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Hundred Swords

Moby ID: 5111
Dreamcast Specs
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Hundred Swords is a fantasy real-time strategy game with 3D graphics.

Boy prince loves girl princess, but an evil invader spoils the fun by, well, invading. Prince Larf thus battles his way back to his sweetheart. The 3D real-time strategy game was originally created for Sega's Japanese fiber optic service net@, then ported to the Dreamcast but never released outside of Japan. Ported once more to the PC, Hundred Swords finally reached North America and Europe.

Single soldiers? Don’t bother. You control complete units of five to 20 men gathering round a commander. Micro-management is reduced, instead it’s paper, scissors, stone: cavalry is strong against mages, mages are strong against infantry, and so on. Officers can recruit new soldiers in barracks, as long as your mines supply enough of two resources. Your tasks on the small 3D playfields vary from flight to defence to all-out attack, sometimes with time limits. Depending on your success, you are awarded shells, magical items that can be equipped to the commanders and activated in battle for a short-term benefit. Commanders will also gain experience, making them tougher and able to control more soldiers.

In the single-player campaign, anime stills and 3D cut-scenes tell the story of prince Larf and his gang. When the adventure’s through, a mission mode let’s you play single battles with units not available in the main storyline. Up to four players can also link together via network or internet and test their skill against each other.


  • ハンドレッドソード - Japanese spelling

Groups +



Credits (Dreamcast version)

45 People (38 developers, 7 thanks) · View all

Chief Planner
Adventure Planning
Battle Planning
Chief Programmer
Adventure System
Battle System
Chief Artist
Character Model
System Graphic
Character Graphics
BG Illustration
Event Illustration
Sound Director/Creator
[ full credits ]



Average score: 59% (based on 8 ratings)


Average score: 3.6 out of 5 (based on 4 ratings with 0 reviews)

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@barai version

Hundred Swords was the second game to be released as an @barai (= pay later) version for SEGA’s Dreamcast. @barai was a Japan-only service that allowed users to buy a cheap, restricted version of a game and then unlock it at any time with a downloadable key code at extra cost. The complete @barai version of Hundred Swords was roughly 4,000 yen (~$37), 1,000 for the game plus 3,000 for the key, whereas the normal retail version cost around 5,800 yen (~$50). The first SEGA @barai game was Eternal Arcadia (released as Skies of Arcadia outside of Japan).


If you play through the campaign and start it a second time, there are some minor changes in the plot.


The name Hundred Swords is derived from the simple fact that each side can control a maximum of one hundred soldiers.

Windows version

The PC version reveals a few unfinished settings that don't appear in the actual game. However they still appear in h_swords.ini and can be manually activated by editing their values.

These options allow you to change the resolution, enable 32-bit frame buffering, and let replays of battles being saved automatically (there is no way to play them back however).

Information also contributed by Cobra Blade


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Related Sites +

  • Hundred Swords
    Official Bilingual Website (Japanese & English)
  • Official Site
    Official Hundred Swords site in Japanese and broken English.

Identifiers +

  • MobyGames ID: 5111
  • [ Please login / register to view all identifiers ]


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Contributors to this Entry

Game added by -Chris.

Additional contributors: Indra was here, Cobra Blade, Patrick Bregger.

Game added October 9, 2001. Last modified February 22, 2023.