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U.N. Squadron

aka: Area 88
Moby ID: 8061

[ All ] [ Amiga ] [ Amstrad CPC ] [ Arcade ] [ Atari ST ] [ Commodore 64 ] [ SNES ] [ ZX Spectrum ]

Critic Reviews add missing review

Average score: 74% (based on 27 ratings)

Player Reviews

Average score: 3.8 out of 5 (based on 61 ratings with 2 reviews)

Perhaps the world's most perfect action game!

The Good
U.N. Squadron was the first game I ever played on the Super Nintendo Entertainment System and it absolutely boggled my young mind. After being stuck with standard NES graphics and sound for nearly 4 years, I was exposed to the nearly arcade quality (at the time) audio/visual capabilities of the SNES as showcased by this game. Since then, U.N. Squadron has been my personal standard of perfection in a pure action game.

What makes a great action game? First and foremost is graphics, and U.N. Squadron delivers right from the opening sequence with the runway effect exploiting the SNES' famous mode 7 3D graphics. Jump into the first mission and be treated to exquisitely detailed parallax scrolling backgrounds. Move onto the desert mission and watch the blistering heat distort the horizon. Float above the clouds to tackle the enemy's air force. Gorgeous detail every step of the way.

The music never gets old, never grow dull. I personally longed for a complete soundtrack featuring every rockin' song from this game.

The action is characteristically fast and furious as it should be for such a pure action title. The gameplay experience is excellent and the planes you can play are very responsive. Further, and perhaps most importantly, even though this is a flying shooter game, the planes can actually sustain more than one hit before going down in flames, a feature very unusual in this genre. You get to equip your planes with all kinds of curious weapons and it is interesting to experiment with them and understand the effect that each has.

The Bad
How can I say anything negative about sheer perfection? Okay, one item that gets tedious (bad in any game, worse for a pure action game) is when you need to continually fly the bonus missions (hit the enemy supply caravans) just to build up a little cash. This gets to be especially problematic when you build up significant skill in the game. Since you are able to cruise through missions more easily you do not build up as much currency as you would if you were to fail and have to repeat missions.

The Bottom Line
Action games are meant to be temporary diversions, not deep thought exercises. With that, take U.N. Squadron for what it is: An excellent action game that can keep you entertained for an afternoon with its superior graphics, motivating music, and basic shooting gameplay.

SNES · by Multimedia Mike (20664) · 2005

Bring down planes and earn money at the same time? What an idea!

The Good
You play one of three pilots who have their own aircraft, which have their own characteristics. But no matter which pilot you choose, your mission is to destroy Project 4, a group of enemy planes that are sent to destroy the world.

There are nine missions in U.N. Squadron, and before each mission, you are given a briefing that outlines the target that you have to blow up. But you have to kill down several, smaller planes before you miss it. Shooting down these planes will get you some cash, which you can use to buy additional weapons and health. The more effective the weapons are, the most expensive they are. You have a limited supply to use up. One of my favorite weapons is the “ring of death” or whatever it is called. I found this weapon to be the most destructive against the enemies that are slightly bigger than the smaller ones. However, I would not mind using a couple of super bombs here and there.

When you have destroyed enough planes, then you finally get to meet the targets, which are huge in comparison. They have the more advanced firepower, which will kill you in one hit if you are not watching the action or have poor motor skills. Again, “the ring of death” is the most destructive against these targets After you have destroyed the targets, you always receive bonus cash.

As usual with any shoot-em-up, you get damaged if you come in contact with any aircraft. But what I like about getting damaged is that when you are, the damage is reflected on the pilot's face. I believe that this is not seen in any shoot-em-up that I have played so far.

You fly your plane through a series of environments such as desert and forest, and the structures in these can be destroyed. The graphics have more detail than the 8-bit versions, mainly due to the Amiga's graphics chip. The music is OK, though not the best compared to Team 17's Project-X. The best music from the game comes from when you select your pilot. The rest of the music is a pleasure to listen to as you play. The sound effects basically consists of you or aircraft getting killed or damaged.

The Bad
This is a horizontal-scrolling game, but I didn't like how the scrolling gets choppy as you fly through.

The Bottom Line
In U.N. Squadron, you choose one of three pilots that will join you in defeating Project 4's plans. There are nine missions, which have you destroying enemy planes to earn cash, and a much bigger plane at the end. The cash that you earn can be used to upgrade your weapons. A sequel for coin-ops was released called Carrier Air Wing, which has a similar look and feel to the original.

Amiga · by Katakis | カタキス (43087) · 2006

Contributors to this Entry

Critic reviews added by SlyDante, Multimedia Mike, Sonikku225, Alsy, Jo ST, Tim Janssen, jaXen, sayewonn wisseh, Big John WV, Terok Nor, lights out party, Patrick Bregger, FatherJack, Scaryfun.