Myth Makers: Orbs of Doom
Description
Myth Makers: Orbs of Doom is a 1 - 4 player platform game.
In a far away place and time lies a realm of myths and legends and at a secret location within this magical realm lies the Myth Makers Academy. Here young people study the magical art of Myth Making hoping to eventually become a Myth Master.
Assistant Principle Synster Rebus works at the academy and he is a bad guy. He has had many of his evil plans thwarted by the the academy's students and now he's out for revenge. Rebus has captured Nick, Zeek, Zolestine, Jack, Trixie, Romeo, Belle and Felicia the academy's most promising cadets. He has imprisoned them in magical balls, the eponymous Orbs of Doom, and has scattered them all around the world.
Thus begins the adventure. The player(s) each take the role of one of eight characters whom they must navigate through each of the five levels in the five different worlds in a three dimensional landscape. Each level requires the player to negotiate a path from the start point through to the exit gates. Along the way are perilous drops which will catch anyone who strays from the path, exploding boxes, see-saws, pendulums and platforms.
There are multiple methods of playing this game.* Normal Mode: is the way in which each new level is presented to a player. It is not timed and allows the player to explore the level before attempting the harder modes of play
-
Star Challenge: This is a timed mode where the player must collect ten red stars before the exit gates will open
-
Time Attack: In this mode the player aims to complete the level as fast as possible. The time is recorded and the level can be replayed as the player tries to achieve progressively faster scores.
-
Pickups: This is also a timed level. In addition to picking up ten red stars to open the exit gates the player can also collect gold stars for extra points. The object is to score as highly as possible without running out of time.
The game is played via the keyboard, alternatively both game pad and joystick are supported.
Groups +
Screenshots
Credits (Windows version)
49 People (29 developers, 20 thanks) · View all
Developed By |
|
Dedicated To |
|
Head Of Programming | |
Programmers | |
Head of Art |
|
Head Of Animation | |
Lead Concept Artist : Myth Makers Design | |
Art Team : Graphic Artists | |
Level Design | |
QA Testing |
|
JNR Testing |
|
Audio Production |
|
Renderware Is A Registered Trademark Of |
|
[ full credits ] |
Reviews
Players
Average score: 2.7 out of 5 (based on 1 ratings)
Probably a good game but just not for me
The Good
The game loaded quickly and without fuss. It's bright, it's colourful and the controls are really simple.
There's a market for non-violent games out there and this may just hit the spot because there's no shooting in this game at all. However I didn't try the multiplayer mode and I guess that in there it may be possible to push an opponent off the path - would that be considered an act of violence?
The Bad
For me, the worst thing about this game was that I couldn't play it!. After an hour or so I gave up trying to complete the training missions in the academy and consigned this game to the stack of games to be recycled.
This is not my normal type of game and though I had real problems playing this game I really really tried to make it work. The main problem for me was the in-game camera angles and the way they worked with the controls. Say I'm moving the character down a path and I make a right turn. Using the arrow keys I use the up arrow to move the character to the point of the turn and the camera follows. I then turn right with the right arrow key and the camera rotates until its behind the character which means that midway through the turn I have to switch back to the up arrow key again. Putting it in writing like this it doesn't sound like much of a problem but in practice when I'm trying to keep a ball on a twisting path it was very difficult. When taken in conjunction with the way the orb reacts to going up/down hills and with the banked corners and sheer drops I just couldn't get my head or my fingers to react fast enough.
The other problem I had with the camera was that it frequently got lost behind the scenery meaning I could not see or control my character at all.
The Bottom Line
This seems like a playstation game that's accidentally found its way onto the pc.
It reminds me of one of those marble games where the player has to roll a marble around a course. Here the player takes the role of the marble and it was very tricky.
There's a good idea for a game in here and I haven't played enough games of this type to know whether the problem is with the way it's been implemented or whether it's me that is just not up to the job.
Windows · by piltdown_man (237748) · 2011
Analytics
Upgrade to MobyPro to view research rankings!
Identifiers +
Contribute
Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.
Contributors to this Entry
Game added by piltdown_man.
Wii, PlayStation 2 added by Kabushi.
Game added December 18, 2011. Last modified February 26, 2024.