Alex Kidd in Shinobi World
Description official descriptions
Alex Kidd continues his adventures in Alex Kidd in Shinobi World, featuring remixes of the music you heard from Shinobi, and featuring the common enemy: Ninjas.
The Dark Ninja, whom was banished 10,000 years ago, has returned to rule Miracle World. He also takes young Alex's girlfriend and use her as a sacrifice. To help Alex defeat the Dark Ninja and rescue his girlfriend, a god enters Alex's body, causing Alex to become a ninja master.
There are four rounds, with three levels each, and has Alex travel through locations like office blocks, construction sites, shipyards, and jungles. He must go through each level defeating ninjas and other wildlife. In the last levels, he must defeat bosses including Kabuto, Heli, Robster, and Hanzo. To survive some levels, you must learn the secret jumping technique, described on page eight of the game's instruction manual. You start the game with three lives and are presented with an energy bar with three units, but you'll lose one if an enemy touches you. Furthermore, If you lose all three energy units, you lose a life, and if you lose all three lives, the game is over.
Additional energy units can be obtained by collecting hearts that can be found by breaking treasure chests. The maximum units you can get is six. From there, the heart is replaced by a mini-Alex. Collect this and you've earned yourself an extra life. You'll get hearts if you have less than six units.
You can also get weapons like spears and power swords by breaking these treasure cheats. However, if you're lucky, you can obtain a Tornado icon, letting you transform into a tornado while mini-Tornados whirl around the screen, seeking enemies. This allows you to either go left or right so your enemies get sucked in and are knocked out.
Credits (SEGA Master System version)
11 People (8 developers, 3 thanks)
Average score: 79% (based on 19 ratings)
Average score: 3.7 out of 5 (based on 32 ratings with 1 reviews)
Controls, graphics, level design, & enemies are all great. I love having a lifebar in an Alex Kidd game. It has secret areas & fun bosses. You turn into a cool fireball from rotating on a pole. Very fun & not too hard.
The projectile weapon only lasts to the end of the stage & often is only given to you at the end of the stage though you do get to carry it into a boss battle once. There were at least 2 points in the game where you had to take a hit to boost you to reach an item. A little awkward to learn & execute the pole swinging move but the results are worth it. Music is good but can get 8-bit grating after a while. Ending has same animation as beginning so I gotta deduct from the story for that.
The Bottom Line
This was the last Alex Kidd game made. Great for Alex Kidd & Shinobi fans. It actually plays like a combination of Shinobi & Alex Kidd. It is faster paced than Shinobi & I'd say the best Shinobi game on the Master System. A Master System must play.
SEGA Master System · by Emperor MAR (2598) · 2013
Alternative Cartridge Label
Sega produced a very limited number of this game with a blue cartridge label instead of the regular red.
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Contributors to this Entry
Game added by Katakis | カタキス.
Wii added by Charly2.0.
Game added March 1, 2003. Last modified August 17, 2023.