Eador: Genesis

aka: Eador. Sotvoreniye
Moby ID: 58638

Windows screenshots

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Before an encounter, information about the opponent's army and a rough estimate of the outcome are provided. The player then may choose to retreat.
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The hero has just gained a level, and a new skill can be picked.
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Checking the stats of a unit in the player's army.
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Designing your herald.
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While exploring the province, the hero has found a special location. It can be searched outright or left for later examination.
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Kingdom statistics, showing income and expenditures, as well as rare resources and other important information.
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Managing the castle in the home province.
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An early encounter with a bandit mob.
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When a unit gains a level, the player can choose to increase one of combat parameters. Higher-level units can also learn special abilities or skills.
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The castle's library gives access to some of the spells; others can be found in scrolls and added to the hero's spellbook.
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Viewing all discovered special locations within a province. The exclamation mark means there's also a pending side-quest here.
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All hero classes can cast spells (like a Knight here). The efficiency, available spell levels and number of spell slots depend on the magic ability.
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As the game progresses, better items and equipment become available. Weapons and armour wear down and must be repaired at the castle's smithy frequently.
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A magic arrow is a great spell to take out ranged units before they can do any harm.
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This unit can be awarded with a medal, which grants a substantial increase in some of the stats. It will also increase that unit's salary.
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At level 10, heroes can choose a profession to specialize in, which also affects alignment. Picking the magic path for a Knight results in an evil alignment for some reason.
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Troops are recruited from the local population, but mercenaries can also be hired in the tavern, albeit for a greater price. This is the way to get higher-level units early on.
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Time to conquer a nearby province! This one is populated by goblins. If the current hero was skilled in diplomacy, he could be able to parley with them instead.
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Conquered two provinces (note the heraldic flag above them).
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An encounter with an Elf and a Halfling. Both are ranged units, and their position on hills increases their firing range even more.
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More exotic creatures like Dryads, Faeries and Gargoyles can be recruited into the player's army and make for powerful allies.
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Combat during a siege. You first have to spend several turns taking down the fortifications, although an early siege may also be initiated with some of the towers and walls still intact.
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The astral plane acts like a global conquest map. Here you can pick a shard to conquer. A shard may contain castle building designs and items that become available once it is occupied.
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Meet Zarr, your friendly wise-cracking Gremlin advisor.
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An all-out conflict against a single opponent on a small map. The population of borderline provinces is very unhappy, which may lead to revolts and other unpleasant things.
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A battle with various tier 2 units.
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Soon enough, you get into contact with other Masters. Their attitude (show under the portrait) differs depending on the player's alignment.
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While conquering a shard, diplomatic relations with other Masters are possible. You can trade resources or send gifts, even exchange provinces.
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