🕹️ New release: Lunar Lander Beyond

The Banner Saga

Moby ID: 63343

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Windows screenshots

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Main menu - Animated snow falls in the background.
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Story - The party's caravan travelling to the nearest town. These animations of the caravan travelling various lands are frequent throughout the story.
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First combat scene - Many of the early combat scenes come with a tutorial of the basic concepts during combat.
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First combat scene - Damage is directed towards enemy armor or strength (health). Selecting on an ally or enemy will also reveal their individual abilities.
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First combat scene - A successful hit will be indicated by a numerical figure. Presented here is a five damage hit towards the enemy's strength.
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Several dialog options, as with many games with dialog choices unfortunately, many still have the same result regardless.
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The Varl are horned giants. Extremely fierce warriors in battle, several of which will be a part of the player's party.
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Town - Several towns will be visited throughout the game. Buildings or events that may be visited will usually be shown (story depending).
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Second combat scene - Surrounded by multiple enemies. Banners here are activated to view the strength of allies and enemies.
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Supplies - Supplies are counted one per day when travelling and may be obtained from merchants or through story events.
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Merchant - Items and supplies may be purchased here in exchange for renown.
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Third combat scene - A short tutorial indicating how spearmen attack. Also featured here are the feared dredge in black armor.
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Combat victory - Victory will result in possible leveling up for characters and renown.
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Map - The layout of the land. Each glyph may be selected to provide further information of said area.
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Camp - While travelling, the player may opt to camp the caravan. Allowing further access to manage heroes.
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Heroes - A character sheet for each hero may be access via the hero rooster. Indicating their abilities and option to promote (level up) them.
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Help - The help button provides further information on each of the displayed features.
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Heroes - Each hero has two special abilities. An active special attack and a passive ability.
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Training - At the camp, the player may also use training facilities to test out heroes and their abilities. A trainer will sometimes offer advise during this session.
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Story - The story jumps between several leading characters.
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Fourth combat scene - Introduction to how archers fight. Their normal attacks and sometimes special attacks have a greater range than melee units.
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Hero Rooster - The rooster is primarily used to rearrange turn orders and provide a quick view of hero status. Injured heroes and days needed to recover will also be displayed here.
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Story - Oddleif is one of many archer heroes in the game. Also the prettiest.
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War - Later in the game, the player will encounter dredge war parties. The total number of combatants are displayed here.
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War - Various options the player may choose from when facing a dredge war party. Some of the option will ensure direct melee combat between heroes and some of the dredge.
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Combat - Positioning troops against a full compliment of dredge, including ranged dredge slingers.
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The forbidden city of the Varl, where no human has set foot. The thousand remaining Varl warriors make their last stand against the dredge onslaught.
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Story - All the heroes have finally gathered at the Varl Great Hall.
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That's one big dredge.
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Crest selection - A purely decorative function. A player's crest will be displayed while camping.
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Cinematic opening: Ubin arrives in the city of Strand in time to stop an attack on the Governor by the Skalfings.
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A tapestry in the chamber of the Governor illustrating the creation myths of the mysterious Dredges.
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Hakon, the leader of the Varl caravan, reaches the city of Grofheim too late, aflame and completely overrun by Dredge.
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Camping close to the Godstone of Hadrborg, the disciple of Loom Mother and the creator of the Varl.
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Reaching Einartoft, the ancient fortress-city to the south to where Jorundr the Varl king, leaded the remnants survivors of the burnt city of Grofheim.
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Krumr, one of the oldest living Varl warriors.
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Jorundr, the wounded Varl king.
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Helping Iver blocking the horde of Dredges that are forcing their way through the bridge of Einartoft. The first appearance of a stonesinger (yellow).
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After winning the battle, Iver faces himself Bellower of the Sundr, god among dredge. One of his arms his ripped off. Eyvind distracts Bellower and a massive serpent appears.
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Juno meets the mysterious monumental serpent for the 1st time when unsuccessfully it tries to consume her by flames. They'll have a chit chat later.
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Dundr's Godstone, the counterpart of Loom-mother.
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Ingrid's godstone describing the history of gods. The Rosetta stone for the menders.
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Oddleif trained several women to become warriors because of the increasing dangers the caravan was facing. Nid from the destroyed village of Frostvellr is her best student.
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Bjorulf's godstone, the god of brewing equivalent to Dionysus (Greece) or Bacchus (Rome).
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Bolverk, the Varl Berserker leader of the Ravens, a mercenary group.
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Boersgard, a city with a dock is completely surrounded by the Dredge leaded by Bellower.
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The godstone of Stravhs, worshipped by the Dredge. It's time to collect some silver to forge a special arrow which induce Bellower to think he's not immortal.
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The showdown with Bellower.
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Bellower was hit by the silver arrow. But there are consequences...
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...and a true Saga couldn't end without tragedy....

Xbox One screenshots

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Main menu
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Banners
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Most of the game happens on the road
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Interrupting the royal feast
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Willpower can be used to strengthen regular attacks
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World map
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Dialogue and action choices affect the story and party members
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Character info help screen
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Different character types have different attacking options
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Camping is key to keeping your troops happy and rested
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Hiding from the lone Dredge
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Equipping items give characters various bonuses
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Placing the troops before the combat commences
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Trading with the merchant
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Choosing the fate of the village
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The caravan is approaching the fortified village
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Some of the fighters are splitting from the party
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Townsfolk are just idly watching the battle
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Surrounded but not going down without a fight
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Enemy slingshot troops can hit as far as the archers
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As if Dredge isn't enough of an enemy force, humans fight other humans just as well
Are we missing some important screenshots? Contribute.