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Enjoy your favorite Atari 2600 and 7800 games on one system, the Atari 2600+
Orda: Severnyi Veter
aka:
Horde: Northern Wind
Moby ID: 57956
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[
All
]
[
DOS
]
[
Windows
]
Windows screenshots
The background story is told in the opening narration.
The map of the Land of Seven Rivers, with the section where the game's story takes place outlined in orange.
Main menu screen.
Starting the game as Oleg in the top-left corner of the world map.
All three playable nations are identical except for the starting position and some extra starting units. Here Oleg commands a phantom.
A troop of archers is sent to clear the forest of wolves and bears to make it safe for the lumberjacks.
When at war with someone, you can either propose an alliance or surrender. In the latter case, you'll have to pay tribute to your new overlord.
Checking the player's stats on the world map screen.
An aftermath of a battle against a neutral Semirek tribe.
The Semirek leader has accepted our alliance proposal.
Units can be queued for production. There are no rally points though.
The diplomacy screen. Usually there are one or two Semirek tribes, Teimour's forces and a wizard.
The wizard sends the player on a quest to retrieve a magical crystal for him.
Hiding in the trees, the wizard unleashes a powerful lightning bolt on the archers.
After some "persuasion" the hermit wizard shares an ancient scroll with the player, and also agrees to open a magically guarded path onto another map.
The scroll contains some very useful information about the plot of the game.
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