Orda: Severnyi Veter

aka: Horde: Northern Wind
Moby ID: 57956

[ All ] [ DOS ] [ Windows ]

DOS screenshots

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Main menu screen.
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Workers busy at chopping wood and mining gold, Warcraft style.
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The opening crawl narrates the background story of the game.
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A brief description of gameplay and objectives to get the player started.
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Selecting your character for a single-player game.
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As more territory is explored, new nations are encountered. Initially all factions are peaceful, but may change their minds later on.
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The interface allows to queue up to five units for training, similar to <i>StarCraft</i>.
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Windmills serve to speed up all production in a settlement. Several windmills and a stable income allows to field large armies very quickly.
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A skirmish with Teimour's forces that have attacked the player's settlement.
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The laboratory management screen. You can assign artisans and funds to research new technologies. The more there are, the faster new discoveries will be made.
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About to subjugate a neutral Semirek tribe.
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Unlike <i>Warcraft</i>, the player can build bridges across rivers, and also construct mines over gold and iron deposits.
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The hermit wizard offers a quest to retrieve a crystal with magical properties for him. It's up to the player to decide if it's worth the effort.
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The hermit wizard himself.
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After some... persuasion the wizard agrees to present the player with an ancient scroll.
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Attacking Teimour's forces near their camp.
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Once you are in possession of the crystal it's up to you to decide whether to keep it or to deliver it to the wizard.
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The diplomacy screen lists all present factions on the map, and their current diplomatic stance with the player is represented by the icon above the leader's portrait.
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There are no missions in <i>Horde</i> - instead, the player character can move between adjacent maps and bring his army with him.
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Some beautiful scenery.
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This Semirek settlement is fortified, and their leader feels confident to declare war upon the player.
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Hints like this message engraved in stone are scattered throughout the world of <i>Horde</i>, leaving it for the player to figure out the way to victory.
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Fighting a powerful wizard. Ravens, enchanted trees and magical pit traps guard his territory, and he also teleports around.
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The particularly nasty hermit on this map can summon phantoms right into the player's settlement. Their lightning attack sets buildings on fire, which is quite dangerous.
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As more parts of the game world are explored, the location of all known settlements is marked on the global map.
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Setting up a three-player hot seat game.
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Another player's turn starts. During a hot seat game, each turn lasts for a fixed period of time (from 5 to 30 minutes).
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Each building has several animation frames representing different stages of construction.
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Magic items that have been obtained while adventuring can be used at any time by the main character.
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Important player statistics can be viewed at any time in the global map mode.
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Workers can dig pit traps to slow down enemy progress.
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Archers can be very effective, especially when protected by natural obstacles from enemy troops.

Windows screenshots

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The background story is told in the opening narration.
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The map of the Land of Seven Rivers, with the section where the game's story takes place outlined in orange.
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Main menu screen.
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Starting the game as Oleg in the top-left corner of the world map.
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All three playable nations are identical except for the starting position and some extra starting units. Here Oleg commands a phantom.
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A troop of archers is sent to clear the forest of wolves and bears to make it safe for the lumberjacks.
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When at war with someone, you can either propose an alliance or surrender. In the latter case, you'll have to pay tribute to your new overlord.
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Checking the player's stats on the world map screen.
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An aftermath of a battle against a neutral Semirek tribe.
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The Semirek leader has accepted our alliance proposal.
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Units can be queued for production. There are no rally points though.
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The diplomacy screen. Usually there are one or two Semirek tribes, Teimour's forces and a wizard.
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The wizard sends the player on a quest to retrieve a magical crystal for him.
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Hiding in the trees, the wizard unleashes a powerful lightning bolt on the archers.
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After some "persuasion" the hermit wizard shares an ancient scroll with the player, and also agrees to open a magically guarded path onto another map.
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The scroll contains some very useful information about the plot of the game.
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