Pac-Mania

aka: Arcade Archives: Pac-Mania
Moby ID: 8756

[ All ] [ Acorn 32-bit ] [ Amiga ] [ Amstrad CPC ] [ Antstream add ] [ Arcade ] [ Atari ST ] [ BREW add ] [ Commodore 64 ] [ Genesis ] [ J2ME ] [ MSX ] [ NES ] [ Nintendo Switch add ] [ PlayStation 4 add ] [ SEGA Master System ] [ Sharp X68000 ] [ Wii add ] [ Zeebo ] [ ZX Spectrum ]

Zeebo screenshots

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Title screen.
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Main menu.
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Round selection.
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Round 1, ready!
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About to eat a ghost.
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Round 1 clear.
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Round 2, about to eat a fruit for bonus points.
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They've got me this time.
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Round 3. This special item, the Double Pellet (pink), gives Pac-Man the same powers as the Power Pellet, but for a shorter time and for more points for each ghost eaten.
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Round 4. This other special item, the Super Pellet (green), makes Pac-Man move faster.
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Round 5 has a side passage that makes Pac-Man get to the opposite side of the map.
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Beating round 5 takes you to the next world.
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Round 6, jumping over some ghosts. The problem is that the green one also knows how to jump.
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Round 7, about to drink some coffee.
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Round 8, who wants some bananas?
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Round 9, jumping over the orange ghost.
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Round 10, about to eat a peach.
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Round 11 introduces the grey ghost, who can also jump.
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Round 12. The themes start to repeat (it's the same map as Round 1). I'm not sure if that bell will taste good!
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Game over.
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