Paragon

Moby ID: 85313

[ PlayStation 4 add ] [ Windows ]

Windows credits (2016)

122 people with 123 credits.

Character Art

Art Director Christopher Perna (uncredited)
Lead Artist Jordan Walker (uncredited)
Lead Animator Jay Hosfelt (uncredited)
Lead Character Artist Kevin Lanning (uncredited)
Lead Rigger Charles Anderson (uncredited)
Lead VFX Artist Timothy Elek Jr. (uncredited)
Art Managers Brian Brecht (uncredited), Lu Zhi Gang (uncredited), Lei Zhang (uncredited)
Art Producer Jason M. Glatz (uncredited)
Art Production Assistant Terry Gilland (uncredited)
Art Production Intern Benjamin Lander (uncredited)
Concept Team Adam Wood (uncredited), Hao Liu (uncredited), Herman Ng (uncredited), Jay Hawkins (uncredited), Lin Chen Zhang (uncredited), Paul Richards (uncredited), Shane Pierce (uncredited), Yang Ji (uncredited), Zachary Foreman (uncredited)
Modeling Team Dalen Dai (uncredited), Gabriel Wigierski (uncredited), Jarad Vincent (uncredited), Jian Kang Li (uncredited), Kamil Kozłowski (uncredited), Kolby Jukes (uncredited), Mark Morgan (uncredited), Mark Van Haitsma (uncredited), Lin Mei (uncredited), Michael Kime (uncredited), Peter Hayes (uncredited), Robert Macko (uncredited), Yuehao Wang (uncredited) Zhiqing Zhao (uncredited)
Paint Team Bradford Smith (uncredited), Eric Terry (uncredited), Harrison Moore (uncredited), John A. Gibson (uncredited), Mariel Thompson (uncredited), Michael Buck (uncredited), Pengbo Yin (uncredited), Qi Long Han (uncredited), Yong Wang (uncredited)
Rigging Team Aaron Carlisle (uncredited), Jeremiah Grant (uncredited), Christopher Evans (uncredited), Michael Balog (uncredited), Jeremy Ernst (uncredited), Jerry Gilland (uncredited)
Animation Team Ray Arnett (uncredited), Michael Shin (uncredited), Alexander Whitney (uncredited), Dwayne Martin (uncredited), Scott Robideau (uncredited), Jae Sung Han (uncredited), Aaron Herzog (uncredited), James Lipscomb (uncredited), Zhihao Lu (uncredited), Xiaojie Liang (uncredited), Jeremy Fones (uncredited)
Lead Technical Artist Wyeth Johnson (uncredited)
Tech Art Team Min Ji Wu (uncredited)
VFX Team Erik Ketchum (uncredited), Fredrik Seehuusen (uncredited), Gang Cheng (uncredited), Nicholas Reid (uncredited), Scott Kennedy (uncredited), Thomas Browett (uncredited)

Paragon

Executive Producer Simon Hurley (uncredited)
Sr. Producer Deke Waters (uncredited)
Associate Producer Leslie Nivison (uncredited)
Assistant Producer Benjamin Crocker (uncredited)
Production Intern Katie Tigue (uncredited)
Creative Director Stephen Superville (uncredited)
Design Lead David C. Nash (uncredited)
Narrative Designer Ben Chaney (uncredited)
Narrative Writer Alyssa Tan (uncredited)
Associate Narrative Producer, Video Shelley Collum (uncredited)
Senior Video Editor Shawn Ishihara (uncredited)
Senior Programmer Jeff Farris (uncredited)
Senior Engine Programmers Lina Halper (uncredited), Gerke Max Preussner (uncredited)
Senior Rendering Programmer Christopher Bunner (uncredited)
Lead Online Programmer Sam Zamani (uncredited)
Senior Gameplay Programmer Laurent Delayen (uncredited)
Paragon Development Team Ryan Broseker (uncredited)
Technical Lead Michael Noland (uncredited)
UI Programmers Dan Hertzka (uncredited), Philip Buuck (uncredited)
Environment Artist Scott Homer (uncredited)
Lighting Artist Michael Rumple (uncredited)
Senior Interface Artist Davison Carvalho (uncredited)
Lead Tech Artist Francois Antoine (uncredited)
Senior Concept Artist Benjamin Shafer (uncredited)
Concept Artist (Scribble Pad Studios) Eddie Mendoza (uncredited)
Sr. FX Artist Fábio M. Silva (uncredited)
Animator Ümit Dönmez (uncredited)
Composer Michael Rumple (uncredited)
Sound Designer (Sweet Justice Sound) Jack Raeburn (uncredited)
Motion Capture CJ Markham (uncredited)
Engine Support Technician Matthew Williams (uncredited)
Unreal Engine Support Technician Andrew Hurley (uncredited)
Director of User Experience Celia Hodent (uncredited)
Senior Statistical Data Analyst Catherine Varner (uncredited)
Test Lead Jaymee Stanford (uncredited)
Assistant QA Lead Mona Huang (uncredited)
QA Tester - Live Ops Paul Shank (uncredited)
Competitive QA Skyler Laston-Gaeta (uncredited)
QA Engineer Clayton Langford (uncredited)
Game QA Hunter Kent (uncredited)
Senior Computer System Analyst (Graphics) Minjie Wu (uncredited)
Director of Live Operations Jeremy Masker (uncredited)
Manager, Player Support Colin Thompson (uncredited)
EU Localization Specialist Theo Cuny (uncredited)
Head of Publishing Mike Fischer (uncredited)
Production and Management Consultant (Grit Games) Joseph Halper (uncredited)
Senior Marketing Manager Wesley Phillips (uncredited)
Global Brand Manager Anaoshak Cyrus Khavarian (uncredited)
Freelance PR & Marketing Consultancy (Buff PR) Rick van Beem (uncredited)
Community Lead Olivier Derache (uncredited)
Community Coordinator Chris Sierra (uncredited)
Senior Recruiter Emily Gabrian (uncredited)
Recruiter Mary Caitlin Smith (uncredited)
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Collaborations

MobyPro Early Access

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Other Games

MobyPro Early Access

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Credits contributed by Sciere.