aka: Arcade Archives: Pac-Mania
Moby ID: 8756
Arcade Specs
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Description official descriptions

Pac-Mania is a variation on the game Pac-Man. You need to guide Pac-Man around a maze and eat all of the dots on the board to proceed on to the next round. Numerous, multi-colored ghosts also roam the maze trying to stop you. If you eat one of the power pellets in the maze, the ghosts will temporarily turn blue and run from you. Pac-Man can earn bonus points by eating the ghosts when they are in this state. The maze is now shown in isometric perspective and is larger than the screen which will scroll to follow the action. To help get out of tight spots, Pac-Man can now jump. But be careful, because some of the ghosts have learned this trick as well and you could end up in a mid-air collision!


  • PacMania - Alternate spelling
  • アーケードアーカイブス パックマニア - Nintendo Switch / PlayStation 4 Japanese spelling
  • パックマニア - Japanese spelling

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Credits (Arcade version)

14 People

Character Design
Visual Design
Music and Sound
System Program
System Design
  • Fun First Pro.
  • Namco Limited
Product Manager



Average score: 78% (based on 35 ratings)


Average score: 3.6 out of 5 (based on 106 ratings with 1 reviews)

It's Pac-Man with a different perspective

The Good
Pac-Mania is the tenth game in the Pac-Man series, and it is only the second game to be ported onto 16-bit platforms, (The previous one being Pac-Land). The game features no storyline, just the objective of gobbling up all the dots in the maze without being caught by ghosts. This time you will be playing the game in an isometric 3-D perspective. As well as this, new ghosts are introduced, including a gray one named Spunky, and there are many hazards to overcome.

There are four locations throughout the game, ranging from “Block Town” to “Jungly Steps”, each one of them carrying a different layout. A few of these locations, especially "Sandbox Land" features such colorful mazes. All the characters are animated smoothly, and they are as big as the arcade version.

Between each level you can watch a short cartoon. These cartoons are enjoyable to watch more than once. Above them is a brief description of what level is coming up and what dangers lurk in that level.

Besides getting energizers to make each ghost vulnerable, you have this jumping ability. This is ideal if ghosts are too close to you and you need a quick getaway.

There are four types of music in the game, which you get to listen to as you are busy gobbling up dots. The best music is heard when you get to "Pac-Man's Park".

The original ghosts are still there, but there are three more ghosts. One of these ghosts is Funky, and he can also jump, especially in the later stages. It is sometimes difficult to get past him since he happens to jump at the same time that Pac does.

Pac has two other abilities that are not mentioned earlier, providing that he get them in the center of the maze. These abilities include increased speed and double points for eating one or more ghosts. The increased speed makes Pac go faster, and you can finish the mazes quicker.

Once you made it past the first couple of level, the game really gets challenging. You see Sue (the purple ghost) roam around the maze like a Jack Russell with its tail on fire. Once you reach "Sandbox Land", Funky (the green ghost) appears and has the same jumping ability. He happens to jump at the same time as you, forcing you to think twice about jumping near him. Finally, the ghosts tend to travel around in groups, spaced out in such a way that the jump is useless.

The Bad
Since Pac-Mania has no real story attached to it, it serves as a score attack game. The high score isn't listed during the game, so if you want to beat your score every time, you just have to write down the score you get when you run out of lives.

The Bottom Line
In conclusion, Pac-Mania has the same objective as that of previous games, but adds new features, such as a new perspective, new ghosts, the ability to jump, and short cartoons in between levels. The graphics are rich and the sound is excellent. The game can be difficult, partly due to some of the ghosts having different powers. This is only the second game to feature on 16-bit computers. If you are a fan of the famous maze games, be sure to check it out.

Amiga · by Katakis | カタキス (43093) · 2012


Atari STE remake

The original Atari ST version featured a very small playfield with a huge scoring block on the right, rough scrolling and sound. As a fan extension the original game was adapted in 2013 to use the enhanced hardware of the Atari STE models (like hardware scrolling, digital sound and the blitter), which resulted in a full-screen 50fps experience and therefore a much more enjoyable gameplay.
Source: Atari-Forum, Chat-Mag!


  • Amiga Power
    • May 1991 (issue #00) - #67 in the "All Time Top 100 Amiga Games"
  • ST Format
    • May 1990 (Issue #10) - Included in the list "ST Format's 30 Kick-Ass Classics"


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  • MobyGames ID: 8756
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Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by Servo.

Wii added by Michael Cassidy. Zeebo, Arcade added by chirinea. J2ME, Acorn 32-bit, BREW added by Kabushi. MSX, Amstrad CPC, ZX Spectrum, Atari ST added by Martin Smith. Sharp X68000 added by Terok Nor. SEGA Master System, Genesis, Commodore 64, Amiga added by Katakis | カタキス. Nintendo Switch, PlayStation 4 added by BOIADEIRO ERRANTE.

Additional contributors: formercontrib, j.raido 【雷堂嬢太朗】, Jo ST, BOIADEIRO ERRANTE.

Game added March 30, 2003. Last modified February 14, 2024.