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Enjoy your favorite Atari 2600 and 7800 games on one system, the Atari 2600+
Wyrmsun
Moby ID: 71897
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Windows screenshots
Main menu screen.
Single player game setup.
Playing as the dwarves on a swamp terrain map.
A gold mine.
A Germanic tribe settlement.
Dwarf quest description.
Grand strategy mode global map screen.
The game has a built-in map editor.
Germanic workers repair a farm that blocks a narrow entrance into the base.
Playing as the dwarves on a cave terrain map.
Here you can unlock new technologies, provided you have technology points to spend.
The storyline in the campaigns is related via dialogues like this. Sometimes the player can make a choice.
A campaign mission for the dwarves requires the player to escort a gnomish convoy.
Victory screen.
Combat.
A random dungeon scenario. There's a health potion next to the hero which can be used to recover hit points.
Each unit has a name and an individual trait (similar to the <i>Battle for Wesnoth</i>). A resilient unit for example has more hit points.
Newer versions of the game have re-arranged the interface (v1.9.0).
It is now possible to create custom heroes for quests (v1.9.0).
Workers can mine stone from rock formations (v1.9.0).
Heroes have inventories where they carry usable items (v1.9.0).
The game has a day/night cycle, with different creatures gaining bonuses or penalties depending on the time of day (v1.9.0).
The interface allows to quickly find worker units which do not have any tasks assigned to them (v1.9.0).
Playing a custom game as the goblins.
You need to garrison ranged units in watch/guard towers to give them offensive capabilities.
Load screens have some info about game mechanics and lore
Slimes in dungeons aren't serious enemies
Functional dwarves' village
Victory screen
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