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Neuromancer

Moby ID: 687

Nowadays, hacking in somewhere you don't belong can get you in trouble. In a hundred years, it will get you killed...

You got 30 megs online, three viruses, six icebreakers and a smart-mouth ROM construct riding shotgun.

As you go hacking in hard on the immense icy-hard crystal of the new database, something stirs within it. Artificial Intelligence?

"You know," says your ROM construct, "maybe the ice here is so hard not just to keep cowboys like you out, but 'cause they wanta keep something else in."

And then you remember: They're called AIs 'cause they don't care when they kill you.

It's party time in Cyberspace.

  • Drawn from the pages of the smash cyberpunk novel Neuromancer by William Gibson.

  • Skill-based role-playing game by the creators of The Bard's Tale’ and Wasteland’.

  • Fully digitized original sound track by DEVO.

  • Soon to be a major motion picture from Cabana Boy Productions.

  • Easy-to-use icon and window interface.

  • Use your skills to break into government and corporate computer systems, or jack into Cyberspace and cut into ice-encased databases with your software.

  • Multiple paths to a successful conclusion.

  • Annoy the characters you meet and they won't forget it - but you can forget asking them for help later on.

Source:

From back of box

IN A HUNDRED YEARS, HACKING WILL GET YOU KILLED.

NEUROMANCER

A CYBERPUNK ROLE PLAYING ADVENTURE

Nowadays, hacking can get you into trouble. A hundred years from now, it can get you killed.

Actually, death isn't bad. It's better than being a "Wilson". Of course, any hacker in his right mind would rather be a Wilson than lose all his neurons. So what have you got going for you? About 30 megs on line, several viruses, and a wise-cracking ROM construct tagging along. You're just a cowboy trying to stay a step ahead of the AI's in a world where paranoia's not an illusion, everyone IS trying to flatline you.

It's party time in Cyberspace.

* Drawn from the pages of the smash cyberpunk novel "Neuromancer" by William Gibson

* Skill-based role-playing game by the designers of "The Bard's Tale" and "Wasteland"

* Original sound track by DEVO

* Soon to be a major motion picture from Cabana Boy Productions

* Multiple paths to a successful conclusion

Source:

Magazine ad

**Japan, 2017. Die Welt wird von einem riesigen, von der Regierung beherrschten Computersystem gesteuert. Als futuristischer Software-Pirat in Chiba City halten Sie sich mit dubiosen Geschäften über Wasser, Zappenduster, anrüchig und riskant ... aber irgendwie muß man sich ja seine Brötchen verdienen.

EIS-Schichten schützen die Kyberspace-Datenbanken vor unerwünschten Eindringlingen und Software-Cowboys. Doch mit Eisbrechern und einem heißen ROM-Konstrukt kann alles geknackt werden, wenn man das nötige Know-how hat. Und sich nicht kaltmachen läßt. Kapiert?**

Neuromancer, das auf dem vielfach ausgezeichneten, gleichnamigen Roman von William Gibson beruht, ist eine Entwicklung von Interplay, der Firma, die sich vor allem mit der Bard's Tale Fantasy-Rollenspiele einen Namen gemacht hat.

Source:

Back of Box/Jewel Case - C64/DOS (DE)

Japan, 2017. The world is hooked into a vast government computer system. You take the role of a futuristic software pirate in Chiba City, where hacking is not just frowned upon but can be deadly.
Layers of P.O.E. protect Cyberspace databases from unwanted intruders—like you—but with a few icebreakers and a ROM construct to help out, you can crack anything ... can't you?

Based upon the award-winning Novel by William Gibson, Neuromancer is published by Interplay, best known for Bard's Tale series of Fantasy role-playing games.

Source:

Back of Jewel Case - C64 (UK)


Contributed by Pseudo_Intellectual, jean-louis, Belboz.


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