🕹️ New release: Lunar Lander Beyond

Grandia

Moby ID: 5751

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PlayStation screenshots

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Title screen
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The long two-part intro animation shows slightly steampunk-like technology...
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...the game's heroes in anime fashion...
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...and lots of mythical scenes, with this one clearly influenced by Garden of Eden tale
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Yeah, I know, this happens to me too when I drink too much vodka. ... ... By the way, this is General Baal, the game's main villain, and he first character you see in-game
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Character status screen. This is the obligatory underage girl with the obligatory cute pet
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Town maps can be zoomed-out at any time with the press of a button
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This is Parm, the first town of the game, and probably the biggest one, too
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Nice indoor locations. This here is just a no-name house in Parm
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Docks area with a save point
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Much later, about halfway through the game - a more experienced party fights physically. Note the dynamism. I've set the tactics on "Play Fair"
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Set the party tactics to "Go Wild" - Feena here hurls shurikens at the enemy as a special move
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Managing your items. Lots of interesting stuff, actually
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This guy looks a lot like one of those Tove Janson's Moomin characters, don't you think?..
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Battle in the Tower of Temptation. No, it's not at all what you've just thought. We just get cornered by aggressive enemies a lot
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World map. It's just dot-to-dot movement, no exploration. And locations tend to become grayed out way too much
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A mysterious hidden city with tanks
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Enter this ball and become catapulted towards the walkways
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Opening the moves and magic menu during a battle
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Impressive entrance to a hangar - you'll have to visit this place quite a few times
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Party screen. A reasonably tough one, with four full characters
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Many dungeon-like areas are just plain mountain paths or something like that. Enemies look a lot like bugs, too, and are small. Displaying the main command menu
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Skill and magic management
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Savannah dungeon. Here, 3D plays at least some role
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Throwing bombs at lizards! I've always wanted to do this!..
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As opposed to the fairly bland dungeons, populated areas in this game often have a cozy, colorful, almost "creamy" vibe
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In dungeons, you can only zoom out a bit if you've accessed a special point. It's not particularly helpful, actually
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Visiting an inn in one of the villages
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Tactics management
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Desert dungeon. A visible enemy is approaching
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Golden words, dude, golden words!.. Just a bit of philosophical dialogue with an interesting creature in the city of Zil Padon
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Item shop. Those icons destroy the atmosphere, in my opinion
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This must be Shanghai! Seriously, check out all those hanging clothes!..
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Happy boars are trying to attack me
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Justin executes one of his most powerful moves
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Here you can see the somewhat interesting usage of 3D, with two walkways on top of each other
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A quiet day in the Laine village
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A late-game dungeon. As usually in Japanese RPGs, it means organic materials begin to prevail
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Casting a powerful ice spell
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Climbing down. Enemies are watching, as always
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Late-game decisive boss battle. Check out his attack! Impressive, right?..

SEGA Saturn screenshots

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Title
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