Moby ID: 56141
See Also


There are 50 sub-universes consisting of a central Nucleus surrounded by 32 Orbitals. The sub-universe is called a Aither. The object of the game is to enter the Aither with your ship and destroy enough Orbitals to shut down the Nucleus. Before the Nucleus dies it spits out a Morphi which when destroyed gives you bonus points and money.

Before you deploy your ship from your base you can purchase hulls and weapons. Even sell or scrap the ones that you don't need.

The game is viewed from above your large ship. After deploying from your base you can move about freely in any direction. On the screen you can see your score and a small radar which shows the position of the Orbitals and Nucleus. The further into the game you go and buy more hulls and weapons you will end up with a ship that nearly fills the screen.


Credits (Commodore 64 version)

25 People (12 developers, 13 thanks) · View all

Produced by
  • Graftgold Ltd.
Published by
  • Rainbird Software
  • Telecomsoft
Designed by
Programmed by
Music and Sound Effects
Graphics by
Nucleus and Kere graphics
Morpheus was created using
  • The AVMAC65 cross assembler by Avocet running on a 1 Megabyte Opus PC-II downloading to a C128
Program editing was done with
  • The EC Editor by C Source Inc.
Graphics created on
  • Ultrafront+ and Sprite-Magic (both customised) and Deluxe Paint on the Amiga
Debugging by
  • MON64 and ABMON
Disk Loader by
Tape Loader by
  • AB
Thanks to
  • Paul Hughes (for protection advice and the loan of the Koalapad)
Thanks also to
A final thanks to
  • all at TelecomSoft for their help and support
  • without whom this game would not be complete
  • especially
  • Paula Byrne
  • Steve Perry
[ full credits ]



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  • MobyGames ID: 56141
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Contributors to this Entry

Game added by Hello X).

Additional contributors: S Olafsson, FatherJack, ZeTomes.

Game added June 11, 2012. Last modified September 30, 2023.