The Banner Saga
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Characters

Alette (eagle eye)
Rookās daughter, Alette, only vaguely remembers her mother, who died when she was a child. Since then, Alette spends most of her time with her father, unimpressed by the traditional roles of other girls in town. She hopes to become a hunter like her father, and in her spare time she practices archery with Oddleif, the wife of Skogrās chieftain, who has become a motherly figure to her.

Bersi (warhawk)
Of all of Ludinās traveling companions, Bersi is the most likely to stand out, being a literal giant amongst men. Even Ludin seems afraid of him, which might be the primary reason he hasnāt been sent away. On the rare occasion it has been whispered that the varl doesnāt even work for prince, but some other group altogether. What is well known is that heās already saved Ludinās life on more than one occasion.

Egil (raidmaster)
A young boy growing up in Skogr without parents, Egil spends a lot of time behind a battered metal shield, training to be a fighter. The few who know him well call him Gil.

Eirik (warden)
Works for the governor of Strand, though for a man with a heavy responsibility he seems to have an awful lot of freedom in his methods. Plenty of warring clans within Strand have tried to take him down, none have succeeded. Eventually he earned himself the nickname āThe Iron Turtleā.

Ekkill (grudgewielder)
Ekkill is running the show in Frostvellr. Heās a bloodthirsty psychopath who will stop at nothing to get what he wants.

Fasolt (provoker)
Is a Varl loyalist and has spent a lot of time with warriors under his command. Known for being something of a vicious commander who may have at one point been a brigand with a grudge against mankind, heās also one of the most respected for reliably getting the job done. Most recently heās been posted in Schlid, holding off the dredge.

Griss (strongarm)
A warrior through and through, having fought in every great war and killed countless dredge and men alike. Dependable, when heās not shooting his mouth off.

Hakon (warmaster)
Hakon is something of a legend in varl culture. When he met Vognir it was during the second great war, in which two become known for cutting a swathe through dredge where others were struggling just to stay alive. Vognir was always the charismatic leader, but there was no question about which of the two would win in a fight.

Hogun (Thrasher)
You donāt find many twins about, and even fewer who know how to use an axe. Hogun tends to be the more level-headed of the two, which may explain why he ended up with a child and wife.

Iver (strongarm)
When Skogr was still young, Iver wandered into the townās center, startling the settlers from Rundwall who had rarely seen a varl before. Heās never said why he left varl lands to help men build a small town, but each chieftain in Skogrās family line is happy to have him. Heās known Rook since the man was young, and the two formed a fast kinship.

Krumr (warleader)
One of the oldest living varl warriors. Younger varl often come to him to train and learn how to fight. Not many creatures on the planet have seen more fighting than him, but heās semi-retired now in a remote village near the wastes.

Ludin (spearman)
The next in line to become king of most of the continent and is known as the Prince of Men. Heās not well-liked amongst either peers or rivals, mostly due to his high-born attitude but heās smart, a well-trained fighter and doesnāt lack courage.

Mogr (shieldmaster)
An old hand in Varl culture and long on the frontline of the fight against the dredge, he is highly respected among his peers and had the skills to lead a clan of his own. However, he now commands the personal army to the second in command of the Varl race.

Mogun (Thrasher)
You donāt find many twins about, and even fewer who know how to use an axe. Mogun tends to be the sort the act first and think later, which may explain the scar, and why he hasnāt married.

Ubin (narrator)
An old warrior who now collects taxes for the Varl King and travels with your party offering advice throughout your journey.

Oddleif (sky striker)
The chieftain of Skogr was considered one of the luckier men in town when he wooed the beautiful daughter of well-known fighter. These days most people consider him a lucky man for marrying someone who knows how to run a town. Oddleif is the classic example of the woman in power running the show behind the scenes.

Onef (backbiter)
Onef is the man put in charge of the clanās supplies and keeping the fighters in line. He comes off as a heartless bastard but isnāt as ruthless as others heās linked to.

Rook (hunter)
ook is a skilled hunter from a long line of woodsmen who have lived in Skogr, though none of his family have survived the long, hard winters of the north. Since childhood, he has been close friends with the townās resident varl, Iver. His talents quickly landed him the position of huntmaster of Skogr, and Rook wrestles with wanting to teach his daughter, Alette, to become a self-sufficient woman while also keeping her safe from harm, something he was unable to do for his wife Aldis years ago.

Sigbjorn (warhawk)
A drunken varl warrior who has ties to the area. This warrior can still fight when he is sober and should not be underestimated.

Tryggvi (spearman)
Well known in his home town, for being the guy you hope doesnāt sit next to you in the mead house, or is yelling loudly in the middle of the night or building a collection of spears far more numerous than most men would need in a lifetime. He spends a fair amount of time by himself.

Yrsa (siege archer)
Not many people know much about where she came from, but ever since Ludin became old enough to train, Yrsa has been close by. Rumors used to spread about a romantic relationship between the two until Yrsa heard out about them, and then suddenly they stopped. Those who have spent much time near her have described the woman is intimidating.
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Races

Dredge
Dredge are the colossal, armor clad ancestral enemies of the varl since the beginning. They were formed when one of the gods, jealous of his peers, took their creations and twisted them into something bizarre and unnatural and then set them free to wreak havoc on the land. After some long and bloody wars the dredge were thought to be extinct, but they started to slowly reappear and no one knows why.

Varl
The varl are a cross-breed of man and animal, created by an impatient god who wove together a twisted version the original Loom-motherās creations. Varl are horned giants who are strong and aggressive and have the reputation of being impeccable fighters. Respected as warriors, they can live to be a few hundred years old if their lives are not cut short by a fall in battle. Despite their warlike culture, they too cultivate families and are not without emotions, similar to their human counterparts, and tend to do a better job of sticking together than the humans. Their attitude towards their human allies is somewhat condescending, believing that they are the superior beings, particularly when it comes to strength and fighting.

Human
The humans were the original creation of the Loom-mother, a very clever and patient god who was responsible for weaving life into the tapestry of creation. As farmers, peasants, merchants, woodsman and warriors, they are the center of Viking culture in this world. Born out necessity due to the threat of the dredge, humans hold a casual alliance with the varl, tainted with the sort of mistrust that exists between any two different races of people.
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Spearman: human melee with extra range
Spearmaster ā impales target, knocking them back and causing bleed effect

Shieldbanger: varl tank with shield
Strongarm ā knocks enemies back with shield
Provoker ā taunts an enemy, causing them to miss a turn
Shieldmaster ā returns damage to anyone who attacks him

Raiders: human melee with shields
Thrasher ā quick axemen who do a flurry of attacks
Backbiter ā strong swordsmen who break through to back lines to stab weak enemies
Raidmaster ā shield experts who can block heavy attacks

Archers: human ranged with bows
Siege Archer ā shoots fiery arrows that hit an area
Sky Striker ā traps tiles, shooting enemies that pass through the tile
Eagle Eye ā can hit multiple targets in a line

Landsman: human scout with utility abilities
Hunter ā marks a target, giving everyone within range a free shot on it
Warden ā grants willpower to allies at any range

Warrior: varl damage dealer with 2H weapons
Warhawk ā spinning attack, hitting multiple targets
Warleader ā causes an ally to change his move order, acting next in line
Warmaster ā does extra damage that causes splash damage on adjacent enemies
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Main Character Sketches
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Units
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Cut Characters: These are characters who were cut from the game during development.
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