragon Age : Origins, nous ravalions tous les points négatifs du soft pour profiter des mécanismes de combats efficaces et d'une narration exceptionnelle. Sauf qu'aujourd'hui avec Dragon Age II, les développeurs de BioWare ont décidé d'annihiler la finesse stratégique des joutes pour nous faire rentrer dans l'époque du : plus c'est bourrin, moins je réfléchis et plus je prends mon pied. Sauf que cette expérience, d'habitude exclusivement réservée aux seuls consoleux, débarque nonchalamment sur nos PC. BioWare semble cependant avoir oublié que les Pécéistes veulent se péter les méninges à trouver la meilleure position d'attaque et à scrupuleusement organiser ses troupes pour anéantir l'adversaire. Bien évidemment, on bénéficie encore d'une trame principale intéressante. Mais mesdemoiselles, messieurs, Dragon Age II semble être pensé comme un jeu d'aventure, sans la moindre donnée novatrice (ou donnée tout court) pour le jeu de rôle tactique.

Mar 8th, 2011 · Windows · read review

Factornews (4 out of 10)

DA2 peut être considéré comme une insulte aux joueurs de RPG. Les meilleurs aspects en sont absents. Cette tentative de créer un RPG aussi vite qu’on sort un Call of Duty ne doit jamais être reproduite. Si vous voulez un bon RPG, évitez DA2. Si vous voulez un bon RPG Action, prenez Mass Effect. DA2 est la preuve que mélanger incestueusement deux jeux de la même famille mais de sexe opposé, ça donne un rejeton attardé.

Mar 28th, 2011 · Windows · read review

Player Reviews

Dragon Effect
by Unicorn Lynx (181289)

The Good
Clever writing and characterization have always been BioWare's trump cards; and in these aspects, Dragon Age II certainly does not disappoint. The writing is consistent in quality, and the voice acting is as good as it usually is in their games. Some of the characters are charismatic and likable without being traditionally cast into familiar roles. The dwarf Varric, for example, manages to be believable and interesting without reviving old stereotypes related to his race.

BioWare always loved to create chemistry between the characters by letting them have random or scripted conversations when put together in the active party. Here, too, companions will constantly comment on whatever strikes their fancy; they will emotionally respond to quest-related events and actively engage in conversations. They poke each other with sarcastic rejoinders and their banter does help us to forget the monotony from time to time. And of course you can sleep with some of them - apparently, that is the gameplay element BioWare takes most seriously now.

I like the premise of the game. Hawke's initial quest is simply to financially support his or her family. As the hero tries to gather enough money for a profitable expedition, he gradually becomes familiar with the political situation in the city of Kirkwall. In the end, of course, the main quest smoothly turns into saving this city, but at least it starts differently from the usual epic adventures with chosen heroes.

In terms of basic combat mechanics, not much has changed. The higher speed of the battles is instantly noticeable; but it is still possible to pause at any time and give precise commands to all the party members. Exploring the ability trees and specializing in one kind of discipline pays off in the end. Particularly rewarding are ability combinations that involve inflicting status ailments on the foes and pounding on them with an attack particularly designed for exploiting that status.

The Bad
Dragon Age II is much smaller, shorter, and shallower than its predecessor.

The entire game takes place in the city of Kirkwall and a few wilderness areas around it. The tiny world of this game makes that of Jade Empire look like a giant sandbox. There is no traveling whatsoever in Dragon Age II; you'll be spending all your time in the same place. Confining the whole game to it would have been equivalent to restricting the whole Baldur's Gate II to the city of Alkathla, if only that city weren't actually bigger than Kirkwall!..

Due to this terrible decision, Dragon Age II fails to convey a feeling of exploration and adventure, which is so important in RPGs. By the end of Act I, you'll have seen all the locations the game has to offer. You'll be visiting the same locations over and over again; it's always "go to the Lowtown at night" or "meet character X at the docks", even during the final, third Act, when you positively begin to crave for a change of scenery.

This is made worse by the fact that even the few different locations are plagued by unforgivable "copy-paste" design. Almost all the caves in the game look the same; it's always an abandoned mine-like structure with wooden doors. I've actually witnessed a few locations being literally copy-pasted, i.e. having the exact same layout. It's even worse than the level design in Mass Effect games. The locations are small, narrow, and look as if they were created with some sort of a random generator.

All this isn't helped by drab and outdated graphics. Empty-looking corridors and passages with generic objects is all you are going to see in the game. Clearly, the effort that went into level design constituted about one tenth of what was invested in the writing. I hoped to see some physical interactivity, the absence of which bothered me already in the predecessor; obviously, I wanted too much. I'd be satisfied with a rich graphical world even if it didn't have the interactivity of Bethesda's works, but I didn't get even that.

Corners were cut in the field of customization as well. They decided not to let the player to change armor of the companions. You find plenty of armor for different classes, but you can only use it by yourself; companion's armor can be upgraded, but not changed. So if, say, you play as a mage and find an awesome plate mail, you have absolutely no way to use it. The fighters in your team will refuse to trade their old outfit for it, while you are, naturally, bound by the understandable class restriction.

I enjoyed Mass Effect, but that doesn't mean everything those games did was good. In any case, hybrid shooters can get away with reductions and restrictions much easier than supposedly full-fledged tactically-inclined RPGs. And yet Dragon Age II clearly tries to imitate the dubious aspects of its sister sci-fi saga. Even the "emoticon" dialogue system from Mass Effect, with its annoying discrepancy between the suggested choice and what the character actually says, found its way into the game. In most cases, conversation responses have deteriorated into formulaic, black-white "good" and "bad" choices unwilling to go deeper into the nuances of role-playing.

Those choices were supposed to shape the highly-touted branching storyline. In reality, most of them are either purely cosmetic or only affect the outcome of one particular quest they are encountered in. The main plot will develop in one rigid way regardless of anything you say or do in the game. You'll fight the same bosses and see the same scenes no matter how many times you've been rude to a supposedly crucial character or particularly generous to another. The story is also quite unimpressive, focusing on a schematic confrontation between two generic factions you don't care about anyway. The part that could have actually been interesting - Hawke's gradual ascent to power - is completely left out of the game! That's right: following the prologue the game simply skips to the part where you are already an established citizen, and the rest of the game is just a linear way to even bigger riches and glory.

The Bottom Line
Dragon Age II has good writing and lesbian sex, which might just be enough for some people. For all others, it can scarcely be anything but a big disappointment: it is a lazily, hastily designed game without depth and heart, inexcusably shrunken compared to its solid predecessor, and displaying some of the worst examples of copy-pasted locations I've seen recently. Let's hope that the alarming simplification stops here and now, and the sequel will restore the franchise to its intended glory.

Aug 14th, 2014 · Windows

Not quite the same, but still a good sequel
by Riamus (8513)

The Good
This game has a good story that builds off of your previous game's choices if you have a saved game from the first Dragon Age. This lets you feel like your choices have had an effect on the world as you start playing the sequel. The story itself may not be unique, but it is interesting and can keep you wanting to see more.

The graphics are very well done as you can usually expect from BioWare. High graphics settings work very well and look great even on lesser graphics cards. It shows how well you can do graphically without forcing players to get the absolute best graphics cards to experience it.

The dialogs are great and can be humorous. The character interactions are as enjoyable as in the original. It is very easy to learn to love or hate your companions and that is very important in a roleplaying game.

As in the original, you have a lot of control over how your character looks. It's always nice to have such control even if you don't see a whole lot of your character's face in the game.

The Bad
One very minor issue I have with this sequel is the choice of voice actors. I did not compare the credits with the original game, but some of the voices sounded the same even though the character was different. It is disorienting to hear the voice from a previous character used for a new character. They would have been better off having some more variety in the voice acting from that of the original, except with repeated characters (such as the return of HER -- if you played the game, you know who I mean).

I also miss the ability to put entire sets of armor on your companions. It isn't a huge concern, but when you have a pack full of different kinds of armor and can't let your companions use the majority of it, it takes away a lot from the game and is a large step backwards from most RPGs.

The achievements that you get are now on a "ribbon" that you move across. The original game had them in rows that allowed many to be displayed at once and made it easy to navigate. Now, you can see only a few at once and it's a pain to get a quick view of how many are left to unlock. It's definitely not game-breaking because you're not looking at that often, but it is worse than the original.

Character talents or skills are another thing that has gotten worse. In the original, they were in an easy to see format. Yes, they were more linear than they are now, but not by all that much. Now, you have to click on each category to see what is available and trying to see what requirements are needed to get the later skills takes more effort. They could have done a much better job laying out the skills than they did. Again, this is a minor issue, but it is another thing that went downhill.

The Bottom Line
This game is different from the original and that can be both good and bad depending on who you ask. The original was very well done and this game removed a number of things that made the original so much fun. Even so, if you're willing to take the time to get used to the differences, you will find that this sequel is still a great game.

Combat takes some getting used to after playing the original, but it doesn't take too long to no longer mind the differences. Gameplay itself is pretty much the same otherwise.

It looks from what I wrote above that there is more wrong with the game than right with it. That's really not true, though. Yes, the game isn't necessarily as good as the original because of some changes that really shouldn't have been made. However, none of these things are serious problems. They really only look bad when compared to the original. If you compare this game to different games, these issues really aren't issues anymore.

This game is a great game. The day I picked up my copy of the Signature edition, I started playing once I got home from work around 5:30 or 6:00pm. I played non-stop until about 11:15pm without realizing the passage of time. I hadn't even eaten dinner or had anything to drink. Few games draw me into them that well. I can play many games for that long without a problem, but I still notice the time. This game was just that engrossing.

Some of the changes may have been ill-advised, but it certainly is worth playing. If you enjoyed the original, you will enjoy this sequel. Just don't try holding it to the standards of the original, or at least be willing to get used to the differences.

Mar 17th, 2011 · Windows

Wasted potential
by Patrick Bregger (284106)

The Good
I like the graphics a lot, especially the character re-designs. For example, in Dragon Age: Origins the Qunari just looked like regular humans with different skin, but in Dragon Age II they have a very unique look. After replaying both games in 2020, I feel the style aged much better than Origins.

The premise of the game is fantastic: The story is based in and around a single city - Kirkwall - over the course of multiple years. After each chapter there is a time leap and both the city (at least in theory) and Hawke's (the protagonist) status in the city changes over that time. The story is very personal and Hawke never saves the world, but nevertheless the main conflict may have a lasting effect on the whole continent.

However, the real star are the companions: every companions except for the DLC character Sebastian is very well written and interesting. The best quests of the game evolve around them and almost all have close ties to the main plot. The friendship/rivalry system does not work flawlessly, but it is definitely much better than the gift system in Origins.

Personally I was never a big fan of BioWare romances, but I like them in DAII because develop over time and take the companion's characters into account (however, I have to admit I only experienced two of them so far). What I like most is that BioWare has the guts to have the first close NPC companion reject Hawke's advances and follow her own love interest.

The Bad
During my 2020 replay I thought long and hard about why this game just does not work despite the good writing and premise and is even hated by many.

My conclusion: the big problem is Kirkwall. The city only consists of four very small areas (maybe a fifth of Athkatla's districts in Baldur's Gate II) and three outside areas which are fully explored after the first four hours. Afterwards they never change significantly, even after the time leaps. This means the environment and exploration is completely irrelevant and the majority of the game is spent in quests. This becomes old very quickly and is worsened by the fact that there is only one layout for each type of inside area (one cave, one temple, one warehouse etc.) which is repeated over and over again.

Unfortunately the quests can't make up for the deficiencies in environmental variety. Most quests have a very episodic feel because they mostly have no direct follow-up. For example, you may do a 10-minute-quest for a NPC and then whole thing is forgotten for multiple hours or even until the next chapter. For me this meant I never had any personal interest in the quests or the NPCs (except my companions) and did not even bother to look up which quest the next quest marker belongs to. I also have some major concerns about the resolution of the main quest, but because of spoilers I won't get into the details.

The second problem is the combat. The system is simplified compared to Origins, but this is not the problem. I enjoyed pressing the "awesome button" for a lot of explosions and nice animations, but you almost exclusively fight against trash mobs. Don't get me wrong, Origins also had way too many trash mobs, but in DAII there are maybe four interesting fights in the whole game. I also absolutely hate the wave system which just teleports more trash mobs into the fight area. This would be OK when used sparingly, but here this occurs in every single fight.

I also have a major gripe about the character system. The attribute and talent selection is fine, but you only can use armor on Hawke. This did frustrate me a lot: a third of the acquired equipment is useless because Hawke has the wrong class and you can't give it to your companions either.

The user interface is also bad. For example, in Origins you had access to all companions in the camp. Now you have to change Hawke's companions in the field in order to distribute rings and other trinkets or to level them up. You can also tell it was designed with a controller in mind, but in the PC version you can't actually use one.

The Bottom Line
Dragon Age II is a frustrating game to play because it has so much unused potential. It has so many aspects which are better executed than in Origins (companions, art design, the basic plot), but it never comes together. Normally I can overlook the flaws of a game if its strengths manage to grasp my love, but this is a case where the flaws manage to ruin the good parts.

Dragon Age II is not a bad game, but was obviously rushed through production. If BioWare had more time to dedicate to level design, quest design and plot development, it could have become the best BioWare game since Baldur's Gate II. But as it stands, it is a big disappointment, both in 2011 and 2020.

Nov 7th, 2020 · Windows

Plus 37 player ratings without reviews

Contributors to this Entry

Critic reviews added by Tim Janssen, Cavalary, Evgenii Andzhe, Samuel Smith, Cantillon, Alsy, Riemann80, jaXen.