Tom Clancy's Rainbow Six 3
Moby ID: 61322
[ GameCube ] [ PlayStation 2 add ] [ Xbox add ]
GameCube credits (2004)
167 people with 173 credits.
Development Team |
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---|---|
Producer | Wu Dong Hao |
Engine Team Leader | Huang Qian |
Graphic Team Leader | Kailin Zhu |
Level Design Team Leader | Chen Peng |
Sound Design Leader | Lei Zhang |
Testing Team Leader | Xu Hai Ling, Jiang Yu |
Data Manager | Yu Lei |
Engineers | Gu Min Jie, Zhenyu Mao, Shen Nan, Sun Xiao Dong, Wang Ge, Zhou Jing |
Graphic Designers | Gu Qiang, Li Jing, Ming Yin |
Localization Integrator | Xiong Jie |
Sound Designer | Yuanjun Ou |
Testers | Cao Jun, Chen Li Yu, Derek Fortin, Fu Xiang, Huang Nai Yuan, Huang Rong, Li Qing Zhe, Lu Zheng Jie, Qu Yu Ming, Sun Jie Feng, Yang Jie, Zhou Tao, Zhu Zhen Rong, Zou Jun Jie |
Original Development Team |
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Producer | Chadi Lebbos |
Lead Game Designer | Mike McCoy |
Audio Designer | Nicholas Duveau |
Lead Programmers | Luc Bouchard, Jean-François Dubé |
Lead Level Desigenr | Carl Lavoie |
Lead Artist | Carl Lavoie |
Artistic Director | Yves Allaire |
Lead Animator | Josef Sy |
Data Manager | Bruno Bellavance |
Cinematics |
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Intro Cinematic & In-Game Cinematics written by | Marco Brambilla |
Intro Cinematic & In-Game Cinematics directed by | Marco Brambilla |
Dialog by | Richard E. Dansky, Rob Auten |
Trieste Cinematic Art Director | Jean-Michel Tari |
Cinematics: Ubisoft Team - In-Game & Outro Cinematics |
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Studio Director | Ron Martin |
Producer | François Raymond |
Line Producer | Jean-Pierre Flayeux |
Project Coordinator | Gaétan Richard |
Cinematics: Big Bang Team |
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Compositing Coordinator | Martine Rivet |
Cinematics: PSYOP Team |
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Executive Producer | Justin Booth-Clibborn |
Producer | Angela Bowen |
Animation Director | Marco Spier |
Art Director | Marie Hyon |
Cinematics: Menfound Electronic Arts and Computer Design Co., Ltd. Team |
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Menfound Electronic Arts and Computer Design Co. Ltd. Team | Eddy Wong, Michael Wah, Kevin Hong, Jean Hou, Oli Ho, Natalie Wong, GTJ Tang, Sketch Tan, Tiger Cao, Tommy Tang, Jimmy Wu, Dalace Zhang, Yan Yuan, Fish Zhao, Charter Liang, Angela Wang, Ten Huang, Fei Huang, Sengs Seng, Junh Wu, Sakure Liang, Johnny He, Kaic Li, Simon Wen, Zhw, Susan Huang, Jack Ding, Nico Chen, Coco Xu, Raven Luo |
Localization |
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Localization Project Manager | Jean-Sébastien Ferey |
Localization Assistant | Jean-Robert Michel |
Sound Studio Manager | Jérémi Valiquette |
Story |
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Original Story/Story Editor | Alexis Nolent |
Written by | Alexis Nolent, Marco Brambilla, Richard E. Dansky |
Original Sound Creation |
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Music composed by | Bill Brown (Soundelux Design Music Group) |
Ave Maria performed by | Noëlla Huet, Jacques Drouin (Piano) |
Sound Technical & Artistic Advisor | Simon Charles Pressey |
Recording Engineers | Olivier Germain, Jocelyn Daoust |
Foley Artist | Tchae Measroch |
Sound Editor | André Chaput |
Gun Sound FX created by | Danetracks |
Supervising Sound Designer | Bryan O. Watkins |
Sound Designers | Christopher Alba, Michael Camello, Eryne Prine |
Voice Director | Richard M. Dumont |
Voice Editing | Nicholas Grimwood |
Voice Talent | Alain Goulem, Michael Rudder, Terrence Scammell, Richard M. Dumont, Luis De Cespedes, Mark Camacho, Arthur Holden, Marcel Jeannin, Claudia Besso, Susan Glover |
Following Voice Over by Soundelux Design Music Group | Douglas Rye, Carole J. Ruggier, Jay Harik, Sam Sako, Marcelo Tubet, Ulysses Cuadra, Effrain Figueora, Helgar Padrini |
Ubisoft Shanghai |
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Site Managing Director | Corinne Le Roy |
Programmer Studio Manager | Chen Shen Feng |
Graphic Studio Manager | Lu Zhi Gang |
Game Design Studio Manager | Yu Hai Peng |
Sound Studio Manager | Romain His |
Data Management Studio Manager | Jin Zong |
Tester Studio Manager | Éric Audette |
Ubisoft International |
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President & CEO Ubisoft World | Yves Guillemot |
Executive Director, Worldwide Studios | Christine Burgess-Quémard |
Executive Director, Worldwide Content Strategy | Serge Hascoët |
Project Closer | Christophe Derennes |
Editorial Coordination Manager | Nicolas Schoener |
Editorial Game Design Director | Lionel Raynaud |
Editorial Gameplay Directors | Cyril Derouineau, Laurent Mascherpa |
GamesLab Analysis | Alexandre Debrousse, Frédéric Duroc, Stéphane Cardin |
Approval Coordinators | Romain Vazeille (EMEA), Josh Ostrander (US) |
Production Process Coordinator | Magali Chrétien |
International Production Studio Manager | Gaelle Prunayre |
Marketing EMEA |
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EMEA Marketing Director | Florence Alibert |
EMEA Senior Marketing Group Manager | Caroline Stevens |
EMEA Brand Manager | Alexis Bodard |
Local Brand Managers | Christian Born, Evelyn de Vooght, Javier Montoro, Jim Hill, Sara Pelton, Marcel Keij, Michiel Verheijdt, Michael Thielmann, Ronald Kaulbach, Sören Lass, Stéphane Catherine, Fabienne Laurède, Vanessa Leclerc, Michael Gale |
Manufacturing Department | Alexandre Bolchert, Laurent Lugbull, Pierre Escaich |
Marketing U.S. |
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Vice President of Marketing | Tony Key |
Brand Manager | Hélène Juguet, Michael Jeffress |
Public Relations Manager | David Hawk |
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Collaborations
MobyPro Early Access
People credited on this game were also credited on:
- Tom Clancy's Splinter Cell, a group of 70 people
- Tom Clancy's Ghost Recon 2: 2007 - First Contact, a group of 46 people
- Tom Clancy's Ghost Recon, a group of 41 people
- Tom Clancy's Splinter Cell: Pandora Tomorrow, a group of 40 people
- Tom Clancy's Splinter Cell: Chaos Theory, a group of 40 people
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Other Games
MobyPro Early Access
In addition to this game, these people were also credited on other games:
- Yves Guillemot on 560 other games
- Tony Key on 370 other games
- Christine Burgess-Quémard on 369 other games
- Serge Hascoët on 357 other games
- Hélène Juguet on 245 other games
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Credits contributed by Patrick Bregger.