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Proun

Moby ID: 52263

Windows credits (2011)

39 people (23 professional roles, 16 thanks) with 49 credits.

Game Design Joost van Dongen (Oogst)
Track Design Joost van Dongen (Oogst)
Graphics Joost van Dongen (Oogst)
Programming Joost van Dongen (Oogst)
Tools Joost van Dongen (Oogst)
Music Compositions Joost van Dongen (Oogst)
Website Joost van Dongen (Oogst)
Marketing Joost van Dongen (Oogst)
Bugs Joost van Dongen (Oogst)
Sound Design Arno Landsbergen (Ammo)
Arrangements Arno Landsbergen (Ammo)
Music Production Arno Landsbergen (Ammo)
Alto and tenor saxophones Thom Kooijmans
Basic gameplay idea Huub van Summeren
Special thanks to Rubin de Bruijn, Thomas van Dijk, Erik van Dongen, Bruno Molteni, Ogre forum, gathering.tweakers.net, www.synthforum.nl, www.gamedev.net, Ronimo
Thanks for playtesting erkantural, Georg Weidel, Jesse Stephenson, shaman.sir, trancefer, Florent Poiraud, Jan Roman, Rick van Beem, Skylar Sokol, Vincent Goossens
Proun is powered by OGRE - Open-source 3D graphics engine
Audio library Irrklang
Physics engine Open Dynamics Engine
Object Oriented Input System OIS
Networking engine RakNet
Crypto++, a set of encryption algorithm by Wei Dai, and others
Forgotten Futurist, a font by Ray Larabie
Nullsoft Scriptable Install System NSIS
Very special thanks to these awesome pieces of inspiration Wassily Kandinsky (Composition VIII; 1923; Composition VI; 1913), Pieter Cornelis Mondriaan (Victory Boogie-Woogie; 1944), El Lissitzky (Proun G7; 1923), Jean Tinguely (Wundermaschine; 1956), Kurt Schwitters (Merzbau [reconstruction]; 1933), Fred Ford (Supox; 1992), Paul Reiche III (Supox; 1992)
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Collaborations

MobyPro Early Access

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Other Games

MobyPro Early Access

In addition to this game, these people were also credited on other games:

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Credits contributed by Kabushi.