Superhot

Moby ID: 77336

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Windows screenshots

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Main menu with all game modes unlocked
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An early story sequence
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Art hidden in one of the folders
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More ASCII art
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There is this ASCII game referencing <moby game="Timberman">Timberman</moby>.
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Enemies shatter after being shot.
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Instructions and messages appear in a large font.
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If you stop moving right after firing, you can watch it travel slowly.
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I attempted to dodge a bullet, but failed.
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I caught two enemies and their guns are in the air, for me to grab.
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The screen is distorted at specific moments, as the in-game game you are playing is said to be unfinished.
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He misses.
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Swing a baseball bat up close.
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I couldn't dodge this shotgun volley.
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The gun is close enough to grab it.
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An enemy is sent flying through a window.
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Two hits in succession
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An enemy carrying a crowbar will be stunned by the one I just threw.
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This enemy shot the object I threw at him.
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The machine gun allows you to fire four bullets quickly in succession, with a small amount of movement in between. This is ideal for multiple enemies close to each other.
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I am caught.
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An enemy firing through a window.
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For this group of enemies you will need the machine gun.
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Walking around, with no enemies in sight.
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The screen is distorted once more and an object appears.
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A system error?
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You acquire the ability to 'hotswitch' into enemies.
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Blinded by the light.
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On top of a moving train
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It is not really possible to sneak up, most of the time.
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A story sequence
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A katana level in the challenge mode
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The end of an endless session
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Most of the endless levels are still locked here.
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