Oh No! More Lemmings
Oh No! More Lemmings is the follow-up to Lemmings. The game features 100 new levels, and all-new graphics and music. It was released in both a stand-alone and an add-on version.
Credits (DOS version)
Average score: 88% (based on 15 ratings)
Average score: 4.0 out of 5 (based on 61 ratings with 4 reviews)
The replayability of this game is amazing mainly because the later levels in the game are so difficult that you have to keep playing the game to complete them! That is another good thing about it. It is demanding enough that you don't complete it in a couple of weeks and then end up playing it over and over again (I have had this game since July 1997 and have yet to complete the last thirty or so levels.
There is nothing not to like about this game.
The Bottom Line
Oh!No! More Lemmings is a classic strategy game that can literally take months and months to complete. Although some people may find the overall objective tiresome after a while I have never become bored since I bought it over three years ago.
DOS · by James Walter (271) · 2001
Given the addictive character of Lemmings games, pretty much any decent set of levels is welcome. Psygnosis was quick to provide Lemming addicts a new game. ON!ML has slightly less levels than the original game, but in my opinion their new division is better - just 20 levels in each difficulty stage can make progressing feel faster. However, the difficulty curve isn't that simple - there are really tough "Wild" or even "Crazy" levels and there are really easy "Havoc" levels (for example the first level of this stage). This can feel inconsistent, but isn't really that bad - you can relax when playing some of the levels, while others keep you alert and busy.
The lemmings look the same, their skills are completely unchanged, however the areas are completely different now. While most levels don't look as good as the "underground" or "crystal" levels in the original game, most look nice in their own style, especially the "golden-blue" ones with lots of small pulsating balls in place of water. However, it's a pity the game doesn't have any "special" levels like in original "Lemmings" ("A Beast of a level" etc.).
Being happy about the game not having some bugs sound like really modest expectations, however it's nice that the game is free from a musical bug that spoiled gameplay in "Lemmings". In the original game if you fail a level, it restarts with melody no. 1, which of course can soon get boring under these circumstances (the only exceptions are the "special" levels, which don't change their music when replayed). Fortunately, there's no such bug in "Oh No! More Lemmings".
The original game had only one single-Lemming level on the very end of the game, ON!ML has two of them and they are closer to the middle.Actually the first one is more difficult - it requires great precision when building in a narrow corridor. The second one is weird - it's the only level in the whole game to be sped up in order to make it more difficult, yet it remains easier than the first single-Lemming level.
Like all early Lemmings games, ON!ML has an uncomfortable level starting screen, especially in VGA version - somebody called it "Magic Eye screens" and they indeed look a bit like those images where you are supposed to see something in 3D (I don't). It's hard to read level data such as release rate or percentage of Lemmings to be saved when the letters aren't visible well on this bright background.
While I generally like the way levels are divided into stages here, the first stage is a bit of a throwaway. In the original games the first few levels were meant as tutorials, however then "ordinary" levels started and formed a majority of the first stage. The first stage in ON!ML isn't made of true tutorial levels - you have all skills available If you are and aren't told in any way what to do - however these levels are so trivial, so boring that they are just a waste of time.Their graphic quality is lower than in several later levels - when first playing this game I thought the graphics were a big step backwards compared with the original game. In all levels of this stage you have the same amount of time, the same number of Lemmings, the same release rate... The one thing I really liked about these levels was that in every single one it's possible to save all Lemmings.
The Bottom Line
If you are addicted to Lemmings and need to play "just one more level", you should enjoy this game. While still being "more of the same", it also feels different due to its different graphics and so can give some relief when you already feel you've had enough of (original) Lemmings - yet when having a break from this game, you still train your Lemming tactics.
DOS · by Nowhere Girl (8679) · 2013
100 more levels of Lemmings action, at a time when people couldn't get enough of it.
Many of these levels appear to be ones that weren't considered good enough for the original, and some seem to have been designed in five minutes. The difficulty curve is uneven, there is too much reliance on precise clicking which makes levels far harder in practice than theory - the one thing that could prove dislikable in the original. Cashing in seems to have been the main purpose. The stand-alone version was largely pointless, because you'd be mad to get this one before the main game.
The Bottom Line
Guide a tribe of Lemmings to safety by assigning skills such as bashing, climbing and blocking to them. For each level you have to get a certain percentage of them to safety.
DOS · by Martin Smith (81428) · 2004
PC Player covermount
On the cover CD of the German magazine CD Player 02/1994, the "demo version" of the game is the full game instead. The editorial team received two unlabeled disks from Psygnosis - one with the full version and another one with the demo version for the CD - and mixed them up.
The order the six tunes play on each system is sometimes a little bit different. The Amiga and Macintosh versions play them in this order: * Tune 1 * Tune 2 * Tune 3 * Tune 5 * Tune 6 * Tune 4
The MS-DOS and Atari ST play them in this order: * Tune 1 * Tune 2 * Tune 3 * Tune 4 * Tune 5 * Tune 6
The original six tunes from the Amiga version of the game were quite short, while on other systems (Atari ST, DOS, and Macintosh) the songs had parts added to them making them almost a minute longer. For example, the original Amiga Tune 5 goes for 46 secs while the Macintosh version goes for 2 minutes and 5 seconds, twice as long as the original. The song has a new Intro (0:00-0:12) before the original Amiga tune, which loops twice (0:12-1:25), and a new finish (1:25-2:05). Similar things are done to the other five songs.
As with its predecessor Lemmings, the Amiga and Atari ST ports contained 10 special two-player levels.
Oh No! More Lemmings was available either as a stand-alone game or as a datadisk for Lemmings. The stand-alone version cost more. A Windows 95 version of Lemmings was released in 1995, including (nearly) all of the levels from Lemmings and Oh No! More Lemmings. The game was ported to the new operating system (OS) by Visual Sciences.
Related Sites +
- MobyGames ID: 684
- Wikipedia (en)
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Contributors to this Entry
Game added by IJan.
Game added January 7th, 2000. Last modified December 2nd, 2023.