Exodus: Ultima III

aka: Ultima 3, Ultima: Exodus, Ultima: Kyōfu no Exodus
Moby ID: 878

[ All ] [ Amiga ] [ Apple II ] [ Atari 8-bit ] [ Atari ST ] [ Commodore 64 ] [ DOS ] [ FM-7 ] [ Macintosh ] [ MSX ] [ NES ] [ PC-88 ] [ PC-98 ] [ Sharp X1 ] [ Windows ]

Critic Reviews add missing review

Average score: 73% (based on 3 ratings)

Player Reviews

Average score: 3.6 out of 5 (based on 14 ratings with 2 reviews)

A Beautifully Dark and Utterly Absorbing Game!

The Good
I'm pretty sure I stumbled upon the Ultima: Exodus NES game cartridge by accident as nobody else I knew at the time was playing it. In fact, in my little world, I seemed to be the only one who liked RPGs - everyone else was into the 'shoot-em-ups'! And this was the best of the role-playing genre that I'd seen back then (circa 1990 and it came out in 1987). I loved the story line and the huge number of Spells available to use, and the fact that you were in charge of a 4-character team which you could change up every time you went back in to play. I loved the separate battlefield screens and fighting all those different, very scary-looking monsters with the cool names!

The Bad
Maybe it was just the contrast on our TV set but the whole land of Sosaria seemed extremely 'dark' and foreboding to me (and not just the dungeons and Ambrosia, either!). Of course, this was perfectly suited to the game storyline and everything (and I'm not complaining!); I just hadn't seen anything that looked like it before, graphically. It seemed like a very complex and 'more adult' game to me at the time. Some of the game play and controls (Commands and Spell casting) seemed a little cumbersome but, then again, there was a lot of things you could do in this game, compared to the relative simplicity of other RPGs that were around.

The Bottom Line
I found it to be utterly absorbing, and I'd spend hours and hours at it! Once my character party finally had everything it needed in order to go up against Exodus, I remember delaying doing so for quite a while, just so that the game wouldn't be over!! You'd better have a lot of time on your hands as it is a pretty long game. It takes a lot of time to build up your money and hit points. I would highly recommend it even today, as it is. The days and nights I spent playing it is a great gaming memory for me and I wouldn't change a thing!

NES · by Jabra (2) · 2008

At least it's not as bad as the Ultima 7 port.

The Good
The absolute best thing about this port is the music. The original computer versions of this game were old enough that the most you had to look forward to were the standard blips, bleeps, and blorps of the PC speaker. Fans eventually created a MIDI patch to add music to the game, but even those songs don't compare to Pony Canyon's musical offerings.

Particularly haunting is the opening theme. It starts with a low hum, then grows into a discordant, running harmony, interrupted with the occasional off key effect. Something about it all just clicks.

The other nice thing I can say about this port is that it's fairly faithful to the original game in terms of the game structure, though it has all of the obligatory limitations of a port to a console. Less text, fewer commands, etc.

The Bad
First of all, no way around it, this game is ugly. Even the stick figure graphics of the Apple II version hold up better than this mess. The characters have about as much definition and charm as a smudge, and not the kind that you can see the Virgin Mary in.

Graphics may not be everything, but this is a third/fourth generation game, released in Japan in 1987. That's the same year as Final Fantasy. Looking at it, you can just tell they didn't spend a dime more than they had to to get the graphics finished. This stands in especially appalling contrast to the superb musical score.

Like a lot of RPGs of it's era, this game is ludicrously difficult at times and is horribly unbalanced. The instruction manual that shipped with the game is bare bones, telling you little to nothing about what the different classes are and do, or what the implications of choosing one race over another are.

Many of the classes are redundant or overlap in some fashion or another. I don't know for certain if this is a flaw of the original or if this version is simply bugged, but there's no good reason to not fix these flaws if they were a holdover, or at least warn players that the bard and ranger classes are worthless.

The combat system is often aggravating. Particularly, it's difficult to level up certain classes because they can't use ranged weapons. Weapons in general are pathetically weak too. The magic users have attacks that are instant death for goblinoids or undead, respectively, making choosing a fighter class kind of moot, especially early on. Enemies can attack you at any angle, but you can only attack in the cardinal directions, leading to a lot of cheap shots. I could go on here, but I think you get the point.

The limitations in the text mean the clues and hints that NPCs give you are pretty cryptic a lot of the time. In the original, if you asked the right question, you'd get a paragraph or more to work with. Here, you don't have to know what to ask, but you get a line or two at best.

There's a lot of stuff in the game that's completely irrelevant to the plot so you can wind up running around on what are not exactly side quests, wasting your time on doing things that ultimately grant you nothing in exchange.

The Bottom Line
The first three Ultimas were more like giant puzzles than stories.

Unlike traditional RPGs, leveling up only increased your HP, as well as the difficulty of enemies that would show up on the map. In order to increase your stats, you had to pay one or more particular NPCs or shrines, or some such thing.

There was always a city or dungeon that could be raided over and over to produce the needed booty, so it was just a matter of stumbling upon the trove. Once loaded up, you visit your shrine and pump your stats. In this way, you were actually punished for leveling up too much until you could bribe your way to full strength.

If you're looking for a console RPG, there's only about an hour's worth of gaming in here. No, the game takes longer to complete, a few hours if you know what you're doing, much longer if you don't, but you only actually play the RPG part of it for a fraction of that time. The rest is spent on executing this repetitive loop of stealing, bribing, etc.

You might like this if you're a die hard fan, but really, this game is mostly a chore. Spend the time more wisely and clean your bedroom or something.

NES · by Nancy "Infested" Kerrigan (36) · 2011

Contributors to this Entry

Critic reviews added by chirinea, RhYnoECfnW, RetroArchives.fr.