Description official descriptions
Five levels of horizontally-scrolling shooting await in this R-Type style action game. The attack waves vary in style, with some attacking you from quite fiendish angles.
These give off blue power-up tokens, which are used towards selecting one of many weapons. There are 4 front-firing options (guns, plasma, magma and laser-beams - guns can be built up quickly but lack top-end power compared to the others) as well as speed-up (only requires one token), side-shot, up to 3 homing missiles, build (a quick super-destructive blast that only functions when you aren't using auto-fire) and stealth (a period of invulnerability).
Each level has a very different setting, and an end-of-level boss to defeat. The chance to resume from the level you died at is offered up to level 3.
Unusually, the game has an option to emulate an auto-fire function using software (this makes it one of the few Amiga shoot 'em ups you can hope to get as far through on an emulator on keyboard as on joystick on the real thing).
Credits (Amiga version)
Average score: 77% (based on 25 ratings)
Average score: 3.8 out of 5 (based on 32 ratings with 1 reviews)
The visuals and sound were nothing short of incredible, as with most Team 17 games, and the variety in attack patterns meant that a surprise was always round the corner. The power-up system was delicately designed as well - do you go for plenty of side-shots and homing missiles first, or concentrate on the power of the plasma or laser beam shots?
The difficulty level was pitched way too high. Even getting to the third of the six levels was too difficult. Also, it was too dependent on power-ups, and since you lost a selection of those when you lose a life, your game can fall apart very quickly.
The Bottom Line
A demonstration of the Amiga's technical abilities, and a thrilling action game, but most people will never see 2/3 of it.
Amiga · by Martin Smith (61) · 2003
In 1993 Team 17 released a budget edition of the Amiga version called Project-X Special Edition '93. As with Alien Breed Special Edition '92 and Assassin Special Edition, it contained a number of small changes to the game. Some of the more difficult sections were removed, and the control response improved slightly, making the game slightly less frustrating.
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Contributors to this Entry
Game added by Roger Wilco.
Additional contributors: Martin Smith.
Game added October 18, 2002. Last modified January 29, 2024.