Orda: Severnyi Veter

aka: Horde: Northern Wind
Moby ID: 57956

[ All ] [ DOS ] [ Windows ]

Windows screenshots

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The background story is told in the opening narration.
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The map of the Land of Seven Rivers, with the section where the game's story takes place outlined in orange.
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Main menu screen.
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Starting the game as Oleg in the top-left corner of the world map.
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All three playable nations are identical except for the starting position and some extra starting units. Here Oleg commands a phantom.
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A troop of archers is sent to clear the forest of wolves and bears to make it safe for the lumberjacks.
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When at war with someone, you can either propose an alliance or surrender. In the latter case, you'll have to pay tribute to your new overlord.
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Checking the player's stats on the world map screen.
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An aftermath of a battle against a neutral Semirek tribe.
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The Semirek leader has accepted our alliance proposal.
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Units can be queued for production. There are no rally points though.
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The diplomacy screen. Usually there are one or two Semirek tribes, Teimour's forces and a wizard.
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The wizard sends the player on a quest to retrieve a magical crystal for him.
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Hiding in the trees, the wizard unleashes a powerful lightning bolt on the archers.
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After some "persuasion" the hermit wizard shares an ancient scroll with the player, and also agrees to open a magically guarded path onto another map.
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The scroll contains some very useful information about the plot of the game.
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