Paul Richards

Moby ID: 35768

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Paul Richards still doesn't quite believe he's been illustrating for the computer gaming industry since graduating high school in 1997. He left a cushy job as a comic book clerk in Appleton, WI to move to Dallas, TX where, over the course of five years, his art career was spring boarded by ION Storm, floated briefly by id Software, adopted by 3D Realms and further disciplined by Ritual Entertainment (last project worked on : Star Trek : Elite Force II). Now Paul's back in Wisconsin, his parasitic tendrils sunk into Raven Software with hopes of staying put for as long as his darling wife will allow. When not scribbling in sketchbooks, Paul can be found rifling through record crates and sweating over his mixing console as the plucky DJ Variant.

Source: Selected articles from Raven Software Official Website - Company - Art

Credited on 23 games

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Battle Breakers (2019, Windows) Epic Development
Fortnite (2018, iPhone) Designed, Developed, and Published by Epic Games
Hob (2017, Windows) Additional Concept Art
Fortnite (Standard Founder's Pack) (2017, Windows) Special Thanks
Darksiders: Warmastered Edition (2016, Windows) Concept Artists
ReCore (2016, Xbox One) Additional Visual Development
Halo 5: Forge (2016, Windows Apps) Special Thanks
Overwatch (2016, Windows) The Overwatch team would like to thank the Project Titan team for their contributions
Paragon (2016, Windows) Concept Team
Darksiders II: Deathinitive Edition (2015, Windows) Additional Art and Animation
Halo 5: Guardians (2015, Xbox One) Special Thanks
Darksiders II (2012, Wii U) Additional Art and Animation
Halo 4 (2012, Xbox 360) Concept Art
Duke Nukem Forever (2011, PlayStation 3) Additional Concept Art
Singularity (2010, Windows) Also Thanks
Darksiders (2010, Xbox 360) Concept Artists
Wolfenstein (2009, Windows) Additional Thanks
Marvel Ultimate Alliance (Special Edition) (2007, PlayStation 2) Special Thanks
Marvel Ultimate Alliance (2006, PlayStation 2) Special Thanks
Quake 4 (2005, Xbox 360) Art

[ full credits ]

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